summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs27
1 files changed, 0 insertions, 27 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs
deleted file mode 100644
index d9fd1f93..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample10_ReadOnly : MonoBehaviour
-{
- // There's a few ways to display an item but prevent it from being edited.
- // The first is using the ReadOnly attribute;
- [Inspect, ReadOnly]
- public float myField;
-
- // A property with only a getter is also not editable.
- [Inspect]
- public float MyGetter
- {
- get { return myField; }
- }
-
- // Everything can be turned "Read Only", even method.
- [Inspect, ReadOnly]
- public void MyMethod()
- {
- myField++;
- }
-}