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Diffstat (limited to 'Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML b/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML new file mode 100644 index 00000000..db17f443 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTweenEditor</name> + </assembly> + <members> + <member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem"> + <summary> + Not used as menu item anymore, but as a utiity function + </summary> + </member> + <member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)"> + <summary> + Setups DOTween + </summary> + <param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> + <summary> + Checks that the given editor texture use the correct import settings, + and applies them if they're incorrect. + </summary> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired"> + <summary> + Returns TRUE if addons setup is required. + </summary> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)"> + <summary> + Returns TRUE if the file/directory at the given path exists. + </summary> + <param name="adbPath">Path, relative to Unity's project folder</param> + <returns></returns> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)"> + <summary> + Converts the given project-relative path to a full path, + with backward (\) slashes). + </summary> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)"> + <summary> + Converts the given full path to a path usable with AssetDatabase methods + (relative to Unity's project folder, and with the correct Unity forward (/) slashes). + </summary> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)"> + <summary> + Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset. + If the asset already exists at the given path, loads it and returns it. + Otherwise, either returns NULL or automatically creates it before loading and returning it + (depending on the given parameters). + </summary> + <typeparam name="T">Asset type</typeparam> + <param name="adbFilePath">File path (relative to Unity's project folder)</param> + <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)"> + <summary> + Full path for the given loaded assembly, assembly file included + </summary> + </member> + </members> +</doc> |