diff options
Diffstat (limited to 'Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML | 310 |
1 files changed, 0 insertions, 310 deletions
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML deleted file mode 100644 index ed9a4e5e..00000000 --- a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML +++ /dev/null @@ -1,310 +0,0 @@ -<?xml version="1.0"?>
-<doc>
- <assembly>
- <name>DemiEditor</name>
- </assembly>
- <members>
- <member name="T:DG.DemiEditor.TextureExtensions">
- <summary>
- Texture extensions
- </summary>
- </member>
- <member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
- <summary>
- Checks that the texture uses the correct import settings, and applies them if they're incorrect.
- </summary>
- </member>
- <member name="T:DG.DemiEditor.DeGUI">
- <summary>
- Global Demigiant GUI manager
- </summary>
- </member>
- <member name="F:DG.DemiEditor.DeGUI.colors">
- <summary>
- Default color palette
- </summary>
- </member>
- <member name="F:DG.DemiEditor.DeGUI.styles">
- <summary>
- Default style palette
- </summary>
- </member>
- <member name="F:DG.DemiEditor.DeGUI.isProSkin">
- <summary>
- TRUE if we're using the PRO skin
- </summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
- <summary>
- Call this at the beginning of GUI methods
- </summary>
- <param name="guiColorPalette"></param>
- </member>
- <member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
- <summary>
- Changes the active palettes to the given ones
- (or resets them to the default ones if NULL)
- </summary>
- </member>
- <member name="T:DG.DemiEditor.GUIStyleExtensions">
- <summary>
- GUI extension methods
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
- <summary>
- Clones the style and adds the given formats to it
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
- <summary>
- Adds the given formats to the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
- <summary>
- Sets the border of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
- <summary>
- Sets the border of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
- <summary>
- Sets the background of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
- <summary>
- Sets the contentOffset of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
- <summary>
- Sets the X contentOffset of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
- <summary>
- Sets the Y contentOffset of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
- <summary>
- Sets the margin of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
- <summary>
- Sets the margin of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the left margin of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginRight(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the right margin of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the top margin of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the bottom margin of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
- <summary>
- Sets the padding of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
- <summary>
- Sets the padding of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the left padding of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the right padding of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the top padding of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the bottom padding of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Width(UnityEngine.GUIStyle,System.Single)">
- <summary>
- Sets the Y fixedWidth of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
- <summary>
- Sets the fixedHeight of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
- <summary>
- Sets the stretchHeight property of the style
- </summary>
- </member>
- <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
- <summary>
- Sets the stretchWidth property of the style
- </summary>
- </member>
- <member name="T:DG.DemiEditor.AssemblyExtensions">
- <summary>
- Assembly extensions
- </summary>
- </member>
- <member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
- <summary>AssetDatabase path to the assembly directory, without final slash</summary>
- </member>
- <member name="T:DG.DemiEditor.DeFileUtils">
- <summary>
- File utils
- </summary>
- </member>
- <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
- <summary>Path slash for AssetDatabase format</summary>
- </member>
- <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
- <summary>Path slash to replace for AssetDatabase format</summary>
- </member>
- <member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
- <summary>Current OS path slash</summary>
- </member>
- <member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
- <summary>Path slash to replace on current OS</summary>
- </member>
- <member name="T:DG.DemiEditor.DeStylePalette">
- <summary>
- Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
- and changed at any time by calling <code>DeGUI.ChangePalette</code>.
- You can inherit from this class to create custom GUIStyle palettes with more options.
- Each of the sub-options require a public Init method to initialize the styles, which will be called via Reflection.
- </summary>
- </member>
- <member name="M:DG.DemiEditor.DeStylePalette.Init">
- <summary>
- Called automatically by <code>DeGUI.BeginGUI</code>.
- Override when adding new style subclasses.
- </summary>
- </member>
- <member name="T:DG.DemiEditor.DeStyleSubPalette">
- <summary>
- Extend any custom subpalettes from this, so they will be initialized correctly
- </summary>
- </member>
- <member name="T:DG.DemiEditor.DeGUILayout">
- <summary>
- GUILayout methods
- </summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)">
- <summary>Toolbar foldout button</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Button that can be toggled on and off</summary>
- <summary>Button that can be toggled on and off</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
- <summary>Begins an horizontal toolbar layout</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Begins an horizontal toolbar layout</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
- <summary>Begins an horizontal toolbar layout</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>Begins an horizontal toolbar layout</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.EndToolbar">
- <summary>Ends an horizontal toolbar layout</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])">
- <summary>A toolbar with a label</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>A toolbar with a label</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>A toolbar with a label</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])">
- <summary>A toolbar with a label</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>A toolbar with a label</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
- <summary>A toolbar with a label</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(UnityEngine.GUIStyle)">
- <summary>Vertical box layout with style and color options</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle)">
- <summary>Vertical box layout with style and color options</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.EndVBox">
- <summary>End vertical box layout</summary>
- </member>
- <member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
- <summary>Divider</summary>
- </member>
- <member name="T:DG.DemiEditor.DeSkinStyle">
- <summary>
- Contains both free and pro skins GUIStyle variations,
- and automatically returns the correct one when converted to GUIStyle
- </summary>
- </member>
- </members>
-</doc>
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