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+=== Advanced Inspector ===
+by LightStriker Software
+
+The Inspector, or in other engine the "property grid", is one of the most important tool we have to use.
+It's the window to all our data, and if this tool is lacking, everything we do and how fast we do it, will also suffer from it.
+
+There's lot of Inspector package in the Asset Store, but none that we feel give us the "full package".
+To solve this issue, we've been working on this package for over seven months. One of the first thing we found out is,
+the classes behind the Inspector - SerializedProperty, SerializedObject - were also too limited for our needs,
+surprisingly restrained to a single serialization context. We rewrote them from scratch.
+
+In this package, everything how the Inspector draw and handle data have been reworked from the ground up.
+"Advanced Inspector" is what we believe Unity's Inspector should have been from the start.
+
+Our DLL also comes with a fully commented .xml so our comments shows up in your code editor.
+Please read the AdvancedInspector_Manual.pdf for more information about the inner working of each parts.
+
+Video of the AdvancedInspector in action; https://www.youtube.com/watch?v=jvctw4HndKY
+Video of the ActionBinding in action; https://www.youtube.com/watch?v=OUFMgCBoCao
+Manual online; http://lightstrikersoftware.com/docs/AdvancedInspector_Manual.pdf
+
+The list of features supported in this package is too long for a short readme. Please refer to the manual.
+
+
+== Bugs, Issues, Support ==
+
+You can contact us directly and we will answer as quickly as possible.
+
+Email : admin@lightstrikersoftware.com
+Website : www.lightstrikersoftware.com
+
+You can also contact us on Unity's forum, user "LightStriker".
+
+
+== FAQ ==
+
+- Why a DLL?
+
+It's easier to distribute, but mostly there's some internal code that are not fully debugged outside the scope of the Advanced Inspector.
+For example, we have a TreeView that is not completed, but for the AI - listing non-nested items - it works.
+
+- Can I get access to the source?
+
+Contact us, maybe we can deal something, but no promises.
+The package, as is, should perform any task you want it to perform without the need to the source.
+The Advanced Inspector is fully expandable.
+
+- Mac? Linux?
+
+We didn't test this on Linux, but we did on Mac.
+
+- I found a bug!
+
+Contact us right away! We will fix it ASAP.
+
+- I got idea for other features...
+
+Again, contact us! We will look into adding that feature - if humanly possible - as quickly as we can.
+
+- I don't understand how it works, how to use it or how to implement it!
+
+Contact us, we will gladly help you.
+
+
+== Version ==
+
+1.0:
+- Release
+
+1.1:
+- Fixed the Camera preview (the window can be dragged around)
+- Fixed the Camera perspective/orthographic drop down with new RestrictedAttribute option.
+- Added SkinnedMeshRenderer and Text Mesh as converted editor.
+- Added a way to decouple data from description in the RestrictedAttribute. Just pass DescriptorPair instead of the object directly.
+- Added a missing constructor in ReadOnlyAttribute.
+- Changed the constraint field in the RigidBody because "I prefer the checkboxes".
+- Non-editable expandable field - such as object deriving from System.Object - now display info in the format "ToString() [Class Name]". Overriding ToString becomes useful.
+- Fixed a null error in the Restricted > Toolbox.
+- SizeAttribute can now flag a collection as not-sortable. Useful for collection which the order comes from the code and should not be changed.
+- Added a new Attribute; RuntimeResolve which display a field editor based on the object's type or a type returned by a delegate, instead of the field type.
+It can also be used to restrict a Object field to a specific type. For example, you can make a UnityEngine.Object field only display Material.
+- Added a new Attribute; CollectionConstructor which let you create a collection item with the constructor and parameter of your choice.
+- Moved the asset into Plugins and Plugins/Editor folder, so other language - like JS - can be supported without modification.
+- Copied the Examples asset into JavaScript, also used to test other language support.
+- Added a class named "ActionBinding" which is a way to bind an event to a data-driven method invokation. Similar to what Unity will roll out in 4.6 with their new GUI... but better.
