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path: root/Assets/Scripts/Unit/Components/UnitImageEffect.cs
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Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitImageEffect.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitImageEffect.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
index 8af48a3e..4681826f 100644
--- a/Assets/Scripts/Unit/Components/UnitImageEffect.cs
+++ b/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -137,7 +137,7 @@ public class UnitImageEffect : UnitComponent
float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
handle.holder = ClaimHolder(size);
handle.holder.gameObject.SetActive(true);
- string matPath = ResourceManager.Instance.imageEffectMaterails[ResourceManager.EImageEffectMaterails.MotionBlur];
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur];
handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
MaterialPropertyBlock block = new MaterialPropertyBlock();
@@ -169,7 +169,7 @@ public class UnitImageEffect : UnitComponent
float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
handle.holder = ClaimHolder(size);
handle.holder.gameObject.SetActive(true);
- string matPath = ResourceManager.Instance.imageEffectMaterails[ResourceManager.EImageEffectMaterails.Glitch];
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch];
handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
MaterialPropertyBlock block = new MaterialPropertyBlock();