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Diffstat (limited to 'Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs')
-rw-r--r-- | Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs b/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs deleted file mode 100644 index f47a8923..00000000 --- a/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class SerializableDictionaryExample : MonoBehaviour { - // The dictionaries can be accessed throught a property - [SerializeField] - StringStringDictionary m_stringStringDictionary; - public IDictionary<string, string> StringStringDictionary - { - get { return m_stringStringDictionary; } - set { m_stringStringDictionary.CopyFrom (value); } - } - - public ObjectColorDictionary m_objectColorDictionary; - public StringColorArrayDictionary m_objectColorArrayDictionary; - - void Reset () - { - // access by property - StringStringDictionary = new Dictionary<string, string>() { {"first key", "value A"}, {"second key", "value B"}, {"third key", "value C"} }; - m_objectColorDictionary = new ObjectColorDictionary() { {gameObject, Color.blue}, {this, Color.red} }; - } -} |