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-rw-r--r--Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenAnimation.cs482
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diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenAnimation.cs b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenAnimation.cs
new file mode 100644
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+++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenAnimation.cs
@@ -0,0 +1,482 @@
+// Author: Daniele Giardini - http://www.demigiant.com
+// Created: 2015/03/12 15:55
+
+using System;
+using System.Collections.Generic;
+using DG.Tweening.Core;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.UI;
+
+#if DOTWEEN_TMP
+ using TMPro;
+#endif
+
+#pragma warning disable 1591
+namespace DG.Tweening
+{
+ /// <summary>
+ /// Attach this to a GameObject to create a tween
+ /// </summary>
+ [AddComponentMenu("DOTween/DOTween Animation")]
+ public class DOTweenAnimation : ABSAnimationComponent
+ {
+ public float delay;
+ public float duration = 1;
+ public Ease easeType = Ease.OutQuad;
+ public AnimationCurve easeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
+ public LoopType loopType = LoopType.Restart;
+ public int loops = 1;
+ public string id = "";
+ public bool isRelative;
+ public bool isFrom;
+ public bool isIndependentUpdate = false;
+ public bool autoKill = true;
+
+ public bool isActive = true;
+ public bool isValid;
+ public Component target;
+ public DOTweenAnimationType animationType;
+ public bool autoPlay = true;
+
+ public float endValueFloat;
+ public Vector3 endValueV3;
+ public Color endValueColor = new Color(1, 1, 1, 1);
+ public string endValueString = "";
+ public Rect endValueRect = new Rect(0, 0, 0, 0);
+
+ public bool optionalBool0;
+ public float optionalFloat0;
+ public int optionalInt0;
+ public RotateMode optionalRotationMode = RotateMode.Fast;
+ public ScrambleMode optionalScrambleMode = ScrambleMode.None;
+ public string optionalString;
+
+ int _playCount = -1; // Used when calling DOPlayNext
+
+ #region Unity Methods
+
+ void Awake()
+ {
+ if (!isActive || !isValid) return;
+
+ CreateTween();
+ }
+
+ void OnDestroy()
+ {
+ if (tween != null && tween.IsActive()) tween.Kill();
+ tween = null;
+ }
+
+ // Used also by DOTweenAnimationInspector when applying runtime changes and restarting
+ public void CreateTween()
+ {
+ if (target == null) {
+ Debug.LogWarning(string.Format("{0} :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically", this.gameObject.name), this.gameObject);
+ return;
+ }
+
+ Type t = target.GetType();
+
+// Component c;
+ switch (animationType) {
+ case DOTweenAnimationType.None:
+ break;
+ case DOTweenAnimationType.Move:
+ if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOAnchorPos3D(endValueV3, duration, optionalBool0);
+ else if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOMove(endValueV3, duration, optionalBool0);
+ else if (t.IsSameOrSubclassOf(typeof(Rigidbody2D))) tween = ((Rigidbody2D)target).DOMove(endValueV3, duration, optionalBool0);
+ else if (t.IsSameOrSubclassOf(typeof(Rigidbody))) tween = ((Rigidbody)target).DOMove(endValueV3, duration, optionalBool0);
+// c = this.GetComponent<Rigidbody2D>();
+// if (c != null) {
+// tween = ((Rigidbody2D)c).DOMove(endValueV3, duration, optionalBool0);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Rigidbody>();
+// if (c != null) {
+// tween = ((Rigidbody)c).DOMove(endValueV3, duration, optionalBool0);
+// goto SetupTween;
+// }
+// c = this.GetComponent<RectTransform>();
+// if (c != null) {
+// tween = ((RectTransform)c).DOAnchorPos3D(endValueV3, duration, optionalBool0);
+// goto SetupTween;
+// }
+// tween = transform.DOMove(endValueV3, duration, optionalBool0);
+ break;
+ case DOTweenAnimationType.LocalMove:
+ tween = transform.DOLocalMove(endValueV3, duration, optionalBool0);
+ break;
+ case DOTweenAnimationType.Rotate:
+ if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DORotate(endValueV3, duration, optionalRotationMode);
