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-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs2
-rw-r--r--Assets/Scripts/Unit/Components/UnitMovement.cs13
2 files changed, 4 insertions, 11 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
index db81a2ed..48e8a083 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -16,6 +16,8 @@ public class AnimatorLayerInfo
public string name { get { return m_Animator.GetLayerName(layerIndex); } }
+ public bool isBaseLayer { get { return layerIndex == 0; } }
+
private Animator m_Animator;
// 当前动作的animation data,如果是blendtree选第一个动作
diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs b/Assets/Scripts/Unit/Components/UnitMovement.cs
index 8c668c50..cb1df193 100644
--- a/Assets/Scripts/Unit/Components/UnitMovement.cs
+++ b/Assets/Scripts/Unit/Components/UnitMovement.cs
@@ -2,17 +2,8 @@
using System.Collections.Generic;
using UnityEngine;
-public class UnitMovement : MonoBehaviour
+public class UnitMovement : UnitComponent
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
+
}