+Take a look at the video for more information. It's an example of what the AI can do, as no editor were writing for that class.
+
+1.2:
+- Fixed an issue with Editor object showing the log message about no reference towards them when saving a scene. It was harmless, but annoying.
+- Fixed an issue with internal texture showing the same log message.
+- Fixed a index exception while deleting an item in some specific cases. It was harmless, but annoying.
+- Fixed the multi-edition on boolean editor.
+- Update some internal icon; +, -, open, closed and the drag icon. They should be easier to see in both light and dark.
+- Added IPreview interface that gives control over the preview panel of the inspector. New class in the DLL; InspectorPreview.
+- Added a new attribute; "Tab". Draws toolbar-like tabs at the top of a script, similar to the SkinnedCloth component.
+- Added the standard "on scene" collider editor on the Box, Capsule, and Sphere collider.
+- Added a class named TypeUtility. It is used only to retrieve a type in all loaded assembly based on its name.
+- Added SkinnedMeshRenderer, TextMesh and Mesh editor.
+- Added "very large array" support. Any collection having over 50 items only displays 50, and have arrows at the top and bottom to navigate in them.
+- Added UDictionary, a fully Unity-serializable dictionary for Unity 4.5 and later. Does not work on previous Unity version.
+- Added RangeInt/RangeFloat, struct used to set a minimum and a maximum. They use Unity's MinMaxSlider.
+- The Space attribute can now add space before an item and/or after it. Before default size is 0, after default size is 1. Does not change existing behaviour.
+
+1.3:
+- IMPORTANT: All classes related to the Advanced Inspector have been moved to the AdvancedInspector namespace, for consistency with other assemblies (Ex.: System.Serializable) and not to pollute the global scope.
+- The AdvancedInspector Attribute now have "InspectDefaultItem" property, which emulate the way Unity display items without the need to add [Inspect] on all your items. You can still inspect item Unity would not display by adding the Inspect Attribute.
+- Help Attribute can now be tagged on a class, giving a help box in the header or footer. You can also place multiple instance of the Help attributes, which displays multiple help box.
+- Help Attribute now has the "Position" property, which place the help box before or after the targeted member, or in case of a class, in the header or footer.
+- Expandable Attribute now has the "Expanded" property, which forces an item to be expanded by default when first viewed.
+- Group Attribute now has the "Expandable" property, which when false, the group is not collapsable and remains open, serving has a dividing box.
+- Added a layout "header" and "footer" at the top and bottom of the inspector, before and after all the fields.
+- Added an interface; IInspectorRunning, which gives access to the Header and Footer zone in the form of a OnHeaderGUI and OnFooterGUI method.
+- InspectorField now support SerializableProperties, but please do not use it, it's most likely full of bug since SerializedProperty is anything but generic.
+- CTRL + Click expand all the child of the item expanded. (Ex.: All the subobject in a list)
+- Removed the "[class name]" part of the label of a list when that item is the same type as the list itself. (Ex.: List<item>, no need to tell you it's an item)
+- The collection type is now only display in Advanced or Debug mode.
+- Removed the "shadows" from the following icon; add, delete, folder open, folder close.
+- Fixed a null exception thrown when using enums in a Dictionary.
+- Added cubemap to the supported type in the Preview.
+- Reworked the layout a lot, such as adding 4 pixel to the left of the fields so they don't stick to the window. Now nested item are "boxed-in", which should make multi-level items easier to read.
+- Lined up lot of items and subitem that were not properly lined up in specific case in both their label and fields.
+- Fixed the Example6 where nested class where not serialized.
+- Added methods "GetAttributes" and "GetAttributes<T>" to the Inspector field, returning all instance of a multi-attributes.
+- Fixed the aspect ratio in the Camera preview on Scene.
+- SkinnedMeshRender "Bones" property is no longer "read only", but it is now an advanced property.
+- Added LightEditor to support Unity's Lights.
+- Added support for the Gradient type, another of those fancy hidden thing in Unity.
+- The cursor is now a "grab hand" when hovering over the drag control.