+ else if (t.IsSameOrSubclassOf(typeof(Rigidbody2D))) tween = ((Rigidbody2D)target).DORotate(endValueFloat, duration);
+ else if (t.IsSameOrSubclassOf(typeof(Rigidbody))) tween = ((Rigidbody)target).DORotate(endValueV3, duration, optionalRotationMode);
+// c = this.GetComponent<Rigidbody2D>();
+// if (c != null) {
+// tween = ((Rigidbody2D)c).DORotate(endValueFloat, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Rigidbody>();
+// if (c != null) {
+// tween = ((Rigidbody)c).DORotate(endValueV3, duration, optionalRotationMode);
+// goto SetupTween;
+// }
+// tween = transform.DORotate(endValueV3, duration, optionalRotationMode);
+ break;
+ case DOTweenAnimationType.LocalRotate:
+ tween = transform.DOLocalRotate(endValueV3, duration, optionalRotationMode);
+ break;
+ case DOTweenAnimationType.Scale:
+ tween = transform.DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
+ break;
+ case DOTweenAnimationType.Color:
+ isRelative = false;
+ if (t.IsSameOrSubclassOf(typeof(SpriteRenderer))) tween = ((SpriteRenderer)target).DOColor(endValueColor, duration);
+ else if (t.IsSameOrSubclassOf(typeof(Renderer))) tween = ((Renderer)target).material.DOColor(endValueColor, duration);
+ else if (t.IsSameOrSubclassOf(typeof(Image))) tween = ((Image)target).DOColor(endValueColor, duration);
+ else if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOColor(endValueColor, duration);
+#if DOTWEEN_TK2D
+ else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOColor(endValueColor, duration);
+ else if (t.IsSameOrSubclassOf(typeof(tk2dBaseSprite))) tween = ((tk2dBaseSprite)target).DOColor(endValueColor, duration);
+// c = this.GetComponent<tk2dBaseSprite>();
+// if (c != null) {
+// tween = ((tk2dBaseSprite)c).DOColor(endValueColor, duration);
+// goto SetupTween;
+// }
+#endif
+#if DOTWEEN_TMP
+ else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOColor(endValueColor, duration);
+ else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOColor(endValueColor, duration);
+// c = this.GetComponent<TextMeshPro>();
+// if (c != null) {
+// tween = ((TextMeshPro)c).DOColor(endValueColor, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<TextMeshProUGUI>();
+// if (c != null) {
+// tween = ((TextMeshProUGUI)c).DOColor(endValueColor, duration);
+// goto SetupTween;
+// }
+#endif
+// c = this.GetComponent<SpriteRenderer>();
+// if (c != null) {
+// tween = ((SpriteRenderer)c).DOColor(endValueColor, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Renderer>();
+// if (c != null) {
+// tween = ((Renderer)c).material.DOColor(endValueColor, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Image>();
+// if (c != null) {
+// tween = ((Image)c).DOColor(endValueColor, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Text>();
+// if (c != null) {
+// tween = ((Text)c).DOColor(endValueColor, duration);
+// goto SetupTween;
+// }
+ break;
+ case DOTweenAnimationType.Fade:
+ isRelative = false;
+ if (t.IsSameOrSubclassOf(typeof(SpriteRenderer))) tween = ((SpriteRenderer)target).DOFade(endValueFloat, duration);
+ else if (t.IsSameOrSubclassOf(typeof(Renderer))) tween = ((Renderer)target).material.DOFade(endValueFloat, duration);
+ else if (t.IsSameOrSubclassOf(typeof(Image))) tween = ((Image)target).DOFade(endValueFloat, duration);
+ else if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOFade(endValueFloat, duration);
+#if DOTWEEN_TK2D
+ else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOFade(endValueFloat, duration);
+ else if (t.IsSameOrSubclassOf(typeof(tk2dBaseSprite))) tween = ((tk2dBaseSprite)target).DOFade(endValueFloat, duration);
+// c = this.GetComponent<tk2dBaseSprite>();
+// if (c != null) {
+// tween = ((tk2dBaseSprite)c).DOFade(endValueFloat, duration);
+// goto SetupTween;
+// }
+#endif
+#if DOTWEEN_TMP
+ else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOFade(endValueFloat, duration);
+ else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOFade(endValueFloat, duration);
+// c = this.GetComponent<TextMeshPro>();
