diff options
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs deleted file mode 100644 index 9bccbaef..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/IsKinematic.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
-{
- [TaskCategory("Basic/Rigidbody2D")]
- [TaskDescription("Returns Success if the Rigidbody2D is kinematic, otherwise Failure.")]
- public class IsKinematic : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- private Rigidbody2D rigidbody2D;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody2D == null) {
- Debug.LogWarning("Rigidbody2D is null");
- return TaskStatus.Failure;
- }
-
- return rigidbody2D.isKinematic ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
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