+- Added an EditorWindow example of external inspector.
+
+1.31:
+- Added a type-check when displaying an object label to see if the type overload ToString, so it would be called only if a proper implementation exist, and not the base one.
+- Inspector Level and Sorting are now saved in EditorPrefs.
+- Expansion state are now saved in EditorPrefs.
+- Dragging a label to another label automatically performs a copy-paste of that field.
+
+1.32:
+- Fixed undo issue with restricted field.
+- Fixed undo issue with struct such as Vector, Quaternion, Bound, Rect, RectOffset.
+- Fixed undo issue with string.
+- Added some shading to the expandable boxes.
+- Added the GameObject/Component picker tool.
+
+1.4:
+- Added a new attribute; Background, which color the box of expandable item.
+- MaskedEnum attribute is replaced by the Enum attribute, which also controls how an enum is displayed.
+- Merge the Size attribute with the CollectionConstructor attribute into the new Collection attribute.
+- Toolbars are no longer using the toolbar style by default. You can do row of buttons this way.
+- Toolbars are now drawn on the header, because they collided with the separator.
+- Descriptor color now colors field instead of label. It made no sense to color the label, and was often hard to read.
+- Descriptor with only a color no longer pass on an empty name to the label.
+- Added a missing constructor in AdvancedInspector attribute.
+- Expandable attribute now has the InspectDefaultItems similar to the AdvancedInspector attribute.
+- Fixed an error raised when encountering a type with multiple overload of ToString.
+- Fixed an issue when undoing creation or deletion of an item in a collection was not properly refreshing it.
+- Fixed an issue that prevented proper undoing of collection reordering.
+- Added multiple display option to the Enum attribute, see the EnumDisplay enum.
+- Added multiple display option to the Collection attribute, see the CollectionDisplay enum.
+- Added multiple display option to the Restrict attribute, see the RestrictDisplay enum.
+- Added a "Collection Locked" option to the contextual menu, it locks every collection from adding/removing/sorting items.
+- Added a Tutorial documentation, which gives steps by steps examples of implementation.
+- Fixed an issue that prevented copy pasting AnimationCurve.
+- Fixed an issue that custom-made Editor that were not overloading RefreshFields would fail.
+- Removed the "EditedTypes" and "EditDerived" from the InspectorEditor, as the CustomEditor attribute values are now used.
+
+1.41:
+- Fixed a Null Exception on the CameraEditor on Unity 4.6+.
+- Fixed a Array initialization issue introduced with the changes to the Collection attribute.
+- Fixed a ComponentMonoBehaviour destruction issue. Even while not referenced, the instance would fail to be destroyed.
+- Fixed a collection failing to raise the Erase event on ComponentMonoBehaviour.
+- Fixed a issue when a Dictionary would contain ComponentMonoBehaviour and would destroy them even when it shouldn't.
+- Fixed a 4 pixels layout issue when multiple nested object would be part of a parent collection.
+- Fixed an issue where multiple nested instance of the same type would prevent the child node from being expandable.
+
+1.42:
+- Added a new interface; "ICopy" which give an object the power to handle how it should be copied over a targeted field.
+- Added a new interface; "ICopiable" which allows an object to decide if it can be copied or not over a targeted field.
+- The Inspector now takes the .NET ICloneable interface into account, allowing it to handle the copying. ICopy take priority over ICloneable.
+- Fixed a recursive stack overflow in the copy/paste of a self-referenced object.
+- Fixed a stack overflow in prefab comparaison with self-referenced object in editor mode.
+- Added a "Take Screenshot" option in the Camera editor. It's available in advanced mode.
+- The Collection attribute was missing the IRuntimeAttribute interface declaration.
+- ActionBinding now properly sorts out properties, ignoring Getter when a Set is needed and vise versa.
+- ActionBinging now flags Binding Parameter that are extra - not declared in the constructor - as being external or static, never internal.
+- ActionBinging now control if it can be copied over, and what is copied. Same thing for BindingParameters. See ICopy/ICopiable.
