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diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html new file mode 100644 index 00000000..25c21f61 --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/ClipSettings.html @@ -0,0 +1,274 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <link rel="shortcut icon" type="image/png" href="../styles/UMotionFavicon.png" /> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + <title>UMotion Manual - Clip Settings</title> + <link rel="stylesheet" type="text/css" href="../styles/theme_styles.css" media="screen"> + <link rel="stylesheet" type="text/css" href="../styles/treeview_styles.css" media="screen"> + <link rel="stylesheet" type="text/css" href="../styles/element_styles.css" media="screen"> + </head> + <body> + <div class="header"> + <div class="headerLogo"> + <img src="../styles/UMotionLogoHeader.png"></img> + </div> + <div class="headerBlueRight"> + <a href="https://www.soxware.com" class="headerLink">soxware.com</a> + </div> + </div> + <div class="versionHeader"> + <p class="versionText">Version: <b>1.22p03</b> </p> + </div> + <div class="leftContent"> + <div class="leftContentInner"> + <div class="leftContentHeadline"> + UMotion Manual + </div> + <!-- Tree View --> + <ol class="tree"> + +<li class="file"><a href="../UMotionManual.html">UMotion Manual</a></li> + +<li class="file"><a href="Introduction.html">Introduction & Tips</a></li> + +<li class="file"><a href="GettingStarted.html">Getting Started</a></li> + +<li> + <label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" /> + <ol> +<li> + <label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" /> + <ol> +<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li> + +<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li> + +<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li> + +<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li> + +<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li> + +<li class="file"><a href="Lesson5.html">5) Config Mode</a></li> + +<li class="file"><a href="Lesson6.html">6) Export Animations</a></li> + +<li class="file"><a href="Lesson7.html">7) Root Motion</a></li> + +<li class="file"><a href="Lesson8.html">8) Animation Events</a></li> + +<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li> +</ol> +</li> + +<li> + <label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" /> + <ol> +<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li> + +<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li> + +<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li> + +<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li> + +<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li> +</ol> +</li> + +<li> + <label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" /> + <ol> +<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li> + +<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li> + +<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li> + +<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li> +</ol> +</li> + +<li> + <label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" /> + <ol> +<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li> +</ol> +</li> +</ol> +</li> + +<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li> + +<li> + <label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" checked id="ClipEditor" /> + <ol> +<li> + <label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" /> + <ol> +<li class="file"><a href="MenuBarFile.html">File</a></li> + +<li class="file"><a href="MenuBarEdit.html">Edit</a></li> + +<li class="file"><a href="MenuBarHelp.html">Help</a></li> +</ol> +</li> + +<li class="file"><a href="Preferences.html">Preferences</a></li> + +<li class="file"><a href="ImportExport.html">Import / Export</a></li> + +<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li> + +<li> + <label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" checked id="MainNavigation" /> + <ol> +<li class="file"><a href="ProjectSettings.html">Project Settings</a></li> + +<li class="file"><a href="ClipSettings.html"><b><u>Clip Settings</u></b></a></li> +</ol> +</li> + +<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li> + +<li class="file"><a href="RootMotion.html">Root Motion</a></li> + +<li class="file"><a href="RotationModes.html">Rotation Modes</a></li> + +<li> + <label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" /> + <ol> +<li class="file"><a href="Dopesheet.html">Dopesheet</a></li> + +<li class="file"><a href="Curves.html">Curves View</a></li> +</ol> +</li> + +<li class="file"><a href="Playback.html">Playback Navigation</a></li> + +<li class="file"><a href="Layers.html">Layers</a></li> +</ol> +</li> + +<li> + <label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" /> + <ol> +<li> + <label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" /> + <ol> +<li> + <label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" /> + <ol> +<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li> + +<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li> +</ol> +</li> + +<li class="file"><a href="Configuration.html">Configuration</a></li> + +<li class="file"><a href="ConfigDisplay.html">Display</a></li> +</ol> +</li> + +<li> + <label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" /> + <ol> +<li class="file"><a href="Tools.html">Tools</a></li> + +<li class="file"><a href="Channels.html">Channels</a></li> + +<li class="file"><a href="Selection.html">Selection</a></li> + +<li class="file"><a href="PoseDisplay.html">Display</a></li> + +<li class="file"><a href="Animation.html">Animation</a></li> +</ol> +</li> + +<li> + <label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" /> + <ol> +<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li> + +<li class="file"><a href="ChildOf.html">Child-Of</a></li> + +<li class="file"><a href="CustomProperty.html">Custom Property</a></li> +</ol> +</li> + +<li class="file"><a href="Options.html">Options</a></li> + +<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li> +</ol> +</li> + +<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li> + +<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li> + +<li class="file"><a href="UMotionAPI.html">UMotion API</a></li> + +<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li> + +<li class="file"><a href="Support.html">Support / FAQ</a></li> + +<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li> + +<li class="file"><a href="KnownIssues.html">Known Issues</a></li> + +<li class="file"><a href="Credits.html">Credits</a></li> + + </ol> + </div> + </div> + <div class="mainContent"> + <div class="mainContentInner"> + <h1 class="headline1" id="">Clip Settings</h1><img src="../images/ClipSettings.png" class="image"></img> +<p class="imageText">Clip Settings Window</p><table class="themeTable"> + <tr class="themeTableRow"> + <th class="themeTableHeader">UI Element</th> + <th class="themeTableHeader">Description</th> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Name</td> + <td class="themeTableCell">The name of the clip.</td> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Framerate</td> + <td class="themeTableCell">The current framerate in frames per second (default: 60). Changing the framerate does not adjust the keys/animation events. In order to maintain the same speed/duration of the animation clip, use the box tool (i.e. the blue bars next to selected keys/events in the dopesheet) to scale all keys/events accordingly (e.g. changing framerate from 30fps to 60fps means that the keys need to be scaled up by a factor of 2).</td> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Clip Length</td> + <td class="themeTableCell">Shows the total clip length in frames and seconds (read only).</td> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Loop Clip</td> + <td class="themeTableCell">When enabled, the exported clips loop flag will be set. This will loop the clip when added to an animator controller. Furthermore the <a href="DopesheetCurves.html" class="link">auto/clamped auto tangent mode</a> is changed in such a way, that the first and last key's tangent loop seamlessly.</td> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Generate Root Motion Curves</td> + <td class="themeTableCell">When enabled, UMotion will generate the root motion curves for humanoid *.anim files directly instead of Unity. Use the settings below instead of the settings usually shown in the Inspector of the exported *.anim file. Not supported for projects of type generic or when exporting to *.FBX.</td> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Root Transform Rotation - Bake Into Pose</td> + <td class="themeTableCell">Bakes the root motion rotation into the animation. That means that when the animation loops, the character's rotation will be reset to the starting rotation.</td> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Root Transform Position (Y) - Bake Into Pose</td> + <td class="themeTableCell">Bakes the root motion y position into the animation. That means that when the animation loops, the character's y position will be reset to the starting value.</td> + </tr> + <tr class="themeTableRow"> + <td class="themeTableCell">Root Transform Position (XZ) - Bake Into Pose</td> + <td class="themeTableCell">Bakes the root motion x and z position into the animation. That means that when the animation loops, the character's x and z position will be reset to the starting value.</td> + </tr> +</table> + <div class="mainContentFooter"> + <p class="textBlock" style="float:left">Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED</p> + <p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p> + </div> + </div> + </div> + </body> +</html> |