diff options
Diffstat (limited to 'Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml index 2d78cb81..d8f9b1b5 100644 --- a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml @@ -1,64 +1,64 @@ -<?xml version="1.0"?> -<doc> - <assembly> - <name>DOTween43</name> - </assembly> - <members> - <member name="T:DG.Tweening.ShortcutExtensions43"> - <summary> - Methods that extend known Unity objects and allow to directly create and control tweens from their instances. - These, as all DOTween43 methods, require Unity 4.3 or later. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> - <summary>Tweens a SpriteRenderer's color to the given value. - Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)"> - <summary>Tweens a Material's alpha color to the given value. - Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)"> - <summary>Tweens a Rigidbody2D's position to the given value. - Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> - <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> - <summary>Tweens a Rigidbody2D's X position to the given value. - Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> - <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> - <summary>Tweens a Rigidbody2D's Y position to the given value. - Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> - <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)"> - <summary>Tweens a Rigidbody2D's rotation to the given value. - Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> - <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. - Returns a Sequence instead of a Tweener. - Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The end value to reach</param> - <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> - <param name="numJumps">Total number of jumps</param> - <param name="duration">The duration of the tween</param> - <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> - <summary>Tweens a SpriteRenderer's color to the given value, - in a way that allows other DOBlendableColor tweens to work together on the same target, - instead than fight each other as multiple DOColor would do. - Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary> - <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> - </member> - </members> -</doc> +<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>DOTween43</name>
+ </assembly>
+ <members>
+ <member name="T:DG.Tweening.ShortcutExtensions43">
+ <summary>
+ Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
+ These, as all DOTween43 methods, require Unity 4.3 or later.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
+ <summary>Tweens a SpriteRenderer's color to the given value.
+ Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
+ <summary>Tweens a Material's alpha color to the given value.
+ Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's position to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's X position to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's Y position to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
+ <summary>Tweens a Rigidbody2D's rotation to the given value.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
+ Returns a Sequence instead of a Tweener.
+ Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The end value to reach</param>
+ <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
+ <param name="numJumps">Total number of jumps</param>
+ <param name="duration">The duration of the tween</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
+ <summary>Tweens a SpriteRenderer's color to the given value,
+ in a way that allows other DOBlendableColor tweens to work together on the same target,
+ instead than fight each other as multiple DOColor would do.
+ Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
+ <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
+ </member>
+ </members>
+</doc>
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