+- Fixed an issue when reloading the assembly context where Unity would "hang" for a few second while the Inspector rebuilds the type hierarchy tree.
+- Added a missing construction in the Space Attribute.
+- Fixed the stack overflow in the ComponentMonoBehaviour... again! What was I drinking?
+- Fixed a object array initilization issue when using Collection(0) and a inlined field initialization.
+- AnimatorEditor no longer display items twice.
+- Added to the AdvancedInspector namespace the following; Toolbox, ModalWindow, WindowResult, IModal.
+- The modal window are now draggable.
+- Fixed the expansion of collection in Button mode.
+
+1.43:
+- Fixed an expansion bug with groups.
+- Fixed an expansion bug with multi-edition of collection and dictionary.
+- Fixed an issue that would prevent ExternalEditor list from being sortable.
+- Added the compile define ADVANCED_INSPECTOR to detect if the tool is installed or not.
+- SHIFT+DRAG on labels of integer or float to change the value.
+- DOUBLE+CLICK on labels expends or collapsed the item if it's expandable.
+- DescriptorAttribute is now taken into account when afixed to an enum's value.
+- The CollectionAttribute now has a "Enum Type" properties, which binds a collection to an enum's names. See the documentation for an example.
+- Fixed an invalid index when a small array is turned bigger using the CollectionAttribute size property.
+- Added missing attribute targets in a few Attribute so they could be added to structs.
+- New Attribute; MethodAttribute, which gives control on how a method is invoked or displayed. For example, you can replace the botton and draw whatever you want.
+- ExternalEditor got more control over how it can be drawn; fixed separator or no space reserved for expander.
+- The separator in the ExternalEditor is now uncoupled from the separator in the Inspector. Previously they shared the same settings.
+- Transform's global position/orientation are not read only anymore, and accessible in Advanced mode instead of Debug.
+- Expandable attribute can now be placed on Interfaces. See AIExample_Interface for an example of an implementation.
+- CollectionDisplay "default" value have been renamed to "List", to better reflect what it does.
+- UnityEngine.Component that implement an interface can now be properly drag and dropped in a field of that interface type. See AIExample_Interface.
+
+1.44:
+- Made "SelectedTab" property public in InspectorField.
+- Fixed an issue when mixing groups with tabs.
+- Optimized the lookup of FieldEditor attribute. If you had slow down with this attribute, it should be fine now.
+- Now able to inspect static field, properties and methods. Static fields and properties are read only, except when the game is playing.
+- InspectorField now has a Static property.
+- Added tooltips and URL to scripting documentation for the Camera, Animator, Light, and many other editors.
+- Added editors for Animation, RigidBody2D, SpringJoint2D, Sprite Renderer, and many other classes.
+- Note that editors for 2D Physic (Ex.: HingeJoint2D) requires Unity 4.5 or higher.
+- InspectorField now supports SerializedProperty arrays. Try to not break that feature.
+- Fixed an issue with IDataChanged when the item inspected is at the root.
+- Exception thrown on a method/delegate invokation now returns the inner exception, which would make debugging your own method a lot easier.
+- AdvancedInspector attribute are now properly inherited in classes hierarchy.
+- Enum drop down now properly uses Descriptor for their names.
+- Removed the compile define, it didn't work from within a library.
+- Fixed an issue that in some case an enum dropdown would become uneditable.
+- Nicify enum variables.
+- Fixed an issue where class help attribute would fail to invoke their referenced methods properly.
+- Fixed an issue that made enum returns an odd value when they were explicitly flagged another. (Ex.: -315)
+- Fixed Restrict attribute when applied to a collection, so it's used by the child field instead of the parent.
+- Fixed an issue where private member of a parent class would become invisible in the derived class.
+
+1.5:
+- Now support Unity 5.
+- No longer support Unity 4.3, only 4.5+.
+- Added the Watch window, which allows you to track inspector values. Right click any value and select "Watch".
+- Added the Selected History. Use CTRL+Left Arrow and CTRL+Right Arrow to cycle in your previous selection.
