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-rw-r--r--Assets/Scripts/Unit/AI/Actions.meta8
-rw-r--r--Assets/Scripts/Unit/AI/Conditionals.meta8
-rw-r--r--Assets/Scripts/Unit/Components/UnitPreprocessing.cs77
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs2
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs6
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs96
6 files changed, 91 insertions, 106 deletions
diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta
deleted file mode 100644
index 9b4ad463..00000000
--- a/Assets/Scripts/Unit/AI/Actions.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 971e9d55b8bc0894eb6a110fb962000b
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta
deleted file mode 100644
index 70a86da5..00000000
--- a/Assets/Scripts/Unit/AI/Conditionals.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 85b7e0c7ed1d12f42a5178bfbf3d934c
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
index 44ab73b7..8c56f0b6 100644
--- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
+++ b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
@@ -2,28 +2,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-using UnityEngine.Rendering;
-
-// 给每个角色准备一些特殊的前置渲染
+using UnityEngine.Rendering;
+
+// 给每个角色准备一些特殊的前置渲染
public class UnitPreprocessing : UnitComponent
{
[Flags]
public enum EUnitPreprocessing
{
- None ,
- DepthTexture, // Unit Depth Texture
- WorldNormalTexture, // Unit World Normal Texture
+ None,
+ DepthTexture, // Unit Depth Texture
+ WorldNormalTexture, // Unit World Normal Texture
}
public EUnitPreprocessing preprocessing;
- #region render textures
- public RenderTexture unitDepthTexture { get; private set; }
+ #region render textures
+ public RenderTexture unitDepthTexture { get; private set; }
public RenderTexture unitWorldNormalTexture { get; private set; }
- public RenderTexture unitMotionVectorTexture { get; private set; }
- #endregion
+ public RenderTexture unitMotionVectorTexture { get; private set; }
+ #endregion
- private CommandBuffer m_CBBeforeDepthTexture;
+ private CommandBuffer m_CommandBufferBeforeDepth;
private Material m_MaterialDepth;
@@ -39,7 +39,8 @@ public class UnitPreprocessing : UnitComponent
MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
- m_CBBeforeDepthTexture = new CommandBuffer();
+ m_CommandBufferBeforeDepth = new CommandBuffer();
+ m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")";
PrepareRenderTextures();
PrepareMaterials();
@@ -74,16 +75,16 @@ public class UnitPreprocessing : UnitComponent
}
private void OnWillRenderUnit()
- {
- RenderDepthTexture();
- //RenderWorldNormal();
- RenderMotionVector();
- MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture);
- }
+ {
+ RenderDepthTexture();
+ //RenderWorldNormal();
+ RenderMotionVector();
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
+ }
void RenderDepthTexture()
{
- var cb = m_CBBeforeDepthTexture;
+ var cb = m_CommandBufferBeforeDepth;
cb.Clear();
cb.SetRenderTarget(unitDepthTexture);
cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
@@ -100,21 +101,21 @@ public class UnitPreprocessing : UnitComponent
continue;
cb.DrawRenderer(renderer, m_MaterialDepth);
}
- }
-
- void RenderMotionVector()
- {
- }
-
- //void RenderWorldNormal()
- //{
- // var cb = m_CBBeforeDepthTexture;
- // cb.Clear();
- // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
- // cb.SetRenderTarget(unitWorldNormalTextureID);
- // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- //}
-
+ }
+
+ void RenderMotionVector()
+ {
+ }
+
+ //void RenderWorldNormal()
+ //{
+ // var cb = m_CommandBufferBeforeDepth;
+ // cb.Clear();
+ // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
+ // cb.SetRenderTarget(unitWorldNormalTextureID);
+ // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ //}
+
IEnumerable GetRenderers()
{
IBodyRendererAgent body = owner.unitRender.body;
@@ -127,9 +128,9 @@ public class UnitPreprocessing : UnitComponent
}
private void OnRenderUnit()
- {
- //m_CBBeforeDepthTexture.ReleaseTemporaryRT(unitDepthTextureID);
-
- MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture);
+ {
+ //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID);
+
+ MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
}
} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
index 7e766455..1bdd355f 100644
--- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -144,7 +144,7 @@ public partial class PCState : UnitState
UnitSnapshotInfo info = owner.TakeSnapshot();
Vector2 dir = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0) - owner.center;
- LensEffect_Dash dash = new LensEffect_Dash(Color.white, 0.05f, Mathf.Atan2(dir.y, dir.x), info);
+ LensEffect_Dash dash = new LensEffect_Dash(Color.white, 0.1f, Mathf.Atan2(dir.y, dir.x), info);
