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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample18_TextField.cs
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+using UnityEngine;
+using System;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample18_TextField : MonoBehaviour
+{
+ // The text field attribute change how a string is displayed.
+ // In area mode, it grows with new lines.
+ [Inspect, TextField(TextFieldType.Area)]
+ public string myArea;
+
+ // In File mode, the text field is turned into a file picker.
+ // The string stores the path to the file.
+ [Inspect, TextField(TextFieldType.File)]
+ public string myFile;
+
+ // Similar to the file one, this one invoke a folder picker.
+ [Inspect, TextField(TextFieldType.Folder)]
+ public string myFolder;
+
+ // This one is similar to password field, only showing *****
+ [Inspect, TextField(TextFieldType.Password)]
+ public string myPassword;
+
+ // This is a drop down list of the available tag.
+ // Unity handles tag as string, but don't expose a tag selector.
+ [Inspect, TextField(TextFieldType.Tag)]
+ public string myTag;
+}