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path: root/Assets/ThirdParty/Demigiant/DemiLib
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Diffstat (limited to 'Assets/ThirdParty/Demigiant/DemiLib')
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dllbin0 -> 5120 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdbbin0 -> 747 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb.meta8
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.meta33
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml36
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml.meta8
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor.meta9
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML310
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML.meta8
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dllbin0 -> 16896 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdbbin0 -> 4854 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdb.meta8
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.meta33
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs.meta9
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquare.pngbin0 -> 103 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquare.png.meta55
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquareAlpha10.pngbin0 -> 107 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquareAlpha10.png.meta55
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquareAlpha25.pngbin0 -> 107 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquareAlpha25.png.meta55
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquareAlpha50.pngbin0 -> 107 bytes
-rw-r--r--Assets/ThirdParty/Demigiant/DemiLib/Editor/Imgs/whiteSquareAlpha50.png.meta55
22 files changed, 682 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll
new file mode 100644
index 00000000..cc39e54c
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll
Binary files differ
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb
new file mode 100644
index 00000000..706ffff8
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb
Binary files differ
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb.meta b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb.meta
new file mode 100644
index 00000000..151a9924
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3d2a98c1933065f4c84fa1dd8f01af72
+timeCreated: 1432888788
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.meta b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.meta
new file mode 100644
index 00000000..1262fb4f
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.meta
@@ -0,0 +1,33 @@
+fileFormatVersion: 2
+guid: 56a2e7e82415d624caf7ee46d3f25690
+PluginImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ defineConstraints: []
+ isPreloaded: 0
+ isOverridable: 0
+ isExplicitlyReferenced: 0
+ validateReferences: 1
+ platformData:
+ - first:
+ Any:
+ second:
+ enabled: 1
+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml
new file mode 100644
index 00000000..16204c74
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>DemiLib</name>
+ </assembly>
+ <members>
+ <member name="F:DG.DemiLib.Core.GUIUtils.isProSkin">
+ <summary>
+ Set when calling <code>DeGUI.BeginGUI</code>
+ </summary>
+ </member>
+ <member name="T:DG.DemiLib.DeColorPalette">
+ <summary>
+ Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
+ and changed at any time by calling <code>DeGUI.ChangePalette</code>.
+ You can inherit from this class to create custom color palettes with more color options.
+ </summary>
+ </member>
+ <member name="T:DG.DemiLib.DeColorBG">
+ <summary>
+ Background colors
+ </summary>
+ </member>
+ <member name="T:DG.DemiLib.DeColorContent">
+ <summary>
+ Content colors
+ </summary>
+ </member>
+ <member name="T:DG.DemiLib.DeSkinColor">
+ <summary>
+ Contains both free and pro skins color variations,
+ and automatically returns the correct one when converted to Color
+ </summary>
+ </member>
+ </members>
+</doc>
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml.meta b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml.meta
new file mode 100644
index 00000000..2e1e00d0
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1aa6a5189f4b02d4b945f40864071e84
+timeCreated: 1432888801
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor.meta b/Assets/ThirdParty/Demigiant/DemiLib/Editor.meta
new file mode 100644
index 00000000..c6b92118
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: debb889d9fc7df64caa1d22ab7dadc8a
+folderAsset: yes
+timeCreated: 1432888788
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML
new file mode 100644
index 00000000..b8a78924
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML
@@ -0,0 +1,310 @@
+<?xml version="1.0"?>
+<doc>
+ <assembly>
+ <name>DemiEditor</name>
+ </assembly>
+ <members>
+ <member name="T:DG.DemiEditor.TextureExtensions">
+ <summary>
+ Texture extensions
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
+ <summary>
+ Checks that the texture uses the correct import settings, and applies them if they're incorrect.
