diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitMovement.cs | 13 |
2 files changed, 4 insertions, 11 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs index db81a2ed..48e8a083 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs @@ -16,6 +16,8 @@ public class AnimatorLayerInfo public string name { get { return m_Animator.GetLayerName(layerIndex); } } + public bool isBaseLayer { get { return layerIndex == 0; } } + private Animator m_Animator; // 当前动作的animation data,如果是blendtree选第一个动作 diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs b/Assets/Scripts/Unit/Components/UnitMovement.cs index 8c668c50..cb1df193 100644 --- a/Assets/Scripts/Unit/Components/UnitMovement.cs +++ b/Assets/Scripts/Unit/Components/UnitMovement.cs @@ -2,17 +2,8 @@ using System.Collections.Generic; using UnityEngine; -public class UnitMovement : MonoBehaviour +public class UnitMovement : UnitComponent { - // Start is called before the first frame update - void Start() - { - - } - // Update is called once per frame - void Update() - { - - } + } |