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Diffstat (limited to 'Assets/ThirdParty/Demigiant/DOTween/DOTween.XML')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DOTween/DOTween.XML | 2207 |
1 files changed, 2207 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML b/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML new file mode 100644 index 00000000..dfd017bc --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML @@ -0,0 +1,2207 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTween</name> + </assembly> + <members> + <member name="T:DG.Tweening.UpdateType"> + <summary> + Update type + </summary> + </member> + <member name="F:DG.Tweening.UpdateType.Normal"> + <summary>Updates every frame during Update calls</summary> + </member> + <member name="F:DG.Tweening.UpdateType.Late"> + <summary>Updates every frame during LateUpdate calls</summary> + </member> + <member name="F:DG.Tweening.UpdateType.Fixed"> + <summary>Updates using FixedUpdate calls</summary> + </member> + <member name="T:DG.Tweening.PathMode"> + <summary> + Path mode (used to determine correct LookAt orientation) + </summary> + </member> + <member name="F:DG.Tweening.PathMode.Ignore"> + <summary>Ignores the path mode (and thus LookAt behaviour)</summary> + </member> + <member name="F:DG.Tweening.PathMode.Full3D"> + <summary>Regular 3D path</summary> + </member> + <member name="F:DG.Tweening.PathMode.TopDown2D"> + <summary>2D top-down path</summary> + </member> + <member name="F:DG.Tweening.PathMode.Sidescroller2D"> + <summary>2D side-scroller path</summary> + </member> + <member name="T:DG.Tweening.TweenType"> + <summary> + Used internally + </summary> + </member> + <member name="T:DG.Tweening.TweenParams"> + <summary> + This class serves only as a utility class to store tween settings to apply on multiple tweens. + It is in no way needed otherwise, since you can directly apply tween settings to a tween via chaining + </summary> + </member> + <member name="F:DG.Tweening.TweenParams.Params"> + <summary>A variable you can eventually Clear and reuse when needed, + to avoid instantiating TweenParams objects</summary> + </member> + <member name="M:DG.Tweening.TweenParams.#ctor"> + <summary>Creates a new TweenParams object, which you can use to store tween settings + to pass to multiple tweens via <code>myTween.SetAs(myTweenParms)</code></summary> + </member> + <member name="M:DG.Tweening.TweenParams.Clear"> + <summary>Clears and resets this TweenParams instance using default values, + so it can be reused without instantiating another one</summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetAutoKill(System.Boolean)"> + <summary>Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started</summary> + <param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetId(System.Object)"> + <summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary> + <param name="id">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetTarget(System.Object)"> + <summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + <para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para> + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.</summary> + <param name="target">The target to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetLoops(System.Int32,System.Nullable{DG.Tweening.LoopType})"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + <param name="loopType">Loop behaviour type (default: LoopType.Restart)</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.Ease,System.Nullable{System.Single},System.Nullable{System.Single})"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="overshootOrAmplitude">Eventual overshoot or amplitude to use with Back or Elastic easeType (default is 1.70158)</param> + <param name="period">Eventual period to use with Elastic easeType (default is 0)</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(UnityEngine.AnimationCurve)"> + <summary>Sets the ease of the tween using an AnimationCurve. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.EaseFunction)"> + <summary>Sets the ease of the tween using a custom ease function. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetRecyclable(System.Boolean)"> + <summary>Sets the recycling behaviour for the tween.</summary> + <param name="recyclable">If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetUpdate(System.Boolean)"> + <summary>Sets the update type to the one defined in DOTween.defaultUpdateType (UpdateType.Normal unless changed) + and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetUpdate(DG.Tweening.UpdateType,System.Boolean)"> + <summary>Sets the type of update (default or independent) for the tween</summary> + <param name="updateType">The type of update (default: UpdateType.Normal)</param> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenParams.OnStart(DG.Tweening.TweenCallback)"> + <summary>Sets the onStart callback for the tween. + Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnPlay(DG.Tweening.TweenCallback)"> + <summary>Sets the onPlay callback for the tween. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnRewind(DG.Tweening.TweenCallback)"> + <summary>Sets the onRewind callback for the tween. + Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnUpdate(DG.Tweening.TweenCallback)"> + <summary>Sets the onUpdate callback for the tween. + Called each time the tween updates</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnStepComplete(DG.Tweening.TweenCallback)"> + <summary>Sets the onStepComplete callback for the tween. + Called the moment the tween completes one loop cycle, even when going backwards</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnComplete(DG.Tweening.TweenCallback)"> + <summary>Sets the onComplete callback for the tween. + Called the moment the tween reaches its final forward position, loops included</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnKill(DG.Tweening.TweenCallback)"> + <summary>Sets the onKill callback for the tween. + Called the moment the tween is killed</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnWaypointChange(DG.Tweening.TweenCallback{System.Int32})"> + <summary>Sets the onWaypointChange callback for the tween. + Called when a path tween reaches a new waypoint</summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetDelay(System.Single)"> + <summary>Sets a delayed startup for the tween. + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetRelative(System.Boolean)"> + <summary>If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetSpeedBased(System.Boolean)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="T:DG.Tweening.Core.DOTweenComponent"> + <summary> + Used to separate DOTween class from the MonoBehaviour instance (in order to use static constructors on DOTween). + Contains all instance-based methods + </summary> + </member> + <member name="T:DG.Tweening.IDOTweenInit"> + <summary> + Used to allow method chaining with DOTween.Init + </summary> + </member> + <member name="M:DG.Tweening.IDOTweenInit.SetCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="F:DG.Tweening.Core.DOTweenComponent.inspectorUpdater"> + <summary>Used internally inside Unity Editor, as a trick to update DOTween's inspector at every frame</summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenComponent.SetCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="T:DG.Tweening.Core.Debugger"> + <summary> + Public so it can be used by lose scripts related to DOTween (like DOTweenAnimation) + </summary> + </member> + <member name="T:DG.Tweening.Sequence"> + <summary> + Controls other tweens as a group + </summary> + </member> + <member name="T:DG.Tweening.Tween"> + <summary> + Indicates either a Tweener or a Sequence + </summary> + </member> + <member name="F:DG.Tweening.Core.ABSSequentiable.onStart"> + <summary>Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="F:DG.Tweening.Tween.timeScale"> + <summary>TimeScale for the tween</summary> + </member> + <member name="F:DG.Tweening.Tween.isBackwards"> + <summary>If TRUE the tween wil go backwards</summary> + </member> + <member name="F:DG.Tweening.Tween.id"> + <summary>Id (usable for filtering with DOTween static methods). Can be an int, a string, an object, or anything else</summary> + </member> + <member name="F:DG.Tweening.Tween.target"> + <summary>Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shorcuts</summary> + </member> + <member name="F:DG.Tweening.Tween.onPlay"> + <summary>Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="F:DG.Tweening.Tween.onPause"> + <summary>Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.