diff options
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Curve3D.meta (renamed from Assets/Scripts/Scene.meta) | 2 | ||||
-rw-r--r-- | Assets/Scripts/Data/EnumDefine.cs | 1 | ||||
-rw-r--r-- | Assets/Scripts/Data/StaticDefine.cs | 3 | ||||
-rw-r--r-- | Assets/Scripts/Drone.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Managers/Physics.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Props.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Rendering/CustomRenderer.cs | 50 | ||||
-rw-r--r-- | Assets/Scripts/Rendering/CustomRenderer.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Rendering/CustomRenderingPipeline.cs | 66 | ||||
-rw-r--r-- | Assets/Scripts/Robot.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/AI/Actions.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/AI/Conditionals.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitPreprocessing.cs | 29 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/PCState.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs | 2 |
18 files changed, 193 insertions, 27 deletions
diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Curve3D.meta index eb7a8716..fef1c5e7 100644 --- a/Assets/Scripts/Scene.meta +++ b/Assets/Scripts/Curve3D.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: eaee2d0f48cff9b40baf0686a8105600 +guid: ad8b718b6b700d8419838dad07158567 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/Data/EnumDefine.cs b/Assets/Scripts/Data/EnumDefine.cs index 50e0baf5..77519c60 100644 --- a/Assets/Scripts/Data/EnumDefine.cs +++ b/Assets/Scripts/Data/EnumDefine.cs @@ -18,6 +18,7 @@ public enum EShader Buzz, SolidColor, + GBuffer, UnitDepth, diff --git a/Assets/Scripts/Data/StaticDefine.cs b/Assets/Scripts/Data/StaticDefine.cs index ae06f364..dcfb19e1 100644 --- a/Assets/Scripts/Data/StaticDefine.cs +++ b/Assets/Scripts/Data/StaticDefine.cs @@ -22,7 +22,8 @@ public static class StaticDefine { EShader.MotionBlur, new ShaderDefine("Erika/Common/Image/MotionBlur", "")},
{ EShader.SolidColor, new ShaderDefine("Erika/Common/SolidColor", "") },
{ EShader.UnitDepth, new ShaderDefine("Erika/Unit/Common/Depth", "") },
- { EShader.Buzz, new ShaderDefine("Erika/Common/Image/Buzz", "") },
+ { EShader.Buzz, new ShaderDefine("Erika/Common/Image/Buzz", "") },
+ { EShader.GBuffer, new ShaderDefine("Erika/Common/GBuffer", "") },
};
public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json
diff --git a/Assets/Scripts/Drone.meta b/Assets/Scripts/Drone.meta new file mode 100644 index 00000000..694cff70 --- /dev/null +++ b/Assets/Scripts/Drone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ec3412151f8a72a41b2ed21316763399 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/Physics.meta b/Assets/Scripts/Managers/Physics.meta new file mode 100644 index 00000000..2296b3f8 --- /dev/null +++ b/Assets/Scripts/Managers/Physics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 603d4624aaedd794cb89497954a83f4a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Props.meta b/Assets/Scripts/Props.meta new file mode 100644 index 00000000..bb96602e --- /dev/null +++ b/Assets/Scripts/Props.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f299520ed9fcf4a45858ad4ef5a8d5d1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Rendering/CustomRenderer.cs b/Assets/Scripts/Rendering/CustomRenderer.cs new file mode 100644 index 00000000..07c6ec7f --- /dev/null +++ b/Assets/Scripts/Rendering/CustomRenderer.cs @@ -0,0 +1,50 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[RequireComponent(typeof(Renderer))]
+public class CustomRenderer : MonoBehaviour
+{
+ public new Renderer renderer { get; private set; }
+
+ void OnEnable()
+ {
+ renderer = GetComponent<Renderer>();
+
+ CustomRendererRegistry.Instance.Register(this);
+ }
+
+ void OnDisable()
+ {
+ CustomRendererRegistry.Instance.Unregister(this);
+ }
+
+}
+
+public class CustomRendererRegistry : Singleton<CustomRendererRegistry>
+{
+ private List<CustomRenderer> m_Renderers;
+ public List<CustomRenderer> renderers
