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-rw-r--r--Assets/Scripts/Unit/Events/EventProjectile.cs68
1 files changed, 0 insertions, 68 deletions
diff --git a/Assets/Scripts/Unit/Events/EventProjectile.cs b/Assets/Scripts/Unit/Events/EventProjectile.cs
deleted file mode 100644
index 65bf4d29..00000000
--- a/Assets/Scripts/Unit/Events/EventProjectile.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventProjectile : AnimationEventBase
-{
- public enum EMoveType
- {
- Kinematic = 0,
- Curve, // 用一个固定曲线运动
- Procedural, // 程序控制
- }
-
- public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventProjectile; } }
-
- public override string shortName { get { return "P"; } }
-
- [Tooltip("名字,可以用来识别这个projectile")]
- public string name;
-
- [Tooltip("标签,可以用来做一些标记,逗号分隔")]
- public string tag;
-
- [Tooltip("Projectile path")]
- public string projectilePath;
-
- [Tooltip("Is attached to a bone")]
- public bool attachedToBone;
-
- [If("attachedToBone"), Tooltip("Bone path attach to")]
- public string bone;
-
- [Tooltip("Position offset")]
- public Vector3 posOffset;
-
- [Tooltip("Rotation in euler")]
- public Vector3 rotation;
-
- [Tooltip("Scale")]
- public Vector3 scale = Vector3.one;
-
- public float lifeTime;
-
- [Comment("[ 运动方式 ]", TextAnchor.MiddleCenter)]
-
- public EMoveType moveType;
-
- [When("moveType", EMoveType.Kinematic), Tooltip("初始速度")]
- public Vector3 velocity;
- [When("moveType", EMoveType.Kinematic), Tooltip("加速度")]
- public Vector3 acceleration;
-
- [When("moveType", EMoveType.Curve), Tooltip("运动曲线")]
- public string curvePath;
- [When("moveType", EMoveType.Curve), Tooltip("运动速度")]
- public AnimationCurve speedCurve;
-
- [WhenNot("moveType", EMoveType.Procedural), Tooltip("forward朝向运动轨迹的方向")]
- public bool towardDirection;
-
- [Comment("[ 击中反馈 ]", TextAnchor.MiddleCenter)]
-
- public string sparkPath;
-
- [Tooltip("击中效果")]
- public ColliderBox.EHitResponse hitResponse;
-
-}