</summary> + </member> + <member name="F:DG.Tweening.Tween.onRewind"> + <summary>Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="F:DG.Tweening.Tween.onUpdate"> + <summary>Called each time the tween updates</summary> + </member> + <member name="F:DG.Tweening.Tween.onStepComplete"> + <summary>Called the moment the tween completes one loop cycle</summary> + </member> + <member name="F:DG.Tweening.Tween.onComplete"> + <summary>Called the moment the tween reaches completion (loops included)</summary> + </member> + <member name="F:DG.Tweening.Tween.onKill"> + <summary>Called the moment the tween is killed</summary> + </member> + <member name="F:DG.Tweening.Tween.onWaypointChange"> + <summary>Called when a path tween's current waypoint changes</summary> + </member> + <member name="P:DG.Tweening.Tween.fullPosition"> + <summary>Gets and sets the time position (loops included, delays excluded) of the tween</summary> + </member> + <member name="T:DG.Tweening.RotateMode"> + <summary> + Rotation mode used with DORotate methods + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.Fast"> + <summary> + Fastest way that never rotates beyond 360° + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.FastBeyond360"> + <summary> + Fastest way that rotates beyond 360° + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.WorldAxisAdd"> + <summary> + Adds the given rotation to the transform using world axis and an advanced precision mode + (like when using transform.Rotate(Space.World)). + <para>In this mode the end value is is always considered relative</para> + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.LocalAxisAdd"> + <summary> + Adds the given rotation to the transform's local axis + (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)). + <para>In this mode the end value is is always considered relative</para> + </summary> + </member> + <member name="T:DG.Tweening.Plugins.Vector3ArrayPlugin"> + <summary> + This plugin generates some GC allocations at startup + </summary> + </member> + <member name="F:DG.Tweening.Ease.INTERNAL_Zero"> + <summary> + Don't assign this! It's assigned automatically when creating 0 duration tweens + </summary> + </member> + <member name="F:DG.Tweening.Ease.INTERNAL_Custom"> + <summary> + Don't assign this! It's assigned automatically when setting the ease to an AnimationCurve or to a custom ease function + </summary> + </member> + <member name="T:DG.Tweening.LogBehaviour"> + <summary> + Types of log behaviours + </summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.Default"> + <summary>Log only warnings and errors</summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.Verbose"> + <summary>Log warnings, errors and additional infos</summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.ErrorsOnly"> + <summary>Log only errors</summary> + </member> + <member name="T:DG.Tweening.TweenSettingsExtensions"> + <summary> + Methods that extend Tween objects and allow to set their parameters + </summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0)"> + <summary>Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0,System.Boolean)"> + <summary>Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started</summary> + <param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetId``1(``0,System.Object)"> + <summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary> + <param name="id">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetTarget``1(``0,System.Object)"> + <summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + <para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para> + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.</summary> + <param name="target">The target to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLoops``1(``0,System.Int32)"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLoops``1(``0,System.Int32,DG.Tweening.LoopType)"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + <param name="loopType">Loop behaviour type (default: LoopType.Restart)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="overshoot">Eventual overshoot to use with Back ease (default is 1.70158)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single,System.Single)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="amplitude">Eventual amplitude to use with Elastic easeType (default is 1.70158)</param> + <param name="period">Eventual period to use with Elastic easeType (default is 0)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,UnityEngine.AnimationCurve)"> + <summary>Sets the ease of the tween using an AnimationCurve. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.EaseFunction)"> + <summary>Sets the ease of the tween using a custom ease function (which must return a value between 0 and 1). + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRecyclable``1(``0)"> + <summary>Allows the tween to be recycled after being killed.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRecyclable``1(``0,System.Boolean)"> + <summary>Sets the recycling behaviour for the tween.</summary> + <param name="recyclable">If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,System.Boolean)"> + <summary>Sets the update type to UpdateType.Normal and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,DG.Tweening.UpdateType)"> + <summary>Sets the type of update for the tween</summary> + <param name="updateType">The type of update (defalt: UpdateType.Normal)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,DG.Tweening.UpdateType,System.Boolean)"> + <summary>Sets the type of update for the tween and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="updateType">The type of update</param> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnStart``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onStart callback for the tween. + Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnPlay``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onPlay callback for the tween. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnPause``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onPlay callback for the tween. + Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnRewind``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onRewind callback for the tween. + Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnUpdate``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onUpdate callback for the tween. + Called each time the tween updates</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnStepComplete``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onStepComplete callback for the tween. + Called the moment the tween completes one loop cycle, even when going backwards</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnComplete``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onComplete callback for the tween. + Called the moment the tween reaches its final forward position, loops included</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnKill``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onKill callback for the tween. + Called the moment the tween is killed</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnWaypointChange``1(``0,DG.Tweening.TweenCallback{System.Int32})"> + <summary>Sets the onWaypointChange callback for the tween. + Called when a path tween's current waypoint changes</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAs``1(``0,DG.Tweening.Tween)"> + <summary>Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given one. + Doesn't copy specific SetOptions settings: those will need to be applied manually each time. + <para>Has no effect if the tween has already started.</para> + NOTE: the tween's <code>target</code> will not be changed</summary> + <param name="asTween">Tween from which to copy the parameters</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAs``1(``0,DG.Tweening.TweenParams)"> + <summary>Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given TweenParams. + <para>Has no effect if the tween has already started.