+ {
+ get
+ {
+ if (m_Renderers == null)
+ m_Renderers = new List<CustomRenderer>();
+ return m_Renderers;
+ }
+ }
+
+ public void Register(CustomRenderer renderer)
+ {
+ if(!renderers.Contains(renderer))
+ {
+ renderers.Add(renderer);
+ }
+ }
+
+ public void Unregister(CustomRenderer renderer)
+ {
+ renderers.Remove(renderer);
+ }
+
+}
diff --git a/Assets/Scripts/Rendering/CustomRenderer.cs.meta b/Assets/Scripts/Rendering/CustomRenderer.cs.meta new file mode 100644 index 00000000..b9742494 --- /dev/null +++ b/Assets/Scripts/Rendering/CustomRenderer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c37c88af4ec59ad47ab867ec63cd0d76 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs index af70e760..9387cf52 100644 --- a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs +++ b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs @@ -4,43 +4,91 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; +// 相机的自定义管线 [RequireComponent(typeof(MainCamera))] public class CustomRenderingPipeline : MonoBehaviour {
+ [Tooltip("开启自定义延迟渲染")]
+ public bool enableDeferredRender;
public delegate void RenderEventHandler();
+ // UnitPreprocessing, UnitLensEffect, etc
public event RenderEventHandler onPreCull;
public event RenderEventHandler onPreRender;
public event RenderEventHandler onPostRender;
- #region 公共贴图
+ Camera m_Camera;
- #endregion
+ // command buffers
+ CommandBuffer m_CommandBufferAfterDepth;
- Camera m_Camera;
+ RenderTargetIdentifier[] m_GBuffer = new RenderTargetIdentifier[4];
+ RenderTargetIdentifier m_DepthBuffer;
+ RenderTexture m_GBufferTextureDiffuse;
+ RenderTexture m_GBufferTextureNormal;
+ RenderTexture m_GBufferTexturePosition;
+ RenderTexture m_GBufferTextureTexCoord;
- private void OnEable()
+ void OnEnable()
{
m_Camera = GetComponent<Camera>();
+
+ // command buffers
+ m_CommandBufferAfterDepth = new CommandBuffer();
+ m_Camera.AddCommandBuffer(CameraEvent.AfterDepthTexture, m_CommandBufferAfterDepth);
+
+ // render targets
+ int width = m_Camera.pixelWidth, height = m_Camera.pixelHeight;
+ m_GBufferTextureDiffuse = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
+ m_GBufferTextureNormal = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
+ m_GBufferTexturePosition = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear);
+ m_GBufferTextureTexCoord = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
+ m_GBuffer[0] = m_GBufferTextureDiffuse.colorBuffer;
+ m_GBuffer[1] = m_GBufferTextureNormal.colorBuffer;
+ m_GBuffer[2] = m_GBufferTexturePosition.colorBuffer;
+ m_GBuffer[3] = m_GBufferTextureTexCoord.colorBuffer;
+ m_DepthBuffer = m_GBufferTextureDiffuse.depthBuffer;
+
} - private void Start()
+ void OnDisable()
{
- }
+ m_Camera.RemoveAllCommandBuffers();
+ } - private void OnPreCull()
+ void OnPreCull()
{
+ m_CommandBufferAfterDepth.Clear();
+
+ RenderGBuffer();
+
onPreCull?.Invoke();
}
- private void OnPreRender()
+ void OnPreRender()
{
onPreRender?.Invoke();
}
- private void OnPostRender()
+ void OnPostRender()
{
onPostRender?.Invoke();
}
+ void RenderGBuffer()
+ {
+ CommandBuffer cb = m_CommandBufferAfterDepth;
+ cb.SetRenderTarget(m_GBuffer, m_DepthBuffer);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ List<CustomRenderer> renderers = CustomRendererRegistry.Instance.renderers;
+ Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.GBuffer].name));
+ for(int i = 0; i < renderers.Count; ++i)
+ {
+ CustomRenderer renderer = renderers[i];
+ if (renderer == null)
+ continue;
+ cb.DrawRenderer(renderer.renderer, mat);
+ }
+ } +
}