+// if (c != null) {
+// tween = ((TextMeshPro)c).DOFade(endValueFloat, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<TextMeshProUGUI>();
+// if (c != null) {
+// tween = ((TextMeshProUGUI)c).DOFade(endValueFloat, duration);
+// goto SetupTween;
+// }
+#endif
+// c = this.GetComponent<SpriteRenderer>();
+// if (c != null) {
+// tween = ((SpriteRenderer)c).DOFade(endValueFloat, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Renderer>();
+// if (c != null) {
+// tween = ((Renderer)c).material.DOFade(endValueFloat, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Image>();
+// if (c != null) {
+// tween = ((Image)c).DOFade(endValueFloat, duration);
+// goto SetupTween;
+// }
+// c = this.GetComponent<Text>();
+// if (c != null) {
+// tween = ((Text)c).DOFade(endValueFloat, duration);
+// goto SetupTween;
+// }
+ break;
+ case DOTweenAnimationType.Text:
+ if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+// c = this.GetComponent<Text>();
+// if (c != null) {
+// tween = ((Text)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+// goto SetupTween;
+// }
+#if DOTWEEN_TK2D
+ else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+// c = this.GetComponent<tk2dTextMesh>();
+// if (c != null) {
+// tween = ((tk2dTextMesh)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+// goto SetupTween;
+// }
+#endif
+#if DOTWEEN_TMP
+ else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+ else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+// c = this.GetComponent<TextMeshPro>();
+// if (c != null) {
+// tween = ((TextMeshPro)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+// goto SetupTween;
+// }
+// c = this.GetComponent<TextMeshProUGUI>();
+// if (c != null) {
+// tween = ((TextMeshProUGUI)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
+// goto SetupTween;
+// }
+#endif
+ break;
+ case DOTweenAnimationType.PunchPosition:
+ if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOPunchAnchorPos(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
+ else if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
+// tween = transform.DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
+ break;
+ case DOTweenAnimationType.PunchScale:
+ tween = transform.DOPunchScale(endValueV3, duration, optionalInt0, optionalFloat0);
+ break;
+ case DOTweenAnimationType.PunchRotation:
+ tween = transform.DOPunchRotation(endValueV3, duration, optionalInt0, optionalFloat0);
+ break;
+ case DOTweenAnimationType.ShakePosition:
+ if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOShakeAnchorPos(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
+ if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
+// tween = transform.DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
+ break;
+ case DOTweenAnimationType.ShakeScale:
+ tween = transform.DOShakeScale(duration, endValueV3, optionalInt0, optionalFloat0);
+ break;
+ case DOTweenAnimationType.ShakeRotation:
+ tween = transform.DOShakeRotation(duration, endValueV3, optionalInt0, optionalFloat0);
+ break;
+ case DOTweenAnimationType.CameraAspect:
+ tween = ((Camera)target).DOAspect(endValueFloat, duration);
+ break;
+ case DOTweenAnimationType.CameraBackgroundColor:
+ tween = ((Camera)target).DOColor(endValueColor, duration);
+ break;
+ case DOTweenAnimationType.CameraFieldOfView:
+ tween = ((Camera)target).DOFieldOfView(endValueFloat, duration);
+ break;
+ case DOTweenAnimationType.CameraOrthoSize:
+ tween = ((Camera)target).DOOrthoSize(endValueFloat, duration);
+ break;
+ case DOTweenAnimationType.CameraPixelRect:
+ tween = ((Camera)target).DOPixelRect(endValueRect, duration);
+ break;
+ case DOTweenAnimationType.CameraRect:
+ tween = ((Camera)target).DORect(endValueRect, duration);
+ break;
+ }
+
+// SetupTween:
+ if (tween == null) return;
+
+ if (isFrom) {
+ ((Tweener)tween).From(isRelative);
+ } else {
+ tween.SetRelative(isRelative);
+ }
+ tween.SetTarget(this.gameObject).SetDelay(delay).SetLoops(loops, loopType).SetAutoKill(autoKill)
+ .OnKill(()=> tween = null);