</para></summary> + <param name="tweenParams">TweenParams from which to copy the parameters</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Append(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Adds the given tween to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="t">The tween to append</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Prepend(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Adds the given tween to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="t">The tween to prepend</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Join(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Inserts the given tween at the same time position of the last tween added to the Sequence. + Has no effect if the Sequence has already started</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Insert(DG.Tweening.Sequence,System.Single,DG.Tweening.Tween)"> + <summary>Inserts the given tween at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started</summary> + <param name="atPosition">The time position where the tween will be placed</param> + <param name="t">The tween to insert</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.AppendInterval(DG.Tweening.Sequence,System.Single)"> + <summary>Adds the given interval to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="interval">The interval duration</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.PrependInterval(DG.Tweening.Sequence,System.Single)"> + <summary>Adds the given interval to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="interval">The interval duration</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.AppendCallback(DG.Tweening.Sequence,DG.Tweening.TweenCallback)"> + <summary>Adds the given callback to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="callback">The callback to append</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.PrependCallback(DG.Tweening.Sequence,DG.Tweening.TweenCallback)"> + <summary>Adds the given callback to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="callback">The callback to prepend</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.InsertCallback(DG.Tweening.Sequence,System.Single,DG.Tweening.TweenCallback)"> + <summary>Inserts the given callback at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started</summary> + <param name="atPosition">The time position where the callback will be placed</param> + <param name="callback">The callback to insert</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``1(``0)"> + <summary>Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``1(``0,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue.</summary> + <param name="isRelative">If TRUE the FROM value will be calculated as relative to the current one</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetDelay``1(``0,System.Single)"> + <summary>Sets a delayed startup for the tween. + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRelative``1(``0)"> + <summary>Sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRelative``1(``0,System.Boolean)"> + <summary>If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetSpeedBased``1(``0)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetSpeedBased``1(``0,System.Boolean)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions},System.Boolean)"> + <summary>Options for float tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector2 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector2 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector3 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector3 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)"> + <summary>Options for Quaternion tweens</summary> + <param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°. + If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)"> + <summary>Options for Color tweens</summary> + <param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions},System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.String,System.String,DG.Tweening.Plugins.Options.StringOptions},System.Boolean,DG.Tweening.ScrambleMode,System.String)"> + <summary>Options for Vector4 tweens</summary> + <param name="richTextEnabled">If TRUE, rich text will be interpreted correctly while animated, + otherwise all tags will be considered as normal text</param> + <param name="scrambleMode">The type of scramble to use, if any</param> + <param name="scrambleChars">A string containing the characters to use for scrambling. + Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + Leave it to NULL to use default ones</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions},System.Boolean)"> + <summary>Options for Vector3Array tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector3Array tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},DG.Tweening.AxisConstraint,DG.Tweening.AxisConstraint)"> + <summary>Options for Path tweens (created via the <code>DOPath</code> shortcut)</summary> + <param name="lockPosition">The eventual movement axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + <param name="lockRotation">The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},System.Boolean,DG.Tweening.AxisConstraint,DG.Tweening.AxisConstraint)"> + <summary>Options for Path tweens (created via the <code>DOPath</code> shortcut)</summary> + <param name="closePath">If TRUE the path will be automatically closed</param> + <param name="lockPosition">The eventual movement axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + <param name="lockRotation">The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Vector3,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards the given position. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtPosition">The position to look at</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Transform,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards another transform. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtTransform">The transform to look at</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},System.Single,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target to the path, with the given lookAhead. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAhead">The percentage of lookAhead to use (0 to 1)</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="T:DG.Tweening.TweenExtensions"> + <summary> + Methods that extend Tween objects and allow to control or get data from them + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween)"> + <summary>Completes the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Flip(DG.Tweening.Tween)"> + <summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.ForceInit(DG.Tweening.Tween)"> + <summary>Forces the tween to initialize its settings immediately</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Goto(DG.Tweening.Tween,System.Single,System.Boolean)"> + <summary>Send the tween to the given position in time</summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Kill(DG.Tweening.Tween,System.Boolean)"> + <summary>Kills the tween</summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Pause``1(``0)"> + <summary>Pauses the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Play``1(``0)"> + <summary>Plays the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PlayBackwards(DG.Tweening.Tween)"> + <summary>Sets the tween in a backwards direction and plays it</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PlayForward(DG.Tweening.Tween)"> + <summary>Sets the tween in a forward direction and plays it</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Restart(DG.Tweening.Tween,System.Boolean)"> + <summary>Restarts the tween from the beginning</summary> + <param name="includeDelay">If TRUE includes the eventual tween delay, otherwise skips it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Rewind(DG.Tweening.Tween,System.Boolean)"> + <summary>Rewinds the tween</summary> + <param name="includeDelay">If TRUE includes the eventual tween delay, otherwise skips it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.TogglePause(DG.Tweening.Tween)"> + <summary>Plays the tween if it was paused, pauses it if it was playing</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.GotoWaypoint(DG.Tweening.Tween,System.Int32,System.Boolean)"> + <summary>Send a path tween to the given waypoint. + Has no effect if this is not a path tween. + <para>BEWARE, this is a special utility method: + it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually + (because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary> + <param name="waypointIndex">Waypoint index to reach + (if higher than the max waypoint index the tween will simply go to the last one)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given waypoint, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForCompletion(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or complete. