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+About
+
+ Amplify Shader Editor (c) Amplify Creations, Lda. All rights reserved.
+
+ Amplify Shader Editor is a node-based shader creation tool for Unity 5
+
+ Redistribution of Amplify Shader Editor is frowned upon. If you want to share the
+ software, please refer others to the official product page:
+
+ http://amplify.pt/unity/amplify-shader-editor/
+
+Description
+
+ Amplify Shader Editor is a node-based shader creation tool inspired by industry leading
+ editors. An open and tightly integrated solution, it provides a familiar and consistent
+ development environment that seamlessly blends with Unity’s UI conventions and Shader use.
+
+Features
+
+ * Intuitive, familiar interface
+ * Node based creation
+ * Full source-code
+ * Extensive node library
+ * Growing sample collection
+ * Open to user requests and contributions
+ * Integrated Texture Array Creator tool
+ * Node API
+ * Custom Shader Templates
+ * SRP HD and Lightweight support
+
+Supported Platforms
+
+ * All platforms
+
+Minimum Requirements
+
+ Software
+
+ Unity 5+
+
+Quick Guide Amplify Shader Editor
+
+ 1) Open the editor canvas located in the main menu under Window > Amplify Shader Editor > Open Canvas.
+ 2) Create an Amplify Shader via the Menu under Assets > Create > Shaders > Amplify Surface shader.
+ 3) Double-click an ASE shader to open it in the ASE canvas.
+ 4) Create a new material and set its shader to the newly created Amplify Shader.
+ 5) Node and shader properties are on the left side, node list on the right.
+ 6) Drag out nodes from the node palette list on the right, or right-click anywhere in the canvas to open
+ a simpler searchable node list.
+ 7) Data flows from left to right, drag wires from node Input/Output ports to create connections.
+ 8) The 4 buttons on the main canvas next to the node and shader properties on the upper-left area serve as the main
+ save and update buttons. Button 1: Update and Save shader, Button 2: LIVE mode, automatically updates
+ and saves the active shader, Button 3: Remove disconnected nodes, Button 4: Open shader in text editor.
+ 9) Quick access to current shader or material in use by hitting bottom left and or right buttons on main canvas
+ 10) Consult the Manual below for detailed information.
+
+Quick Guide Texture Array Creator
+
+ 1) Open the tool in the main menu under Window > Amplify Shader Editor > Texture Array Creator
+ 2) Specify the desired Width and Height for the Texture Array through the X and Y Size
+ 3) Configure your texture properties
+ 4) Set your array Name and Path
+ 5) Add elements to the array by hitting the (+) button over the Texture List area and assign textures to them
+ 6) Hit the Build Array button on the top of the window to build your new Texture Array
+ 7) Please notice that you can't load previously created texture arrays into the tool so maintain it open until all the tweaks on the array are done
+
+Documentation
+
+ Please refer to the following website for an up-to-date online manual:
+
+ http://amplify.pt/unity/amplify-shader-editor/manual
+
+Nodes
+
+ Please refer to the following website for a searchable node list:
+
+ http://amplify.pt/unity/amplify-shader-editor/nodes
+
+
+Feedback
+
+ To file error reports, questions or suggestions, you may use
+ our feedback form online:
+
+ http://amplify.pt/contact
+
+ Or contact us directly:
+
+ For general inquiries - info@amplify.pt
+ For technical support - support@amplify.pt (customers only)