diff options
Diffstat (limited to 'Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML index 6f5f6c86..c1528c5a 100644 --- a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML @@ -1,71 +1,71 @@ -<?xml version="1.0"?> -<doc> - <assembly> - <name>DOTweenPro</name> - </assembly> - <members> - <member name="T:DG.Tweening.ShortcutExtensionsPro"> - <summary> - Methods that extend known Unity objects and allow to directly create and control tweens from their instances - </summary> - </member> - <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> - <summary>Tweens a Transform's localPosition in a spiral shape. - Also stores the transform as the tween's target so it can be used for filtered operations</summary> - <param name="duration">The duration of the tween</param> - <param name="axis">The axis around which the spiral will rotate</param> - <param name="mode">The type of spiral movement</param> - <param name="speed">Speed of the rotations</param> - <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> - <param name="depth">Indicates how much the tween should move along the spiral's axis</param> - <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> - </member> - <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> - <summary>Tweens a Rigidbody's position in a spiral shape. - Also stores the transform as the tween's target so it can be used for filtered operations</summary> - <param name="duration">The duration of the tween</param> - <param name="axis">The axis around which the spiral will rotate</param> - <param name="mode">The type of spiral movement</param> - <param name="speed">Speed of the rotations</param> - <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> - <param name="depth">Indicates how much the tween should move along the spiral's axis</param> - <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> - </member> - <member name="T:DG.Tweening.Plugins.SpiralPlugin"> - <summary> - Tweens a Vector3 along a spiral. - EndValue represents the direction of the spiral - </summary> - </member> - <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)"> - <summary> - Restarts the tween - </summary> - <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. - Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> - </member> - <member name="T:DG.Tweening.DOTweenPath"> - <summary> - Attach this to a GameObject to create and assign a path to it - </summary> - </member> - <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)"> - <summary> - Restarts the tween - </summary> - <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. - Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> - </member> - <member name="T:DG.Tweening.SpiralMode"> - <summary> - Spiral tween mode - </summary> - </member> - <member name="F:DG.Tweening.SpiralMode.Expand"> - <summary>The spiral motion will expand outwards for the whole the tween</summary> - </member> - <member name="F:DG.Tweening.SpiralMode.ExpandThenContract"> - <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary> - </member> - </members> -</doc> +<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>DOTweenPro</name>
+ </assembly>
+ <members>
+ <member name="T:DG.Tweening.ShortcutExtensionsPro">
+ <summary>
+ Methods that extend known Unity objects and allow to directly create and control tweens from their instances
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
+ <summary>Tweens a Transform's localPosition in a spiral shape.
+ Also stores the transform as the tween's target so it can be used for filtered operations</summary>
+ <param name="duration">The duration of the tween</param>
+ <param name="axis">The axis around which the spiral will rotate</param>
+ <param name="mode">The type of spiral movement</param>
+ <param name="speed">Speed of the rotations</param>
+ <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
+ <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
+ <summary>Tweens a Rigidbody's position in a spiral shape.
+ Also stores the transform as the tween's target so it can be used for filtered operations</summary>
+ <param name="duration">The duration of the tween</param>
+ <param name="axis">The axis around which the spiral will rotate</param>
+ <param name="mode">The type of spiral movement</param>
+ <param name="speed">Speed of the rotations</param>
+ <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
+ <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
+ <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
+ </member>
+ <member name="T:DG.Tweening.Plugins.SpiralPlugin">
+ <summary>
+ Tweens a Vector3 along a spiral.
+ EndValue represents the direction of the spiral
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
+ <summary>
+ Restarts the tween
+ </summary>
+ <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
+ Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
+ </member>
+ <member name="T:DG.Tweening.DOTweenPath">
+ <summary>
+ Attach this to a GameObject to create and assign a path to it
+ </summary>
+ </member>
+ <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
+ <summary>
+ Restarts the tween
+ </summary>
+ <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
+ Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
+ </member>
+ <member name="T:DG.Tweening.SpiralMode">
+ <summary>
+ Spiral tween mode
+ </summary>
+ </member>
+ <member name="F:DG.Tweening.SpiralMode.Expand">
+ <summary>The spiral motion will expand outwards for the whole the tween</summary>
+ </member>
+ <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
+ <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
+ </member>
+ </members>
+</doc>
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