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForCompletion();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForRewind(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or rewinded. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForKill(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForKill();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForElapsedLoops(DG.Tweening.Tween,System.Int32)"> + <summary> + Creates a yield instruction that waits until the tween is killed or has gone through the given amount of loops. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code> + </summary> + <param name="elapsedLoops">Elapsed loops to wait for</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForPosition(DG.Tweening.Tween,System.Single)"> + <summary> + Creates a yield instruction that waits until the tween is killed or has reached the given position (loops included, delays excluded). + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code> + </summary> + <param name="position">Position (loops included, delays excluded) to wait for</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForStart(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or started + (meaning when the tween is set in a playing state the first time, after any eventual delay). + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForStart();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.CompletedLoops(DG.Tweening.Tween)"> + <summary>Returns the total number of loops completed by this tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Delay(DG.Tweening.Tween)"> + <summary>Returns the eventual delay set for this tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Duration(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the duration of this tween (delays excluded). + <para>NOTE: when using settings like SpeedBased, the duration will be recalculated when the tween starts</para></summary> + <param name="includeLoops">If TRUE returns the full duration loops included, + otherwise the duration of a single loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Elapsed(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the elapsed time for this tween (delays exluded)</summary> + <param name="includeLoops">If TRUE returns the elapsed time since startup loops included, + otherwise the elapsed time within the current loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.ElapsedPercentage(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the elapsed percentage (0 to 1) of this tween (delays exluded)</summary> + <param name="includeLoops">If TRUE returns the elapsed percentage since startup loops included, + otherwise the elapsed percentage within the current loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.ElapsedDirectionalPercentage(DG.Tweening.Tween)"> + <summary>Returns the elapsed percentage (0 to 1) of this tween (delays exluded), + based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsActive(DG.Tweening.Tween)"> + <summary>Returns FALSE if this tween has been killed. + <para>BEWARE: if this tween is recyclable it might have been spawned again for another use and thus return TRUE anyway.</para> + When working with recyclable tweens you should take care to know when a tween has been killed and manually set your references to NULL. + If you want to be sure your references are set to NULL when a tween is killed you can use the <code>OnKill</code> callback like this: + <para><code>.OnKill(()=> myTweenReference = null)</code></para></summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsBackwards(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween was reversed and is set to go backwards</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsComplete(DG.Tweening.Tween)"> + <summary>Returns TRUE if the tween is complete + (silently fails and returns FALSE if the tween has been killed)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsInitialized(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween has been initialized</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsPlaying(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween is playing</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)"> + <summary> + Returns a point on a path based on the given path percentage + (returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized) + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling <code>myTween.ForceInit()</code>. + </summary> + <param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)"> + <summary> + Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized). + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling <code>myTween.ForceInit()</code>. + </summary> + </member> + <member name="T:DG.Tweening.TweenCallback"> + <summary> + Used for tween callbacks + </summary> + </member> + <member name="T:DG.Tweening.TweenCallback`1"> + <summary> + Used for tween callbacks + </summary> + </member> + <member name="T:DG.Tweening.EaseFunction"> + <summary> + Used for custom and animationCurve-based ease functions. Must return a value between 0 and 1. + </summary> + </member> + <member name="T:DG.Tweening.Core.DOGetter`1"> + <summary> + Used in place of <c>System.Func</c>, which is not available in mscorlib. + </summary> + </member> + <member name="T:DG.Tweening.Core.DOSetter`1"> + <summary> + Used in place of <c>System.Action</c>. + </summary> + </member> + <member name="T:DG.Tweening.AutoPlay"> + <summary> + Types of autoPlay behaviours + </summary> + </member> + <member name="F:DG.Tweening.AutoPlay.None"> + <summary>No tween is automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.AutoPlaySequences"> + <summary>Only Sequences are automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.AutoPlayTweeners"> + <summary>Only Tweeners are automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.All"> + <summary>All tweens are automatically played</summary> + </member> + <member name="T:DG.Tweening.ShortcutExtensions"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.AudioSource,System.Single,System.Single)"> + <summary>Tweens an AudioSource's volume to the given value. + Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPitch(UnityEngine.AudioSource,System.Single,System.Single)"> + <summary>Tweens an AudioSource's pitch to the given value. + Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOAspect(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>aspect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Camera,UnityEngine.Color,System.Single)"> + <summary>Tweens a Camera's backgroundColor to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFarClipPlane(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>farClipPlane</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFieldOfView(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>fieldOfView</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DONearClipPlane(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>nearClipPlane</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOrthoSize(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>orthographicSize</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPixelRect(UnityEngine.Camera,UnityEngine.Rect,System.Single)"> + <summary>Tweens a Camera's <code>pixelRect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORect(UnityEngine.Camera,UnityEngine.Rect,System.Single)"> + <summary>Tweens a Camera's <code>rect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Camera,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Camera,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Camera,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Camera,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Light,UnityEngine.Color,System.Single)"> + <summary>Tweens a Light's color to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOIntensity(UnityEngine.Light,System.Single,System.Single)"> + <summary>Tweens a Light's intensity to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShadowStrength(UnityEngine.Light,System.Single,System.Single)"> + <summary>Tweens a Light's shadowStrength to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.LineRenderer,DG.Tweening.Color2,DG.Tweening.Color2,System.Single)"> + <summary>Tweens a LineRenderer's color to the given value. + Also stores the LineRenderer as the tween's target so it can be used for filtered operations. + <para>Note that this method requires to also insert the start colors for the tween, + since LineRenderers have no way to get them.