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-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs20
1 files changed, 9 insertions, 11 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
index 1a990252..a9c50ac3 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -216,22 +216,20 @@ public class AnimatorLayerInfo
public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime )
{
- m_CurrentState = animState;
- m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
- }
-
- public void OnPlay(string animState, float normalizedTime)
+ m_CurrentState = animState;
+ m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+ }
+
+ public void OnPlay(string animState, float normalizedTime)
{
m_CurrentState = animState;
- m_Animator.Play(animState, layerIndex, normalizedTime);
- }
+ m_Animator.Play(animState, layerIndex, normalizedTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+ }
}
-// 控制动画播放、执行动作timeline(包括执行事件和碰撞盒)
-// 每个layer同时只会有一个动画在播放,在执行transition时,current animation依然是
-// 这个动作,只有完全过渡完成后才会切到下一个动作
-// 当前是什么动作以ainmator的GetCurrentAnimatorStateInfo为准
[DisallowMultipleComponent]
public class UnitAnimation : UnitComponent
{