+- Added the Runtime Save feature; it allows you to save changed value while playing the game. This feature is in beta and may have issues.
+- Redone all the examples, should be way easier to use.
+- Added a collection of supported Unity type, like Terrain Collider and Clothes.
+- Due to confusion and overlapping functionnality, the Expandable attribute is now limited to fields and properties and only override the expandability of an item.
+- Fixed an issue where sortable list would fail.
+- Fixed an issue of recursivity with self-referencing objects.
+- Fixed an issue with RuntimeResolved attribute in non-dynamic mode.
+- Fixed the draggable icon in Unity Pro.
+- Minor tweak to the expandable boxes visual; should look smoother.
+- Minor changes in multi-selection.
+
+1.51:
+- Added support for nested collection.
+- Added support for char, decimal, double, byte, short, long, uint, ushort, ulong, sbyte.
+- Note that the above types are not serialized by Unity, so a third party serialization is required.
+- IDataChanged and OnValidate are now properly called only when a value change, not only when the GUI is modified.
+- Fixed a critical issue in the Animation component.
+- Fixed a critical issue with the Material array of the Mesh Renderer component.
+- Fixed an issue where some dictionary value type wouldn't be recongnized.
+- Fixed an issue where sometimes a value could not be removed from a dictionary.
+- Fixed an issue where some types might not get expandable.
+- Fixed an issue where inspected protected members might show up more than once in derived types.
+- Fixed an issue where ComponentMonoBehaviour would be destroyed for no reason.
+- Fixed an issue where Unity's internal list by properties might not properly be set.
+- Fixed an issue where bitmaps might get downsized or mipmapped in the inspector.
+- Fixed an issue where bitmaps might get darker when Unity is set in linear lighting mode.
+- Added a preference window where some settings can be modified.
+- Added a global "Inspect Default Items" preference in Unity Preferences panel. This allow inspection of class that do not have AdvancedInspector attributes.
+
+1.52:
+- IMPORTANT: To avoid conflict with UnityEngine.SpaceAttribute, AdvancedInspector.SpaceAttribute have been renamed to SpacingAttribute.
+- Added a new attribute; NoPicker. It removed the picking tools from an object field. Useful when the object should not be modified from the inspector.
+- Added a new attribute; Title. It replaces Unity Header attribute but can be placed on properties, methods and can be set at runtime.
+- Added support from drag-dropping multiple files, or even a folder of files in a collection.
+- Added support for Unity Range, Multiline, TextArea, Header and Space attribute. Note that they still don't work on properties.
+- Added "style" choice in the preference panel, you can change how the layout looks like.
+- Added support for UnityEvent types.
+- "Value Scrolling" and "Copy Paste by Drag" control can now be set in the preference panel.
+- The preference panel can now disable specific Advanced Inspector inspector override.
+- Value Scrolling now works on composite fields like Vectors, Rect, Bounds, etc.
+- Added support for ALL PropertyDrawer that draws a specific type. This does not include property drawer handling PropertyAttribute.
+- Runtime Attribute can now refer to a property instead of a method.
+- Added the property "MaxDisplayedItems" to the Collection attribute, which trigger the large array display at the size you wish.
+- Added the preference "Max Displayed Items" that is similar to the above property, but in the preference panel.
+- Added the preference for mass expand/collapse of children item. Default is "Alt" key while pressing an expansion arrow.
+- Transform editor shows localEulerAngles instead of localRotation. This property is more friendly with the rotation.
+- Fixed a recursion copy/paste issue.
+- Fixed an throw exception when entering an invalid value in a int/float field.
+- Fixed an issue with the animation component... again.
+- Fixed an issue where Collection(0) would sometime override the current collection with a 0-sized one.
+- Fixed CharacterControllerEditor and ClothRendererEditor which gave error in Unity 5 beta 20. Unity 5 support is still sketchy.
+- Fixed an issue with nested struct. It now works fine, but you should know it's a bad idea performance-wise.
+- Fixed an issue with RigidBodyConstraint display.
+- Fixed an issue where the "Inspect Default Item" would sometime catch Unity's type while it shouldn't like GUISkin.