</para></summary> + <param name="startValue">The start value to tween from</param> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.Single)"> + <summary>Tweens a Material's color to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)"> + <summary>Tweens a Material's named color property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Single)"> + <summary>Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.String,System.Single)"> + <summary>Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.String,System.Single)"> + <summary>Tweens a Material's named float property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)"> + <summary>Tweens a Material's texture offset to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)"> + <summary>Tweens a Material's named texture offset property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.Single)"> + <summary>Tweens a Material's texture scale to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)"> + <summary>Tweens a Material's named texture scale property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)"> + <summary>Tweens a Material's named Vector property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's X position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's Y position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveZ(UnityEngine.Rigidbody,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's Z position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Rigidbody's rotation to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLookAt(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,DG.Tweening.AxisConstraint,System.Nullable{UnityEngine.Vector3})"> + <summary>Tweens a Rigidbody's rotation so that it will look towards the given position. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> + <param name="axisConstraint">Eventual axis constraint for the rotation</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOResize(UnityEngine.TrailRenderer,System.Single,System.Single,System.Single)"> + <summary>Tweens a TrailRenderer's startWidth/endWidth to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="toStartWidth">The end startWidth to reach</param><param name="toEndWidth">The end endWidth to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTime(UnityEngine.TrailRenderer,System.Single,System.Single)"> + <summary>Tweens a TrailRenderer's time to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's X position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Y position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveZ(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Z position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMove(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveX(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's X localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveY(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Y localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveZ(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Z localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Transform's rotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalRotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Transform's localRotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single)"> + <summary>Tweens a Transform's localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's localScale uniformly to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleX(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's X localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleY(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's Y localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleZ(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's Z localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLookAt(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.AxisConstraint,System.Nullable{UnityEngine.Vector3})"> + <summary>Tweens a Transform's rotation so that it will look towards the given position. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> + <param name="axisConstraint">Eventual axis constraint for the rotation</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchPosition(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Punches a Transform's localPosition towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic.</summary> + <param name="punch">The direction and strength of the punch (added to the Transform's current position)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the punch direction and the opposite direction, + while 0 oscillates only between the punch and the start position</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Transform's localScale towards the given size and then back to the starting one + as if it was connected to the starting scale via an elastic.</summary> + <param name="punch">The punch strength (added to the Transform's current scale)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + 1 creates a full oscillation between the punch scale and the opposite scale, + while 0 oscillates only between the punch scale and the start scale</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchRotation(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Transform's localRotation towards the given size and then back to the starting one + as if it was connected to the starting rotation via an elastic.</summary> + <param name="punch">The punch strength (added to the Transform's current rotation)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards. + 1 creates a full oscillation between the punch rotation and the opposite rotation, + while 0 oscillates only between the punch and the start rotation</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a Transform's localPosition with the given values.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a Transform's localPosition with the given values.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Transform's localRotation.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Transform's localRotation.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeScale(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Transform's localScale.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeScale(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Transform's localScale.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalJump(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPath(UnityEngine.Transform,UnityEngine.Vector3[],System.Single,DG.Tweening.PathType,DG.Tweening.PathMode,System.Int32,System.Nullable{UnityEngine.Color})"> + <summary>Tweens a Transform's position through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The waypoints to go through</param> + <param name="duration">The duration of the tween</param> + <param name="pathType">The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path)</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalPath(UnityEngine.Transform,UnityEngine.Vector3[],System.Single,DG.Tweening.PathType,DG.Tweening.PathMode,System.Int32,System.Nullable{UnityEngine.Color})"> + <summary>Tweens a Transform's localPosition through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The waypoint to go through</param> + <param name="duration">The duration of the tween</param> + <param name="pathType">The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path)</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Light,UnityEngine.Color,System.Single)"> + <summary>Tweens a Light's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Single)"> + <summary>Tweens a Material's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)"> + <summary>Tweens a Material's named color property to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableScaleBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single)"> + <summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableScale tweens to work together on the same