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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs')
-rw-r--r--Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs49
1 files changed, 0 insertions, 49 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs
deleted file mode 100644
index 7fe9fc0b..00000000
--- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample29_RuntimeResolve.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-using AdvancedInspector;
-
-[AdvancedInspector]
-public class AIExample29_RuntimeResolve : MonoBehaviour
-{
- public bool myBoolean;
- public float myFloat;
- public string myString;
-
- private int index = 0;
-
- // The RuntimeResolve attribute is an edge case tool where you want to display an object, but don't know it's proper type.
- // In this case, there is no editor for "object", but there's one for bool, float and string.
- // By default the Advanced Inspector uses the editor related to the declared type, not the current object type.
- // The RuntimeResolve forces it to seek the proper editor for the current type.
- [Inspect, RuntimeResolve]
- public object MyProperty
- {
- get
- {
- if (index == 0)
- return myBoolean;
- else if (index == 1)
- return myFloat;
- else
- return myString;
- }
- set
- {
- if (index == 0)
- myBoolean = (bool)value;
- else if (index == 1)
- myFloat = (float)value;
- else
- myString = (string)value;
- }
- }
-
- [Inspect]
- public void PressMe()
- {
- index++;
- if (index > 2)
- index = 0;
- }
-}