+- Fixed a layouting issue where a help is applied to an expandable item.
+- Fixed an issue where items could show up as being exandable even if they were not. Most in case of UnityEngine.Object.
+- Fixed an issue where reordering a list would fail to flag the object dirty.
+- Updated the Animator editor to for the new Update Mode property.
+- Fixed a clamping issue with AnimationCurve.
+- Fixed a multi-selection issue with floats.
+- Fixed an issue where fields would fail recieve CTRL+C/CTRL+V command.
+- Fixed an issue where dynamic read only attribute would always be read only.
+- Fixed an issue where some specific property drawer *couch*UnityEvent*cough* would keep their data between inspected object. Seriously...
+
+1.53:
+- Added support to drag'n'drop component from Project view. Previously only GameObject would work.
+- Added option to invoke contextual menu using a modifier key with a left-click.
+- Removed the constructor component from the collection attribute. Now this behaviour has its own attribute; Constructor Attribute.
+- Fixed an issue for copying ComponentMonoBehaviour with private field in a derived class.
+- Fixed an issue where a ComponentMonoBehaviour should not copy its references.
+- Brought back 4.3 support since some people are stuck on it for PS/Xbox compatibility. Note that some feature do not work on 4.3.
+- Fixed an issue where IRuntimeAttribute would collide with IListAttribute in passing down in a collection.
+
+1.54:
+- Added missing constructors in Collection attribute.
+- Asset under source control now shows up as Read Only properly when not checked out.
+- External Editor now shows a source control bar at the bottom when an inspected item is under source control.
+- Fixed some inspector on the 4.3 version.
+- Fixed an issue with struct in Unity type, such as Spring Joint in the Wheel Collider.
+- Allow Textures to be dragging in as being a Sprite.
+- Multi-drag in array are now ordered by name, to avoid unnecessary sorting.
+- Fixed an issue where dragging a single item from the inspector to a collection.
+
+1.55:
+- Added an extra description in Group attribute; this shows up on the right of the separator.
+- Fixed a null in watched/saved references.
+- Fixed a conversion exception while dragging the label of a ranged float.
+- Fixed a cast exception while dragging a component on a collection.
+- Fixed an issue while nesting lights, animator, animation and a few other component types.
+- Fixed the UV1 warning on Unity 5 meshes.
+- Fixed Inspect attribute condition property. It was simply not working.
+- Fixed Restrict attribute, for some reason it was ignoring null values.
+- Allow overriding OnDisable of InspectorEditor.
+- Fixed a logic error in dynamic RuntimeResolve attribute.
+
+1.56:
+- All IRuntimeAttributes can now target a static delegate using a "Class.NestedClass.Method" path to a static method.
+- Fixed an issue where protected member would fail to be inspected in default mode even when serialized.
+- Background attribute is now a dynamic attribute.
+- Fixed an issue with displaying AnimationCurves. Due to Unity limitation, it is impossible to change the curve's color.
+- Fixed an issue with field using Property Drawer nested inside non-Unity object.
+- Fixed an issue that would make Property Drawer fail in Unity 4.3.
+- Unity 5.0 no longer supported because of deprecation in EditorWindow definition. Now requires Unity 5.1+
+- Fixed the Watch window which would break down in Unity 5.1
+- Fixed obsolete values in RigidBody2D and Joint2D for Unity 5.1
+- For some reason Unity 5.1 dislike indexed PNG, which made some GUI image show as colored.
+
+1.57:
+- Fixed an issue of AnimationCurve not being initialized on creation.
+- Fixed an issue where Property Drawer - such as UnityEvent - would fail to draw when nested in a collection.
+- Fixed an exception thrown when a base class has no valid derivation while using CreateDerived.
+- Found and removed a left-over Debug.LogError in the 5.1 version.
+- Fixed an issue where none-Unity object value would not be copied properly when dragged and dropped.
+
+Tested on; 4.3.4 / 4.6.1 / 5.1.0
+Unsupported; 5.0 \ No newline at end of file
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