target, + instead than fight each other as multiple DOScale would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)"> + <summary> + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)"> + <summary> + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + </summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)"> + <summary> + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)"> + <summary> + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)"> + <summary> + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)"> + <summary> + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)"> + <summary> + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)"> + <summary> + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)"> + <summary> + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)"> + <summary> + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)"> + <summary> + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + </member> + <member name="T:DG.Tweening.PathType"> + <summary> + Type of path to use with DOPath tweens + </summary> + </member> + <member name="F:DG.Tweening.PathType.Linear"> + <summary>Linear, composed of straight segments between each waypoint</summary> + </member> + <member name="F:DG.Tweening.PathType.CatmullRom"> + <summary>Curved path (which uses Catmull-Rom curves)</summary> + </member> + <member name="T:DG.Tweening.DOTween"> + <summary> + Main DOTween class. Contains static methods to create and control tweens in a generic way + </summary> + </member> + <member name="F:DG.Tweening.DOTween.Version"> + <summary>DOTween's version</summary> + </member> + <member name="F:DG.Tweening.DOTween.useSafeMode"> + <summary>If TRUE (default) makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + <para>Default: TRUE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.showUnityEditorReport"> + <summary>If TRUE you will get a DOTween report when exiting play mode (only in the Editor). + Useful to know how many max Tweeners and Sequences you reached and optimize your final project accordingly. + Beware, this will slightly slow down your tweens while inside Unity Editor. + <para>Default: FALSE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.timeScale"> + <summary>Global DOTween timeScale. + <para>Default: 1</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.drawGizmos"> + <summary>If TRUE draws path gizmos in Unity Editor (if the gizmos button is active). + Deactivate this if you want to avoid gizmos overhead while in Unity Editor</summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultUpdateType"> + <summary>Default updateType for new tweens. + <para>Default: UpdateType.Normal</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultTimeScaleIndependent"> + <summary>Sets whether Unity's timeScale should be taken into account by default or not. + <para>Default: false</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultAutoPlay"> + <summary>Default autoPlay behaviour for new tweens. + <para>Default: AutoPlay.All</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultAutoKill"> + <summary>Default autoKillOnComplete behaviour for new tweens. + <para>Default: TRUE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultLoopType"> + <summary>Default loopType applied to all new tweens. + <para>Default: LoopType.Restart</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultRecyclable"> + <summary>If TRUE all newly created tweens are set as recyclable, otherwise not. + <para>Default: FALSE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEaseType"> + <summary>Default ease applied to all new Tweeners (not to Sequences which always have Ease.Linear as default). + <para>Default: Ease.InOutQuad</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEaseOvershootOrAmplitude"> + <summary>Default overshoot/amplitude used for eases + <para>Default: 1.70158f</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEasePeriod"> + <summary>Default period used for eases + <para>Default: 0</para></summary> + </member> + <member name="M:DG.Tweening.DOTween.Init(System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{DG.Tweening.LogBehaviour})"> + <summary> + Must be called once, before the first ever DOTween call/reference, + otherwise it will be called automatically and will use default options. + Calling it a second time won't have any effect. + <para>You can chain <code>SetCapacity</code> to this method, to directly set the max starting size of Tweeners and Sequences:</para> + <code>DOTween.Init(false, false, LogBehaviour.Default).SetCapacity(100, 20);</code> + </summary> + <param name="recycleAllByDefault">If TRUE all new tweens will be set for recycling, meaning that when killed, + instead of being destroyed, they will be put in a pool and reused instead of creating new tweens. This option allows you to avoid + GC allocations by reusing tweens, but you will have to take care of tween references, since they might result active + even if they were killed (since they might have been respawned and are now being used for other tweens). + <para>If you want to automatically set your tween references to NULL when a tween is killed + you can use the OnKill callback like this:</para> + <code>.OnKill(()=> myTweenReference = null)</code> + <para>You can change this setting at any time by changing the static <see cref="F:DG.Tweening.DOTween.defaultRecyclable"/> property, + or you can set the recycling behaviour for each tween separately, using:</para> + <para><code>SetRecyclable(bool recyclable)</code></para> + <para>Default: FALSE</para></param> + <param name="useSafeMode">If TRUE makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + You can change this setting at any time by changing the static <see cref="F:DG.Tweening.DOTween.useSafeMode"/> property. + <para>Default: FALSE</para></param> + <param name="logBehaviour">Type of logging to use. + You can change this setting at any time by changing the static <see cref="P:DG.Tweening.DOTween.logBehaviour"/> property. + <para>Default: ErrorsOnly</para></param> + </member> + <member name="M:DG.Tweening.DOTween.SetTweensCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="M:DG.Tweening.DOTween.Clear(System.Boolean)"> + <summary> + Kills all tweens, clears all cached tween pools and plugins and resets the max Tweeners/Sequences capacities to the default values. + </summary> + <param name="destroy">If TRUE also destroys DOTween's gameObject and resets its initializiation, default settings and everything else + (so that next time you use it it will need to be re-initialized)</param> + </member> + <member name="M:DG.Tweening.DOTween.ClearCachedTweens"> + <summary> + Clears all cached tween pools. + </summary> + </member> + <member name="M:DG.Tweening.DOTween.Validate"> + <summary> + Checks all active tweens to find and remove eventually invalid ones (usually because their targets became NULL) + and returns the total number of invalid tweens found and removed. + <para>Automatically called when loading a new scene if <see cref="F:DG.Tweening.DOTween.useSafeMode"/> is TRUE.</para> + BEWARE: this is a slightly expensive operation so use it with care + </summary> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Single},DG.Tweening.Core.DOSetter{System.Single},System.Single,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Int32},DG.Tweening.Core.DOSetter{System.Int32},System.Int32,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.UInt32},DG.Tweening.Core.DOSetter{System.UInt32},System.UInt32,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Int64},DG.Tweening.Core.DOSetter{System.Int64},System.Int64,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.UInt64},DG.Tweening.Core.DOSetter{System.UInt64},System.UInt64,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.String},DG.Tweening.Core.DOSetter{System.String},System.String,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Rect},DG.Tweening.Core.DOSetter{UnityEngine.Rect},UnityEngine.Rect,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.RectOffset},DG.Tweening.Core.DOSetter{UnityEngine.RectOffset},UnityEngine.RectOffset,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To``3(DG.Tweening.Plugins.Core.ABSTweenPlugin{``0,``1,``2},DG.Tweening.Core.DOGetter{``0},DG.Tweening.Core.DOSetter{``0},``1,System.Single)"> + <summary>Tweens a property or field to the given value using a custom plugin</summary> + <param