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Diffstat (limited to 'Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML new file mode 100644 index 00000000..6f5f6c86 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML @@ -0,0 +1,71 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTweenPro</name> + </assembly> + <members> + <member name="T:DG.Tweening.ShortcutExtensionsPro"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition in a spiral shape. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="axis">The axis around which the spiral will rotate</param> + <param name="mode">The type of spiral movement</param> + <param name="speed">Speed of the rotations</param> + <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> + <param name="depth">Indicates how much the tween should move along the spiral's axis</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's position in a spiral shape. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="axis">The axis around which the spiral will rotate</param> + <param name="mode">The type of spiral movement</param> + <param name="speed">Speed of the rotations</param> + <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> + <param name="depth">Indicates how much the tween should move along the spiral's axis</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="T:DG.Tweening.Plugins.SpiralPlugin"> + <summary> + Tweens a Vector3 along a spiral. + EndValue represents the direction of the spiral + </summary> + </member> + <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)"> + <summary> + Restarts the tween + </summary> + <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. + Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> + </member> + <member name="T:DG.Tweening.DOTweenPath"> + <summary> + Attach this to a GameObject to create and assign a path to it + </summary> + </member> + <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)"> + <summary> + Restarts the tween + </summary> + <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. + Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> + </member> + <member name="T:DG.Tweening.SpiralMode"> + <summary> + Spiral tween mode + </summary> + </member> + <member name="F:DG.Tweening.SpiralMode.Expand"> + <summary>The spiral motion will expand outwards for the whole the tween</summary> + </member> + <member name="F:DG.Tweening.SpiralMode.ExpandThenContract"> + <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary> + </member> + </members> +</doc> |