diff options
Diffstat (limited to 'Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml | 206 |
1 files changed, 103 insertions, 103 deletions
diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml index 5c9ddd31..474c6a76 100644 --- a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml @@ -1,103 +1,103 @@ -<?xml version="1.0"?> -<doc> - <assembly> - <name>DOTween50</name> - </assembly> - <members> - <member name="T:DG.Tweening.ShortcutExtensions50"> - <summary> - Methods that extend known Unity objects and allow to directly create and control tweens from their instances. - These, as all DOTween50 methods, require Unity 5.0 or later. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)"> - <summary>Tweens an AudioMixer's exposed float to the given value. - Also stores the AudioMixer as the tween's target so it can be used for filtered operations. - Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> - <param name="floatName">Name given to the exposed float to set</param> - <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)"> - <summary> - Completes all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens completed - (meaning the tweens that don't have infinite loops and were not already complete) - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)"> - <summary> - Kills all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens killed. - </summary> - <param name="complete">If TRUE completes the tween before killing it</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)"> - <summary> - Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens flipped. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)"> - <summary> - Sends to the given position all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens involved. - </summary> - <param name="to">Time position to reach - (if higher than the whole tween duration the tween will simply reach its end)</param> - <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)"> - <summary> - Pauses all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens paused. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)"> - <summary> - Plays all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens played. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)"> - <summary> - Plays backwards all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens played. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)"> - <summary> - Plays forward all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens played. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)"> - <summary> - Restarts all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens restarted. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)"> - <summary> - Rewinds all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens rewinded. - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)"> - <summary> - Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens involved. - </summary> - </member> - </members> -</doc> +<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>DOTween50</name>
+ </assembly>
+ <members>
+ <member name="T:DG.Tweening.ShortcutExtensions50">
+ <summary>
+ Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
+ These, as all DOTween50 methods, require Unity 5.0 or later.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
+ <summary>Tweens an AudioMixer's exposed float to the given value.
+ Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
+ Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
+ <param name="floatName">Name given to the exposed float to set</param>
+ <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Completes all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens completed
+ (meaning the tweens that don't have infinite loops and were not already complete)
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
+ <summary>
+ Kills all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens killed.
+ </summary>
+ <param name="complete">If TRUE completes the tween before killing it</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens flipped.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
+ <summary>
+ Sends to the given position all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens involved.
+ </summary>
+ <param name="to">Time position to reach
+ (if higher than the whole tween duration the tween will simply reach its end)</param>
+ <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Pauses all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens paused.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Plays all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Plays backwards all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Plays forward all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens played.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Restarts all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens restarted.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Rewinds all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens rewinded.
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
+ <summary>
+ Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
+ (meaning tweens that were started from this target, or that had this target added as an Id)
+ and returns the total number of tweens involved.
+ </summary>
+ </member>
+ </members>
+</doc>
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