owner.unitLensEffect.AddEffect(dash);
owner.center = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs
index 55e8c772..6aa06d01 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs
@@ -15,11 +15,11 @@ public class LensEffect_Buzz : LensEffectBase
public override void AfterForwardAlpha(EStage stage, CommandBuffer cb)
{
- if(stage == EStage.Before)
+ if (stage == EStage.Before)
{
Before(cb);
}
- else if(stage == EStage.After)
+ else if (stage == EStage.After)
{
After(cb);
}
@@ -28,7 +28,7 @@ public class LensEffect_Buzz : LensEffectBase
void Before(CommandBuffer cb)
{
MaterialEntry buzz = ClaimMaterial(StaticDefine.shaders[EShader.Buzz].name);
-
+
cb.SetGlobalTexture("_UnitDepthTexture", owner.unitPreprocessing.unitDepthTexture);
cb.Blit(BuiltinRenderTextureType.CameraTarget, BuiltinRenderTextureType.CameraTarget, buzz.material);
}
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
index 6cce6b4c..dc14cf09 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
@@ -9,22 +9,22 @@ public class LensEffect_Dash : LensEffectBase
Color rimColor;
int tempID;
- float lifeTime;
- UnitSnapshot snapshot;
- TRS trs;
- float angle;
+ float lifeTime;
+ UnitSnapshot snapshot;
+ TRS trs;
+ float angle;
- float curTime = 0;
+ float curTime = 0;
- public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base()
+ public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base()
{
rimColor = color;
tempID = Shader.PropertyToID("RT_Dash");
- this.lifeTime = lifeTime;
- trs = snapshot.trs;
- this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot);
- this.angle = angle;
- }
+ this.lifeTime = lifeTime;
+ trs = snapshot.trs;
+ this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot);
+ this.angle = angle;
+ }
public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
{
@@ -42,53 +42,53 @@ public class LensEffect_Dash : LensEffectBase
}
void Before(CommandBuffer cb)
- {
- cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ {
+ cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
cb.SetRenderTarget(tempID);
- cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
-
- // renderer
- snapshot.transform.position = trs.position;
- snapshot.transform.rotation = trs.rotation;
- snapshot.transform.localScale = trs.scale;
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
- Matrix4x4 obj2Wod = Matrix4x4.identity;
- SkinnedMeshRenderer smr = snapshot.renderers[0] as SkinnedMeshRenderer;
- Vector3 pos = smr.rootBone.transform.position;
- Quaternion rot = smr.rootBone.transform.rotation;
- obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ // renderer
+ snapshot.transform.position = trs.position;
+ snapshot.transform.rotation = trs.rotation;
+ snapshot.transform.localScale = trs.scale;
- MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
- mat.material.SetColor("_Color", rimColor);
- mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
- mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex"));
+ Matrix4x4 obj2Wod = Matrix4x4.identity;
+ SkinnedMeshRenderer smr = snapshot.renderers[0] as SkinnedMeshRenderer;
+ Vector3 pos = smr.rootBone.transform.position;
+ Quaternion rot = smr.rootBone.transform.rotation;
+ obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- cb.DrawRenderer(snapshot.renderers[0], mat.material);
- }
+ MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ mat.material.SetColor("_Color", rimColor);
+ mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
+ mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex"));
+
+ cb.DrawRenderer(snapshot.renderers[0], mat.material);
+ }
void After(CommandBuffer cb)
{
- curTime += Time.deltaTime;
+ curTime += Time.deltaTime;
- MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name);
+ MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name);
- Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_UnitTileOffset", tileOffset);
- blur.material.SetFloat("_Angle", Mathf.Rad2Deg * angle);
- blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, owner.unitDetail.snapshotBound);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
+ blur.material.SetFloat("_Angle", Mathf.Rad2Deg * angle);
+ blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
- cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
+ cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
cb.ReleaseTemporaryRT(tempID);
- }
-
- public override bool CanDestroy()
- {
- return curTime > lifeTime;
- }
-
- public override void OnDestroy()
- {
- UnitManager.Instance.ReleaseSnapshot(ref snapshot);
- }
+ }
+
+ public override bool CanDestroy()
+ {
+ return curTime > lifeTime;
+ }
+
+ public override void OnDestroy()
+ {
+ UnitManager.Instance.ReleaseSnapshot(ref snapshot);
+ }
} \ No newline at end of file