+ </summary>
+ </member>
+ <member name="T:DG.DemiEditor.DeGUI">
+ <summary>
+ Global Demigiant GUI manager
+ </summary>
+ </member>
+ <member name="F:DG.DemiEditor.DeGUI.colors">
+ <summary>
+ Default color palette
+ </summary>
+ </member>
+ <member name="F:DG.DemiEditor.DeGUI.styles">
+ <summary>
+ Default style palette
+ </summary>
+ </member>
+ <member name="F:DG.DemiEditor.DeGUI.isProSkin">
+ <summary>
+ TRUE if we're using the PRO skin
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
+ <summary>
+ Call this at the beginning of GUI methods
+ </summary>
+ <param name="guiColorPalette"></param>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
+ <summary>
+ Changes the active palettes to the given ones
+ (or resets them to the default ones if NULL)
+ </summary>
+ </member>
+ <member name="T:DG.DemiEditor.GUIStyleExtensions">
+ <summary>
+ GUI extension methods
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
+ <summary>
+ Clones the style and adds the given formats to it
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
+ <summary>
+ Adds the given formats to the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
+ <summary>
+ Sets the border of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
+ <summary>
+ Sets the border of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
+ <summary>
+ Sets the background of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
+ <summary>
+ Sets the contentOffset of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
+ <summary>
+ Sets the X contentOffset of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
+ <summary>
+ Sets the Y contentOffset of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
+ <summary>
+ Sets the margin of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
+ <summary>
+ Sets the margin of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the left margin of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginRight(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the right margin of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the top margin of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the bottom margin of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
+ <summary>
+ Sets the padding of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
+ <summary>
+ Sets the padding of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the left padding of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the right padding of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the top padding of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the bottom padding of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Width(UnityEngine.GUIStyle,System.Single)">
+ <summary>
+ Sets the Y fixedWidth of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
+ <summary>
+ Sets the fixedHeight of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
+ <summary>
+ Sets the stretchHeight property of the style
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
+ <summary>
+ Sets the stretchWidth property of the style
+ </summary>
+ </member>
+ <member name="T:DG.DemiEditor.AssemblyExtensions">
+ <summary>
+ Assembly extensions
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
+ <summary>AssetDatabase path to the assembly directory, without final slash</summary>
+ </member>
+ <member name="T:DG.DemiEditor.DeFileUtils">
+ <summary>
+ File utils
+ </summary>
+ </member>
+ <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
+ <summary>Path slash for AssetDatabase format</summary>
+ </member>
+ <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
+ <summary>Path slash to replace for AssetDatabase format</summary>
+ </member>
+ <member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
+ <summary>Current OS path slash</summary>
+ </member>
+ <member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
+ <summary>Path slash to replace on current OS</summary>
+ </member>
+ <member name="T:DG.DemiEditor.DeStylePalette">
+ <summary>
+ Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
+ and changed at any time by calling <code>DeGUI.ChangePalette</code>.
+ You can inherit from this class to create custom GUIStyle palettes with more options.
+ Each of the sub-options require a public Init method to initialize the styles, which will be called via Reflection.
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeStylePalette.Init">
+ <summary>
+ Called automatically by <code>DeGUI.BeginGUI</code>.
+ Override when adding new style subclasses.
+ </summary>
+ </member>
+ <member name="T:DG.DemiEditor.DeStyleSubPalette">
+ <summary>
+ Extend any custom subpalettes from this, so they will be initialized correctly
+ </summary>
+ </member>
+ <member name="T:DG.DemiEditor.DeGUILayout">
+ <summary>
+ GUILayout methods
+ </summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)">
+ <summary>Toolbar foldout button</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Button that can be toggled on and off</summary>
+ <summary>Button that can be toggled on and off</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
+ <summary>Begins an horizontal toolbar layout</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Begins an horizontal toolbar layout</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
+ <summary>Begins an horizontal toolbar layout</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>Begins an horizontal toolbar layout</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.EndToolbar">
+ <summary>Ends an horizontal toolbar layout</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])">
+ <summary>A toolbar with a label</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>A toolbar with a label</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>A toolbar with a label</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])">
+ <summary>A toolbar with a label</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>A toolbar with a label</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
+ <summary>A toolbar with a label</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(UnityEngine.GUIStyle)">
+ <summary>Vertical box layout with style and color options</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle)">
+ <summary>Vertical box layout with style and color options</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.EndVBox">
+ <summary>End vertical box layout</summary>
+ </member>
+ <member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
+ <summary>Divider</summary>
+ </member>
+ <member name="T:DG.DemiEditor.DeSkinStyle">
+ <summary>
+ Contains both free and pro skins GUIStyle variations,
+ and automatically returns the correct one when converted to GUIStyle
+ </summary>
+ </member>
+ </members>
+</doc>
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML.meta b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML.meta
new file mode 100644
index 00000000..0cbf420c
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cbeb13e6f00abac4c9ae332f3e2a2e4e
+timeCreated: 1432888801
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll
new file mode 100644
index 00000000..9e59a64c
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll
Binary files differ
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdb b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdb
new file mode 100644
index 00000000..3aa2cdb0
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdb
Binary files differ
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdb.meta b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdb.meta
new file mode 100644
index 00000000..58e2023f
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.mdb.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d258c8165efcc96468f3cdc9240dcf27
+timeCreated: 1432888788
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.meta b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.meta
new file mode 100644
index 00000000..488129a6
--- /dev/null
+++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll.meta
@@ -0,0 +1,33 @@
+fileFormatVersion: 2
+guid: 9856250eca944aa4a8c0b138f35951a2
+PluginImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ defineConstraints: []
+ isPreloaded: 0
+ isOverridable: 0
+ isExplicitlyReferenced: 0
+ validateReferences: 1
+ platformData:
+ - first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 1
+ settings:
+ DefaultValueInitialized: true
+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
+ settings:
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