+ if (easeType == Ease.INTERNAL_Custom) tween.SetEase(easeCurve);
+ else tween.SetEase(easeType);
+ if (!string.IsNullOrEmpty(id)) tween.SetId(id);
+ tween.SetUpdate(isIndependentUpdate);
+
+ if (hasOnStart) {
+ if (onStart != null) tween.OnStart(onStart.Invoke);
+ } else onStart = null;
+ if (hasOnPlay) {
+ if (onPlay != null) tween.OnPlay(onPlay.Invoke);
+ } else onPlay = null;
+ if (hasOnUpdate) {
+ if (onUpdate != null) tween.OnUpdate(onUpdate.Invoke);
+ } else onUpdate = null;
+ if (hasOnStepComplete) {
+ if (onStepComplete != null) tween.OnStepComplete(onStepComplete.Invoke);
+ } else onStepComplete = null;
+ if (hasOnComplete) {
+ if (onComplete != null) tween.OnComplete(onComplete.Invoke);
+ } else onComplete = null;
+
+ if (autoPlay) tween.Play();
+ else tween.Pause();
+ }
+
+ #endregion
+
+ #region Public Methods
+
+ // These methods are here so they can be called directly via Unity's UGUI event system
+
+ public override void DOPlay()
+ {
+ DOTween.Play(this.gameObject);
+ }
+
+ public override void DOPlayBackwards()
+ {
+ DOTween.PlayBackwards(this.gameObject);
+ }
+
+ public override void DOPlayForward()
+ {
+ DOTween.PlayForward(this.gameObject);
+ }
+
+ public override void DOPause()
+ {
+ DOTween.Pause(this.gameObject);
+ }
+
+ public override void DOTogglePause()
+ {
+ DOTween.TogglePause(this.gameObject);
+ }
+
+ public override void DORewind()
+ {
+ _playCount = -1;
+ // Rewind using Components order (in case there are multiple animations on the same property)
+ DOTweenAnimation[] anims = this.gameObject.GetComponents<DOTweenAnimation>();
+ for (int i = anims.Length - 1; i > -1; --i) {
+ Tween t = anims[i].tween;
+ if (t != null && t.IsInitialized()) anims[i].tween.Rewind();
+ }
+ // DOTween.Rewind(this.gameObject);
+ }
+
+ /// <summary>
+ /// Restarts the tween
+ /// </summary>
+ /// <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
+ /// Set it to TRUE when spawning the same DOTweenAnimation in different positions (like when using a pooling system)</param>
+ public override void DORestart(bool fromHere = false)
+ {
+ _playCount = -1;
+ if (tween == null) {
+ if (Debugger.logPriority > 1) Debugger.LogNullTween(tween); return;
+ }
+ if (fromHere && isRelative) ReEvaluateRelativeTween();
+ DOTween.Restart(this.gameObject);
+ }
+
+ public override void DOComplete()
+ {
+ DOTween.Complete(this.gameObject);
+ }
+
+ public override void DOKill()
+ {
+ DOTween.Kill(this.gameObject);
+ tween = null;
+ }
+
+ #region Specifics
+
+ public void DOPlayById(string id)
+ {
+ DOTween.Play(this.gameObject, id);
+ }
+ public void DOPlayAllById(string id)
+ {
+ DOTween.Play(id);
+ }
+
+ public void DOPlayNext()
+ {
+ DOTweenAnimation[] anims = this.GetComponents<DOTweenAnimation>();
+ while (_playCount < anims.Length - 1) {
+ _playCount++;
+ DOTweenAnimation anim = anims[_playCount];
+ if (anim != null && anim.tween != null && !anim.tween.IsPlaying() && !anim.tween.IsComplete()) {
+ anim.tween.Play();
+ break;
+ }
+ }
+ }
+
+ public void DORewindAndPlayNext()
+ {
+ _playCount = -1;
+ DOTween.Rewind(this.gameObject);
+ DOPlayNext();
+ }
+
+ public void DORestartById(string id)
+ {
+ _playCount = -1;
+ DOTween.Restart(this.gameObject, id);
+ }
+ public void DORestartAllById(string id)
+ {
+ _playCount = -1;
+ DOTween.Restart(id);
+ }
+
+ public List<Tween> GetTweens()
+ {
+ return DOTween.TweensByTarget(this.gameObject);
+ }
+
+ #endregion
+
+ #endregion
+
+ #region Private
+
+ // Re-evaluate relative position of path
+ void ReEvaluateRelativeTween()
+ {
+ if (animationType == DOTweenAnimationType.Move) {
+ ((Tweener)tween).ChangeEndValue(transform.position + endValueV3, true);
+ } else if (animationType == DOTweenAnimationType.LocalMove) {
+ ((Tweener)tween).ChangeEndValue(transform.localPosition + endValueV3, true);
+ }
+ }
+
+ #endregion
+ }
+
+ public static class DOTweenAnimationExtensions
+ {
+ public static bool IsSameOrSubclassOf(this Type t, Type tBase)
+ {
+ return t.IsSubclassOf(tBase) || t == tBase;
+ }
+ }
+} \ No newline at end of file