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diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Readme.txt b/Assets/ThirdParty/AmplifyShaderEditor/Readme.txt new file mode 100644 index 00000000..9ee10645 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Readme.txt @@ -0,0 +1,90 @@ +About + + Amplify Shader Editor (c) Amplify Creations, Lda. All rights reserved. + + Amplify Shader Editor is a node-based shader creation tool for Unity 5 + + Redistribution of Amplify Shader Editor is frowned upon. If you want to share the + software, please refer others to the official product page: + + http://amplify.pt/unity/amplify-shader-editor/ + +Description + + Amplify Shader Editor is a node-based shader creation tool inspired by industry leading + editors. An open and tightly integrated solution, it provides a familiar and consistent + development environment that seamlessly blends with Unity’s UI conventions and Shader use. + +Features + + * Intuitive, familiar interface + * Node based creation + * Full source-code + * Extensive node library + * Growing sample collection + * Open to user requests and contributions + * Integrated Texture Array Creator tool + * Node API + * Custom Shader Templates + * SRP HD and Lightweight support + +Supported Platforms + + * All platforms + +Minimum Requirements + + Software + + Unity 5+ + +Quick Guide Amplify Shader Editor + + 1) Open the editor canvas located in the main menu under Window > Amplify Shader Editor > Open Canvas. + 2) Create an Amplify Shader via the Menu under Assets > Create > Shaders > Amplify Surface shader. + 3) Double-click an ASE shader to open it in the ASE canvas. + 4) Create a new material and set its shader to the newly created Amplify Shader. + 5) Node and shader properties are on the left side, node list on the right. + 6) Drag out nodes from the node palette list on the right, or right-click anywhere in the canvas to open + a simpler searchable node list. + 7) Data flows from left to right, drag wires from node Input/Output ports to create connections. + 8) The 4 buttons on the main canvas next to the node and shader properties on the upper-left area serve as the main + save and update buttons. Button 1: Update and Save shader, Button 2: LIVE mode, automatically updates + and saves the active shader, Button 3: Remove disconnected nodes, Button 4: Open shader in text editor. + 9) Quick access to current shader or material in use by hitting bottom left and or right buttons on main canvas + 10) Consult the Manual below for detailed information. + +Quick Guide Texture Array Creator + + 1) Open the tool in the main menu under Window > Amplify Shader Editor > Texture Array Creator + 2) Specify the desired Width and Height for the Texture Array through the X and Y Size + 3) Configure your texture properties + 4) Set your array Name and Path + 5) Add elements to the array by hitting the (+) button over the Texture List area and assign textures to them + 6) Hit the Build Array button on the top of the window to build your new Texture Array + 7) Please notice that you can't load previously created texture arrays into the tool so maintain it open until all the tweaks on the array are done + +Documentation + + Please refer to the following website for an up-to-date online manual: + + http://amplify.pt/unity/amplify-shader-editor/manual + +Nodes + + Please refer to the following website for a searchable node list: + + http://amplify.pt/unity/amplify-shader-editor/nodes + + +Feedback + + To file error reports, questions or suggestions, you may use + our feedback form online: + + http://amplify.pt/contact + + Or contact us directly: + + For general inquiries - info@amplify.pt + For technical support - support@amplify.pt (customers only) |