name="plugin">The plugin to use. Each custom plugin implements a static <code>Get()</code> method + you'll need to call to assign the correct plugin in the correct way, like this: + <para><code>CustomPlugin.Get()</code></para></param> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)"> + <summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + <param name="axisConstraint">The axis to tween</param> + </member> + <member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)"> + <summary>Tweens only the alpha of a Color to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOSetter{System.Single},System.Single,System.Single,System.Single)"> + <summary>Tweens a virtual property from the given start to the given end value + and implements a setter that allows to use that value with an external method or a lambda + <para>Example:</para> + <code>To(MyMethod, 0, 12, 0.5f);</code> + <para>Where MyMethod is a function that accepts a float parameter (which will be the result of the virtual tween)</para></summary> + <param name="setter">The action to perform with the tweened value</param> + <param name="startValue">The value to start from</param> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the virtual tween + </param> + </member> + <member name="M:DG.Tweening.DOTween.Punch(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Vector3 towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + <para>This tween type generates some GC allocations at startup</para></summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="direction">The direction and strength of the punch</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the direction and the opposite decaying direction, + while 0 oscillates only between the starting position and the decaying direction</param> + </member> + <member name="M:DG.Tweening.DOTween.Shake(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a Vector3 with the given values.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch.</param> + <param name="ignoreZAxis">If TRUE only shakes on the X Y axis (looks better with things like cameras).</param> + </member> + <member name="M:DG.Tweening.DOTween.Shake(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Vector3 with the given values.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch.</param> + </member> + <member name="M:DG.Tweening.DOTween.ToArray(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3[],System.Single[])"> + <summary>Tweens a property or field to the given values using default plugins. + Ease is applied between each segment and not as a whole. + <para>This tween type generates some GC allocations at startup</para></summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValues">The end values to reach for each segment. This array must have the same length as <code>durations</code></param> + <param name="durations">The duration of each segment. This array must have the same length as <code>endValues</code></param> + </member> + <member name="M:DG.Tweening.DOTween.Sequence"> + <summary> + Returns a new <see cref="M:DG.Tweening.DOTween.Sequence"/> to be used for tween groups + </summary> + </member> + <member name="M:DG.Tweening.DOTween.CompleteAll"> + <summary>Completes all tweens and returns the number of actual tweens completed + (meaning tweens that don't have infinite loops and were not already complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Complete(System.Object)"> + <summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed + (meaning the tweens that don't have infinite loops and were not already complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.FlipAll"> + <summary>Flips all tweens (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped</summary> + </member> + <member name="M:DG.Tweening.DOTween.Flip(System.Object)"> + <summary>Flips the tweens with the given ID or target (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped</summary> + </member> + <member name="M:DG.Tweening.DOTween.GotoAll(System.Single,System.Boolean)"> + <summary>Sends all tweens to the given position (calculating also eventual loop cycles) and returns the actual tweens involved</summary> + </member> + <member name="M:DG.Tweening.DOTween.Goto(System.Object,System.Single,System.Boolean)"> + <summary>Sends all tweens with the given ID or target to the given position (calculating also eventual loop cycles) + and returns the actual tweens involved</summary> + </member> + <member name="M:DG.Tweening.DOTween.KillAll(System.Boolean)"> + <summary>Kills all tweens and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + </member> + <member name="M:DG.Tweening.DOTween.Kill(System.Object,System.Boolean)"> + <summary>Kills all tweens with the given ID or target and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + </member> + <member name="M:DG.Tweening.DOTween.PauseAll"> + <summary>Pauses all tweens and returns the number of actual tweens paused</summary> + </member> + <member name="M:DG.Tweening.DOTween.Pause(System.Object)"> + <summary>Pauses all tweens with the given ID or target and returns the number of actual tweens paused + (meaning the tweens that were actually playing and have been paused)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayAll"> + <summary>Plays all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Play(System.Object)"> + <summary>Plays all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Play(System.Object,System.Object)"> + <summary>Plays all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayBackwardsAll"> + <summary>Plays backwards all tweens and returns the number of actual tweens played + (meaning tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayBackwards(System.Object)"> + <summary>Plays backwards all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayForwardAll"> + <summary>Plays forward all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing forward or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayForward(System.Object)"> + <summary>Plays forward all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing forward or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.RestartAll(System.Boolean)"> + <summary>Restarts all tweens, then returns the number of actual tweens restarted</summary> + </member> + <member name="M:DG.Tweening.DOTween.Restart(System.Object,System.Boolean)"> + <summary>Restarts all tweens with the given ID or target, then returns the number of actual tweens restarted</summary> + </member> + <member name="M:DG.Tweening.DOTween.Restart(System.Object,System.Object,System.Boolean)"> + <summary>Restarts all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.RewindAll(System.Boolean)"> + <summary>Rewinds and pauses all tweens, then returns the number of actual tweens rewinded + (meaning tweens that were not already rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Rewind(System.Object,System.Boolean)"> + <summary>Rewinds and pauses all tweens with the given ID or target, then returns the number of actual tweens rewinded + (meaning the tweens that were not already rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.TogglePauseAll"> + <summary>Toggles the play state of all tweens and returns the number of actual tweens toggled + (meaning tweens that could be played or paused, depending on the toggle state)</summary> + </member> + <member name="M:DG.Tweening.DOTween.TogglePause(System.Object)"> + <summary>Toggles the play state of all tweens with the given ID or target and returns the number of actual tweens toggled + (meaning the tweens that could be played or paused, depending on the toggle state)</summary> + </member> + <member name="M:DG.Tweening.DOTween.IsTweening(System.Object)"> + <summary> + Returns TRUE if a tween with the given ID or target is active (regardless if it's playing or not). + <para>You can also use this to know if a shortcut tween is active for a given target.