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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs deleted file mode 100644 index 41e3a722..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample13_Expandable : MonoBehaviour -{ - // The expandable attribute is used to control if an item can not be expanded, or if it should be expanded by default. - [Inspect, Expandable(Expanded = true)] - public ExpandableClass expandedField; - - // Preventing an object from being expandable is sometime useful when you want to display its inner content differently. - [Inspect, Expandable(Expandable = false)] - public ExpandableClass notExpandableField; - - // This class is not expandable by default. - [Inspect] - public NotExpandableClass notExpandableObject; - - // Class with the AdvancedInspector attribute are automaticly inlinable/expandable. - [AdvancedInspector, Serializable] - public class ExpandableClass - { - [Inspect] - public float myField; - } - - // It is possible to prevent that like this; - // This is useful when you build your own base type similar to how a float is displayed. - // A good example is the Guid class. - [AdvancedInspector(Expandable = false), Serializable] - public class NotExpandableClass - { - [Inspect] - public float myField; - } -} |