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-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs2
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs2
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
index 6c61f2e7..5260a751 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
@@ -77,7 +77,7 @@ public class LensEffect_BlurRim : LensEffectBase
MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
cb.ReleaseTemporaryRT(tempID);
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
index 61bb08fa..6cce6b4c 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
@@ -73,7 +73,7 @@ public class LensEffect_Dash : LensEffectBase
MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
blur.material.SetFloat("_Angle", Mathf.Rad2Deg * angle);
blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
index 3e5ee4f1..b76666ff 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
@@ -55,7 +55,7 @@ public class LensEffect_MotionBlur : LensEffectBase
MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
tempID = Shader.PropertyToID("_Temp1");