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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample13_Expandable.cs
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+using UnityEngine;
+using System;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample13_Expandable : MonoBehaviour
+{
+ // The expandable attribute is used to control if an item can not be expanded, or if it should be expanded by default.
+ [Inspect, Expandable(Expanded = true)]
+ public ExpandableClass expandedField;
+
+ // Preventing an object from being expandable is sometime useful when you want to display its inner content differently.
+ [Inspect, Expandable(Expandable = false)]
+ public ExpandableClass notExpandableField;
+
+ // This class is not expandable by default.
+ [Inspect]
+ public NotExpandableClass notExpandableObject;
+
+ // Class with the AdvancedInspector attribute are automaticly inlinable/expandable.
+ [AdvancedInspector, Serializable]
+ public class ExpandableClass
+ {
+ [Inspect]
+ public float myField;
+ }
+
+ // It is possible to prevent that like this;
+ // This is useful when you build your own base type similar to how a float is displayed.
+ // A good example is the Guid class.
+ [AdvancedInspector(Expandable = false), Serializable]
+ public class NotExpandableClass
+ {
+ [Inspect]
+ public float myField;
+ }
+}