diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitEffect.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitEffect.cs | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitEffect.cs b/Assets/Scripts/Unit/Components/UnitEffect.cs deleted file mode 100644 index 9add6513..00000000 --- a/Assets/Scripts/Unit/Components/UnitEffect.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EffectHandle
-{
- public float lifeTime;
- public float curTime;
- public bool markDead;
-}
-
-//Unit后处理效果
-public class UnitEffect : UnitComponent
-{
- public List<EffectHandle> effects = new List<EffectHandle>();
- public static GameObject effectPlane;
-
- public void ShowMotionBlur(float lifetime)
- {
- EffectHandle eff = new EffectHandle();
- eff.lifeTime = lifetime;
- eff.curTime = 0;
- eff.markDead = false;
- effects.Add(eff);
- effectPlane.gameObject.SetActive(true);
- }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
-
- effectPlane.transform.position = UnitManager.Instance.pc.center;
-
- for(int i = 0; i < effects.Count; ++i)
- {
- if (effects[i].markDead)
- continue;
- effects[i].curTime += Time.deltaTime;
- if(effects[i].curTime > effects[i].lifeTime)
- {
- effects[i].markDead = true;
- effectPlane.gameObject.SetActive(false);
- }
- }
- }
-
-}
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