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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
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index d7b400f7..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample15_DontAllowSceneObject.cs
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-using UnityEngine;
-using System;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample15_DontAllowSceneObject : MonoBehaviour
-{
- // "DontAllowSceneObject" does exactly what it means; it prevent this field from being able to target an object in the scene.
- // It is useful if you want to force a user to target a prefab.
- [Inspect, DontAllowSceneObject]
- public GameObject myProjectObject;
-
- // Fields that can target a scene object have the "picker" icon tool on its right.
- [Inspect]
- public GameObject mySceneObject;
-}