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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs')
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs
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+using UnityEngine;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample10_ReadOnly : MonoBehaviour
+{
+ // There's a few ways to display an item but prevent it from being edited.
+ // The first is using the ReadOnly attribute;
+ [Inspect, ReadOnly]
+ public float myField;
+
+ // A property with only a getter is also not editable.
+ [Inspect]
+ public float MyGetter
+ {
+ get { return myField; }
+ }
+
+ // Everything can be turned "Read Only", even method.
+ [Inspect, ReadOnly]
+ public void MyMethod()
+ {
+ myField++;
+ }
+}