diff options
Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs deleted file mode 100644 index c5365b73..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs +++ /dev/null @@ -1,26 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample20_RangeValue : MonoBehaviour -{ - // Unity already have a RangeAttribute. - // However, this [Range] can only be applied on fields. - [Inspect, RangeValue(0, 10)] - public float myField; - - // However, the RangeValue attribute can also be applied on property. - [Inspect, RangeValue(0, 10)] - public float MyProperty - { - get { return myField; } - set { myField = value; } - } - - // Unity's range attribute also works, but cannot be applied to properties. - [Inspect, Range(0, 10)] - public float unityRange; -} |