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-rw-r--r--Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs24
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diff --git a/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs b/Assets/SerializableDictionary/Example/SerializableDictionaryExample.cs
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-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SerializableDictionaryExample : MonoBehaviour {
- // The dictionaries can be accessed throught a property
- [SerializeField]
- StringStringDictionary m_stringStringDictionary;
- public IDictionary<string, string> StringStringDictionary
- {
- get { return m_stringStringDictionary; }
- set { m_stringStringDictionary.CopyFrom (value); }
- }
-
- public ObjectColorDictionary m_objectColorDictionary;
- public StringColorArrayDictionary m_objectColorArrayDictionary;
-
- void Reset ()
- {
- // access by property
- StringStringDictionary = new Dictionary<string, string>() { {"first key", "value A"}, {"second key", "value B"}, {"third key", "value C"} };
- m_objectColorDictionary = new ObjectColorDictionary() { {gameObject, Color.blue}, {this, Color.red} };
- }
-}