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Diffstat (limited to 'Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs')
-rw-r--r-- | Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs b/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs deleted file mode 100644 index f6e299b6..00000000 --- a/Assets/ThirdParty/AdvancedInspector/Examples/CSharp/AIExample3_InspectDynamic.cs +++ /dev/null @@ -1,28 +0,0 @@ -using UnityEngine; -using System.Collections; - -using AdvancedInspector; - -[AdvancedInspector] -public class AIExample3_InspectDynamic : MonoBehaviour -{ - // The inspect attribute can be binded to a function. - // This function should return true or false, if the item should be displayed or hidden. - [Inspect("InspectItem")] - public bool myVariable; - - // The function can be private or public, it doesn't matter. - private bool InspectItem() - { - return displayItem; - } - - private bool displayItem = true; - - // In this example, the button toggle on/off the display of "myVariable". - [Inspect] - public void PressMe() - { - displayItem = !displayItem; - } -} |