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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs')
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diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs
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+++ b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample20_RangeValue.cs
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+using UnityEngine;
+using System;
+using System.Collections;
+
+using AdvancedInspector;
+
+[AdvancedInspector]
+public class AIExample20_RangeValue : MonoBehaviour
+{
+ // Unity already have a RangeAttribute.
+ // However, this [Range] can only be applied on fields.
+ [Inspect, RangeValue(0, 10)]
+ public float myField;
+
+ // However, the RangeValue attribute can also be applied on property.
+ [Inspect, RangeValue(0, 10)]
+ public float MyProperty
+ {
+ get { return myField; }
+ set { myField = value; }
+ }
+
+ // Unity's range attribute also works, but cannot be applied to properties.
+ [Inspect, Range(0, 10)]
+ public float unityRange;
+}