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Diffstat (limited to 'Assets/ThirdParty/BezierCurves/readme.txt')
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1 files changed, 17 insertions, 0 deletions
diff --git a/Assets/ThirdParty/BezierCurves/readme.txt b/Assets/ThirdParty/BezierCurves/readme.txt new file mode 100644 index 00000000..c363f511 --- /dev/null +++ b/Assets/ThirdParty/BezierCurves/readme.txt @@ -0,0 +1,17 @@ +Product : Bezier Curve Editor Package +Studio : Arkham Interactive +Date : September 9th, 2013 +Version : 1.0 +Email : support@arkhaminteractive.com + +How to use: + 1) Add BezierCurve package to your Unity project + 2a) Add BezierCurve.cs script from Assets/BezierCurves/Scripts to any object + 2b) Alternatively, select GameObject/Create Other/Bezier Curve + 3) Use "Add Point" button to add bezier points to the curve + 4) Use "X" button to remove bezier points from the curve + 5) Use "/\" or "\/" to move points up or down in the curve order + + - The BezierCurve class also contains static functions used for getting points on first, second, and third order bezier curves. + - These functions take the positions of the anchor points as arguments. + - Instances of the BezierCurve object use these same functions to calculate positions.
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