</para> + <para>Example:</para> + <para><code>transform.DOMoveX(45, 1); // transform is automatically added as the tween target</code></para> + <para><code>DOTween.IsTweening(transform); // Returns true</code></para> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TotalPlayingTweens"> + <summary> + Returns the total number of active and playing tweens. + A tween is considered as playing even if its delay is actually playing + </summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayingTweens"> + <summary> + Returns a list of all active tweens in a playing state. + Returns NULL if there are no active playing tweens. + <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.PausedTweens"> + <summary> + Returns a list of all active tweens in a paused state. + Returns NULL if there are no active paused tweens. + <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)"> + <summary> + Returns a list of all active tweens with the given id. + Returns NULL if there are no active tweens with the given id. + <para>Beware: each time you call this method a new list is generated</para> + <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)"> + <summary> + Returns a list of all active tweens with the given target. + Returns NULL if there are no active tweens with the given target. + <para>Beware: each time you call this method a new list is generated</para> + <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> + </summary> + </member> + <member name="P:DG.Tweening.DOTween.logBehaviour"> + <summary>DOTween's log behaviour. + <para>Default: LogBehaviour.ErrorsOnly</para></summary> + </member> + <member name="T:DG.Tweening.Plugins.PathPlugin"> + <summary> + Path plugin works exclusively with Transforms + </summary> + </member> + <member name="T:DG.Tweening.EaseFactory"> + <summary> + Allows to wrap ease method in special ways, adding extra features + </summary> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,System.Nullable{DG.Tweening.Ease})"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="ease">Ease type</param> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,UnityEngine.AnimationCurve)"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="animCurve">AnimationCurve to use for the ease</param> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,DG.Tweening.EaseFunction)"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="customEase">Custom ease function to use</param> + </member> + <member name="T:DG.Tweening.LoopType"> + <summary> + Types of loop + </summary> + </member> + <member name="F:DG.Tweening.LoopType.Restart"> + <summary>Each loop cycle restarts from the beginning</summary> + </member> + <member name="F:DG.Tweening.LoopType.Yoyo"> + <summary>The tween moves forward and backwards at alternate cycles</summary> + </member> + <member name="F:DG.Tweening.LoopType.Incremental"> + <summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward". + <para>In case of String tweens works only if the tween is set as relative</para></summary> + </member> + <member name="T:DG.Tweening.Tweener"> + <summary> + Animates a single value + </summary> + </member> + <member name="M:DG.Tweening.Tweener.ChangeStartValue(System.Object,System.Single)"> + <summary>Changes the start value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeEndValue(System.Object,System.Single,System.Boolean)"> + <summary>Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeEndValue(System.Object,System.Boolean)"> + <summary>Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeValues(System.Object,System.Object,System.Single)"> + <summary>Changes the start and end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="T:DG.Tweening.DOVirtual"> + <summary> + Creates virtual tweens that can be used to change other elements via their OnUpdate calls + </summary> + </member> + <member name="M:DG.Tweening.DOVirtual.Float(System.Single,System.Single,System.Single,DG.Tweening.TweenCallback{System.Single})"> + <summary> + Tweens a virtual float. + You can add regular settings to the generated tween, + but do not use <code>SetUpdate</code> or you will overwrite the onVirtualUpdate parameter + </summary> + <param name="from">The value to start from</param> + <param name="to">The value to tween to</param> + <param name="duration">The duration of the tween</param> + <param name="onVirtualUpdate">A callback which must accept a parameter of type float, called at each update</param> + <returns></returns> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="overshoot">Eventual overshoot to use with Back ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease,System.Single,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="amplitude">Eventual amplitude to use with Elastic easeType</param> + <param name="period">Eventual period to use with Elastic easeType</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,UnityEngine.AnimationCurve)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeCurve">The AnimationCurve to use for ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.DelayedCall(System.Single,DG.Tweening.TweenCallback,System.Boolean)"> + <summary>Fires the given callback after the given time.</summary> + <param name="delay">Callback delay</param> + <param name="callback">Callback to fire when the delay has expired</param> + <param name="ignoreTimeScale">If TRUE (default) ignores Unity's timeScale</param> + </member> + <member name="T:DG.Tweening.Core.Easing.EaseCurve"> + <summary> + Used to interpret AnimationCurves as eases. + Public so it can be used by external ease factories + </summary> + </member> + <member name="T:DG.Tweening.Core.Easing.Bounce"> + <summary> + This class contains a C# port of the easing equations created by Robert Penner (http://robertpenner.com/easing). + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseIn(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in: accelerating from zero velocity. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseOut(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out: decelerating from zero velocity. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseInOut(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in/out: acceleration until halfway, then deceleration. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="T:DG.Tweening.Color2"> + <summary> + Struct that stores two colors (used for LineRenderer tweens) + </summary> + </member> + <member name="T:DG.Tweening.AxisConstraint"> + <summary> + What axis to constrain in case of Vector tweens + </summary> + </member> + <member name="T:DG.Tweening.ScrambleMode"> + <summary> + Type of scramble to apply to string tweens + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.None"> + <summary> + No scrambling of characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.All"> + <summary> + A-Z + a-z + 0-9 characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Uppercase"> + <summary> + A-Z characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Lowercase"> + <summary> + a-z characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Numerals"> + <summary> + 0-9 characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Custom"> + <summary> + Custom characters + </summary> + </member> + <member name="T:DG.Tweening.Plugins.Core.PathCore.ControlPoint"> + <summary> + Path control point + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Tween,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Ease,DG.Tweening.EaseFunction,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + </summary> + </member> + <member name="M:DG.Tweening.Core.Utils.Vector3FromAngle(System.Single,System.Single)"> + <summary> + Returns a Vector3 with z = 0 + </summary> + </member> + <member name="M:DG.Tweening.Core.Utils.Angle2D(UnityEngine.Vector3,UnityEngine.Vector3)"> + <summary> + Returns the 2D angle between two vectors + </summary> + </member> + <member name="M:DG.Tweening.Plugins.Core.PathCore.Path.GetPoint(System.Single,System.Boolean)"> + <summary> + Gets the point on the path at the given percentage (0 to 1) + </summary> + <param name="perc">The percentage (0 to 1) at which to get the point</param> + <param name="convertToConstantPerc">If TRUE constant speed is taken into account, otherwise not</param> + </member> + <member name="T:DG.Tweening.Core.Extensions"> + <summary> + Public only so custom shortcuts can access some of these methods + </summary> + </member> + <member name="T:DG.Tweening.Core.Enums.UpdateNotice"> + <summary> + Additional notices passed to plugins when updating. + Public so it can be used by custom plugins. Internally, only PathPlugin uses it + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.UpdateNotice.None"> + <summary> + None + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.UpdateNotice.RewindStep"> + <summary> + Lets the plugin know that we restarted or rewinded + </summary> + </member> + </members> +</doc> |