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Diffstat (limited to 'Assets/ThirdParty/BezierCurves/readme.txt')
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1 files changed, 0 insertions, 17 deletions
diff --git a/Assets/ThirdParty/BezierCurves/readme.txt b/Assets/ThirdParty/BezierCurves/readme.txt deleted file mode 100644 index c363f511..00000000 --- a/Assets/ThirdParty/BezierCurves/readme.txt +++ /dev/null @@ -1,17 +0,0 @@ -Product : Bezier Curve Editor Package -Studio : Arkham Interactive -Date : September 9th, 2013 -Version : 1.0 -Email : support@arkhaminteractive.com - -How to use: - 1) Add BezierCurve package to your Unity project - 2a) Add BezierCurve.cs script from Assets/BezierCurves/Scripts to any object - 2b) Alternatively, select GameObject/Create Other/Bezier Curve - 3) Use "Add Point" button to add bezier points to the curve - 4) Use "X" button to remove bezier points from the curve - 5) Use "/\" or "\/" to move points up or down in the curve order - - - The BezierCurve class also contains static functions used for getting points on first, second, and third order bezier curves. - - These functions take the positions of the anchor points as arguments. - - Instances of the BezierCurve object use these same functions to calculate positions.
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