diff options
Diffstat (limited to 'Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML')
-rw-r--r-- | Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML new file mode 100644 index 00000000..b8a78924 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML @@ -0,0 +1,310 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DemiEditor</name> + </assembly> + <members> + <member name="T:DG.DemiEditor.TextureExtensions"> + <summary> + Texture extensions + </summary> + </member> + <member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> + <summary> + Checks that the texture uses the correct import settings, and applies them if they're incorrect. + </summary> + </member> + <member name="T:DG.DemiEditor.DeGUI"> + <summary> + Global Demigiant GUI manager + </summary> + </member> + <member name="F:DG.DemiEditor.DeGUI.colors"> + <summary> + Default color palette + </summary> + </member> + <member name="F:DG.DemiEditor.DeGUI.styles"> + <summary> + Default style palette + </summary> + </member> + <member name="F:DG.DemiEditor.DeGUI.isProSkin"> + <summary> + TRUE if we're using the PRO skin + </summary> + </member> + <member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)"> + <summary> + Call this at the beginning of GUI methods + </summary> + <param name="guiColorPalette"></param> + </member> + <member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)"> + <summary> + Changes the active palettes to the given ones + (or resets them to the default ones if NULL) + </summary> + </member> + <member name="T:DG.DemiEditor.GUIStyleExtensions"> + <summary> + GUI extension methods + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Clone(UnityEngine.GUIStyle,System.Object[])"> + <summary> + Clones the style and adds the given formats to it + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Add(UnityEngine.GUIStyle,System.Object[])"> + <summary> + Adds the given formats to the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)"> + <summary> + Sets the border of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Sets the border of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)"> + <summary> + Sets the background of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)"> + <summary> + Sets the contentOffset of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)"> + <summary> + Sets the X contentOffset of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)"> + <summary> + Sets the Y contentOffset of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)"> + <summary> + Sets the margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Sets the margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the left margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginRight(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the right margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the top margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the bottom margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)"> + <summary> + Sets the padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Sets the padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the left padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the right padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the top padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the bottom padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Width(UnityEngine.GUIStyle,System.Single)"> + <summary> + Sets the Y fixedWidth of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Height(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the fixedHeight of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)"> + <summary> + Sets the stretchHeight property of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)"> + <summary> + Sets the stretchWidth property of the style + </summary> + </member> + <member name="T:DG.DemiEditor.AssemblyExtensions"> + <summary> + Assembly extensions + </summary> + </member> + <member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)"> + <summary>AssetDatabase path to the assembly directory, without final slash</summary> + </member> + <member name="T:DG.DemiEditor.DeFileUtils"> + <summary> + File utils + </summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash"> + <summary>Path slash for AssetDatabase format</summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace"> + <summary>Path slash to replace for AssetDatabase format</summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.PathSlash"> + <summary>Current OS path slash</summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace"> + <summary>Path slash to replace on current OS</summary> + </member> + <member name="T:DG.DemiEditor.DeStylePalette"> + <summary> + Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>, + and changed at any time by calling <code>DeGUI.ChangePalette</code>. + You can inherit from this class to create custom GUIStyle palettes with more options. + Each of the sub-options require a public Init method to initialize the styles, which will be called via Reflection. + </summary> + </member> + <member name="M:DG.DemiEditor.DeStylePalette.Init"> + <summary> + Called automatically by <code>DeGUI.BeginGUI</code>. + Override when adding new style subclasses. + </summary> + </member> + <member name="T:DG.DemiEditor.DeStyleSubPalette"> + <summary> + Extend any custom subpalettes from this, so they will be initialized correctly + </summary> + </member> + <member name="T:DG.DemiEditor.DeGUILayout"> + <summary> + GUILayout methods + </summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)"> + <summary>Toolbar foldout button</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.EndToolbar"> + <summary>Ends an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(UnityEngine.GUIStyle)"> + <summary>Vertical box layout with style and color options</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle)"> + <summary>Vertical box layout with style and color options</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.EndVBox"> + <summary>End vertical box layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)"> + <summary>Divider</summary> + </member> + <member name="T:DG.DemiEditor.DeSkinStyle"> + <summary> + Contains both free and pro skins GUIStyle variations, + and automatically returns the correct one when converted to GUIStyle + </summary> + </member> + </members> +</doc> |