diff options
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs new file mode 100644 index 00000000..d9fd1f93 --- /dev/null +++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample10_ReadOnly.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using System.Collections; + +using AdvancedInspector; + +[AdvancedInspector] +public class AIExample10_ReadOnly : MonoBehaviour +{ + // There's a few ways to display an item but prevent it from being edited. + // The first is using the ReadOnly attribute; + [Inspect, ReadOnly] + public float myField; + + // A property with only a getter is also not editable. + [Inspect] + public float MyGetter + { + get { return myField; } + } + + // Everything can be turned "Read Only", even method. + [Inspect, ReadOnly] + public void MyMethod() + { + myField++; + } +} |