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+Thanks for you purshase!
+
+---------------------------------------------------------------------------------------------------------
+Please read how to add bloom:
+---------------------------------------------------------------------------------------------------------
+
+HELPFUL NOTE:
+For correct work as in demo scene you need enable "HDR" on main camera and.
+
+https://www.assetstore.unity3d.com/en/#!/content/83912 link on free unity physically correct bloom.
+Use follow settings:
+Threshold 2
+Radius 7
+Intencity 1
+High quality true
+Anti flicker true
+
+In forward mode, HDR does not work with antialiasing. So you need disable antialiasing (edit->project settings->quality)
+or use deffered rendering mode.
+
+Add Post processing behaviour(script) into your camera and choose PostProcessingProfile.asset
+
+---------------------------------------------------------------------------------------------------------
+
+Change log:
+
+1.0 - released
+
+1.1 - added two albedo shader
+ added scripts for easy use without animator
+ the two shaders are combined into one
+
+1.1.1 - made editor improvements (inaccessible settings are hidden)
+ added the ability to replace the original material for materialization and return the original back, after the completion of materialization
+ added events of the beginning and the end of materialization / disintegration
+ added example of how to disintegrate when shot
+
+1.1.2 - added standart shader (metallic setup)
+ added ability to replace materials on object (runtime/editor modes)
+ optimized shaders
+
+1.1.3 - ??
+
+you can check the progress of the update here: https://trello.com/b/znDrmIao
+*this board can be deleted later
+
+---------------------------------------------------------------------------------------------------------
+
+Why there are two folders: materializefx and materializationfx:
+the shaders and scripts have been reworked to add support for the standard shader and abilty to replace materials
+now materialization fx folder is Obsolete, in the next updates it will be removed
+
+ASE shaders are only needed for visualization, they are not supported by scripts
+
+---------------------------------------------------------------------------------------------------------
+
+Feel free to contact me with any questions and comments
+
+pelengami@gmail.com
+
+Best Regards,
+Max \ No newline at end of file