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Diffstat (limited to 'Assets/Scripts/Unit/Controller/UnitController.cs')
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index 3c09e5e6..ff3d9df2 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -28,7 +28,6 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public PCState pcState { get { return unitState as PCState; } }
public MonsterState monsterState { get { return unitState as MonsterState; } }
-
public UnitAnimation unitAnimation;
public PCAnimation pcAnimation { get { return unitAnimation as PCAnimation; } }
public MonsterAnimation monsterAnimation { get { return unitAnimation as MonsterAnimation; } }
@@ -41,6 +40,8 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public UnitDetail unitDetail;
+ public UnitBody unitBody;
+
public GameObject unitObj; // 角色模型
#region 事件监听
@@ -121,7 +122,11 @@ public class UnitController : MonoBehaviour/*, Interactable*/
unitCollider = gameObject.GetOrAddComponent<UnitCollider>();
unitCollider.Initialize();
- unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
+ unitBody = gameObject.GetOrAddComponent<UnitBody>();
+ unitBody.Initialize();
+
+ unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
+
}
public virtual void Update()