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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs deleted file mode 100644 index ee4c21e3..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample28_Preview.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -// Usually in Unity using the preview window at the bottom of the Inspector is a daunting task. -// With Advanced Inspector, you simply implement the IPrewiew interface... and that's it! -[AdvancedInspector] -public class AIExample28_Preview : MonoBehaviour, IPreview -{ - [Inspect] - public UnityEngine.Object[] myPreviewList; - - // The IPreview interface only has one property getter; - // If you pass null or an empty collection, the preview section is hidden. - public UnityEngine.Object[] Preview - { - get { return myPreviewList; } - } -} |