summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml')
-rw-r--r--Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml128
1 files changed, 64 insertions, 64 deletions
diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml
index 2d78cb81..d8f9b1b5 100644
--- a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml
+++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml
@@ -1,64 +1,64 @@
-<?xml version="1.0"?>
-<doc>
- <assembly>
- <name>DOTween43</name>
- </assembly>
- <members>
- <member name="T:DG.Tweening.ShortcutExtensions43">
- <summary>
- Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
- These, as all DOTween43 methods, require Unity 4.3 or later.
- </summary>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
- <summary>Tweens a SpriteRenderer's color to the given value.
- Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
- <summary>Tweens a Material's alpha color to the given value.
- Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
- <summary>Tweens a Rigidbody2D's position to the given value.
- Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
- <summary>Tweens a Rigidbody2D's X position to the given value.
- Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
- <summary>Tweens a Rigidbody2D's Y position to the given value.
- Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
- <summary>Tweens a Rigidbody2D's rotation to the given value.
- Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
- <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
- Returns a Sequence instead of a Tweener.
- Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The end value to reach</param>
- <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
- <param name="numJumps">Total number of jumps</param>
- <param name="duration">The duration of the tween</param>
- <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
- </member>
- <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
- <summary>Tweens a SpriteRenderer's color to the given value,
- in a way that allows other DOBlendableColor tweens to work together on the same target,
- instead than fight each other as multiple DOColor would do.
- Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
- <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
- </member>
- </members>
-</doc>
+<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>DOTween43</name>
+ </assembly>
+ <members>
+ <member name="T:DG.Tweening.ShortcutExtensions43">
+ <summary>
+ Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
+ These, as all DOTween43 methods, require Unity 4.3 or later.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
+ <summary>Tweens a SpriteRenderer's color to the given value.
+ Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
+ <summary>Tweens a Material's alpha color to the given value.
+ Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's position to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's X position to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's Y position to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
+ <summary>Tweens a Rigidbody2D's rotation to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
+ Returns a Sequence instead of a Tweener.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param>
+ <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
+ <param name="numJumps">Total number of jumps</param>
+ <param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
+ <summary>Tweens a SpriteRenderer's color to the given value,
+ in a way that allows other DOBlendableColor tweens to work together on the same target,
+ instead than fight each other as multiple DOColor would do.
+ Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
+ </member>
+ </members>
+</doc>