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Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitRender.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs23
1 files changed, 12 insertions, 11 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs
index d1ea0ffb..a5822ffe 100644
--- a/Assets/Scripts/Unit/Components/UnitRender.cs
+++ b/Assets/Scripts/Unit/Components/UnitRender.cs
@@ -6,6 +6,7 @@ using UnityEngine;
[DisallowMultipleComponent]
public class UnitRender : UnitComponent
{
+ public IBodyRendererAgent body { get { return m_Body; } }
private IBodyRendererAgent m_Body;
public Renderer mainRenderer
@@ -34,13 +35,13 @@ public class UnitRender : UnitComponent
LayerMask mask = LayerMask.GetMask("PlayerCharacter");
if (!isVisible)
{
- SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
}
else
{
- SceneManager.Instance.mainCamera.cullingMask |= mask.value;
- }
- }
+ //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ }
public void SetVisibilityInAllCameras(bool isVisible)
{
@@ -49,12 +50,12 @@ public class UnitRender : UnitComponent
if (isVisible)
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
- }
- else
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
{
- mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
- }
- }
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ }
-}
+}