\ No newline at end of file diff --git a/Assets/Scripts/Robot.meta b/Assets/Scripts/Robot.meta new file mode 100644 index 00000000..0b5a087e --- /dev/null +++ b/Assets/Scripts/Robot.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7c09ca1609552d24bbe697d1516f8aa9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Actions.meta b/Assets/Scripts/Unit/AI/Actions.meta new file mode 100644 index 00000000..9b4ad463 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Actions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 971e9d55b8bc0894eb6a110fb962000b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/AI/Conditionals.meta b/Assets/Scripts/Unit/AI/Conditionals.meta new file mode 100644 index 00000000..70a86da5 --- /dev/null +++ b/Assets/Scripts/Unit/AI/Conditionals.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85b7e0c7ed1d12f42a5178bfbf3d934c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs index ef8e6ee6..ff5af87d 100644 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -65,7 +65,7 @@ public class UnitLensEffect : UnitComponent /////
//m_Effects.Add(new LensEffect_MotionBlur());
//m_Effects.Add(new LensEffect_BlurRim(Color.blue));
- m_Effects.Add(new LensEffect_Buzz());
+ //m_Effects.Add(new LensEffect_Buzz());
} public override void Release() diff --git a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs index 30357615..44ab73b7 100644 --- a/Assets/Scripts/Unit/Components/UnitPreprocessing.cs +++ b/Assets/Scripts/Unit/Components/UnitPreprocessing.cs @@ -15,12 +15,15 @@ public class UnitPreprocessing : UnitComponent WorldNormalTexture, // Unit World Normal Texture } - public EUnitPreprocessing preprocessing; - - public RenderTexture unitDepthTexture { get; private set; } - public RenderTexture unitWorldNormalTexture { get; private set; } - - private CommandBuffer m_CBBeforeDepthTexture; + public EUnitPreprocessing preprocessing;
+
+ #region render textures + public RenderTexture unitDepthTexture { get; private set; } + public RenderTexture unitWorldNormalTexture { get; private set; }
+ public RenderTexture unitMotionVectorTexture { get; private set; }
+ #endregion +
+ private CommandBuffer m_CBBeforeDepthTexture; private Material m_MaterialDepth; @@ -72,11 +75,11 @@ public class UnitPreprocessing : UnitComponent private void OnWillRenderUnit() { - RenderDepthTexture(); - //RenderWorldNormal(); - - MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); - } + RenderDepthTexture();
+ //RenderWorldNormal();
+ RenderMotionVector();
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CBBeforeDepthTexture); + } void RenderDepthTexture() { @@ -99,6 +102,10 @@ public class UnitPreprocessing : UnitComponent } } + void RenderMotionVector()
+ {
+ } + //void RenderWorldNormal() //{ // var cb = m_CBBeforeDepthTexture; diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index 1bdd355f..7e766455 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -144,7 +144,7 @@ public partial class PCState : UnitState UnitSnapshotInfo info = owner.TakeSnapshot();
Vector2 dir = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0) - owner.center;
- LensEffect_Dash dash = new LensEffect_Dash(Color.white, 0.1f, Mathf.Atan2(dir.y, dir.x), info);
+ LensEffect_Dash dash = new LensEffect_Dash(Color.white, 0.05f, Mathf.Atan2(dir.y, dir.x), info);
owner.unitLensEffect.AddEffect(dash);
owner.center = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs index 6c61f2e7..5260a751 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs @@ -77,7 +77,7 @@ public class LensEffect_BlurRim : LensEffectBase MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
cb.ReleaseTemporaryRT(tempID);
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs index 61bb08fa..6cce6b4c 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs @@ -73,7 +73,7 @@ public class LensEffect_Dash : LensEffectBase MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name); Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
blur.material.SetFloat("_Angle", Mathf.Rad2Deg * angle);
blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs index 3e5ee4f1..b76666ff 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs @@ -55,7 +55,7 @@ public class LensEffect_MotionBlur : LensEffectBase MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.Blur].name);
Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
- blur.material.SetVector("_TileOffset", tileOffset);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
tempID = Shader.PropertyToID("_Temp1");
|