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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <link rel="shortcut icon" type="image/png" href="../styles/UMotionFavicon.png" />
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>UMotion Manual - Project Settings</title>
+ <link rel="stylesheet" type="text/css" href="../styles/theme_styles.css" media="screen">
+ <link rel="stylesheet" type="text/css" href="../styles/treeview_styles.css" media="screen">
+ <link rel="stylesheet" type="text/css" href="../styles/element_styles.css" media="screen">
+ </head>
+ <body>
+ <div class="header">
+ <div class="headerLogo">
+ <img src="../styles/UMotionLogoHeader.png"></img>
+ </div>
+ <div class="headerBlueRight">
+ <a href="https://www.soxware.com" class="headerLink">soxware.com</a>
+ </div>
+ </div>
+ <div class="versionHeader">
+ <p class="versionText">Version: <b>1.22p03</b> </p>
+ </div>
+ <div class="leftContent">
+ <div class="leftContentInner">
+ <div class="leftContentHeadline">
+ UMotion Manual
+ </div>
+ <!-- Tree View -->
+ <ol class="tree">
+
+<li class="file"><a href="../UMotionManual.html">UMotion Manual</a></li>
+
+<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
+
+<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
+
+<li>
+ <label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" />
+ <ol>
+<li>
+ <label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
+ <ol>
+<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
+
+<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
+
+<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
+
+<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
+
+<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
+
+<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
+
+<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
+
+<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
+
+<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
+
+<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
+ <ol>
+<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
+
+<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
+
+<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
+
+<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
+
+<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" />
+ <ol>
+<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
+
+<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
+
+<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
+
+<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
+ <ol>
+<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
+</ol>
+</li>
+</ol>
+</li>
+
+<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
+
+<li>
+ <label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" checked id="ClipEditor" />
+ <ol>
+<li>
+ <label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" />
+ <ol>
+<li class="file"><a href="MenuBarFile.html">File</a></li>
+
+<li class="file"><a href="MenuBarEdit.html">Edit</a></li>
+
+<li class="file"><a href="MenuBarHelp.html">Help</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="Preferences.html">Preferences</a></li>
+
+<li class="file"><a href="ImportExport.html">Import / Export</a></li>
+
+<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
+
+<li>
+ <label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" checked id="MainNavigation" />
+ <ol>
+<li class="file"><a href="ProjectSettings.html"><b><u>Project Settings</u></b></a></li>
+
+<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
+
+<li class="file"><a href="RootMotion.html">Root Motion</a></li>
+
+<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
+
+<li>
+ <label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
+ <ol>
+<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
+
+<li class="file"><a href="Curves.html">Curves View</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="Playback.html">Playback Navigation</a></li>
+
+<li class="file"><a href="Layers.html">Layers</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" />
+ <ol>
+<li>
+ <label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" />
+ <ol>
+<li>
+ <label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
+ <ol>
+<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
+
+<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="Configuration.html">Configuration</a></li>
+
+<li class="file"><a href="ConfigDisplay.html">Display</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" />
+ <ol>
+<li class="file"><a href="Tools.html">Tools</a></li>
+
+<li class="file"><a href="Channels.html">Channels</a></li>
+
+<li class="file"><a href="Selection.html">Selection</a></li>
+
+<li class="file"><a href="PoseDisplay.html">Display</a></li>
+
+<li class="file"><a href="Animation.html">Animation</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
+ <ol>
+<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
+
+<li class="file"><a href="ChildOf.html">Child-Of</a></li>
+
+<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="Options.html">Options</a></li>
+
+<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
+
+<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
+
+<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
+
+<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
+
+<li class="file"><a href="Support.html">Support / FAQ</a></li>
+
+<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
+
+<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
+
+<li class="file"><a href="Credits.html">Credits</a></li>
+
+ </ol>
+ </div>
+ </div>
+ <div class="mainContent">
+ <div class="mainContentInner">
+ <h1 class="headline1" id="">Project Settings</h1><img src="../images/ProjectSettings.png" class="image"></img>
+<p class="imageText">Project Settings Window</p><h2 class="headline2" id="">Project Settings</h2><table class="themeTable">
+ <tr class="themeTableRow">
+ <th class="themeTableHeader">UI Element</th>
+ <th class="themeTableHeader">Description</th>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Rig Type</td>
+ <td class="themeTableCell">Displays the current animation rig type (Humanoid or Generic). Read only.</td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Legacy Rig</td>
+ <td class="themeTableCell">This option can only be set for generic clips. The exported clips will be compatible with Unity's legacy animation system.</td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Chain Neighbour Keys</td>
+ <td class="themeTableCell">When this option is enabled, the keys on the same frame of every channel in a property are linked (default: enabled). This ensures that each channel in e.g. the position property (x, y and z) has a key at the same frame.</td>
+ </tr>
+</table><h2 class="headline2" id="ExportSettings">Export Settings</h2><p class="textBlock">These settings are used by the <a href="ImportExport.html" class="link">Clip Export Process</a>.</p><p class="textBlock"><b>Important:</b> If you have problems with your exported animations, take a look at the <a href="ExportingAnimationsFAQ.html" class="link">Exporting Animations FAQ</a>.</p><table class="themeTable">
+ <tr class="themeTableRow">
+ <th class="themeTableHeader">UI Element</th>
+ <th class="themeTableHeader">Description</th>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">File Format</td>
+ <td class="themeTableCell">
+ <ul class="listMain">
+ <li class="listItem"><span class="listText"><b>Anim:</b> Exports animation clips in Unity's proprietary *.anim file format.</span></li>
+ <li class="listItem"><span class="listText"><b>Fbx Binary:</b> Exports animation clips as binary *.fbx files.</span></li>
+ <li class="listItem"><span class="listText"><b>Fbx ASCII:</b> Exports animation clips as text (ASCII) *.fbx files. Text *.fbx files consume more disk space than binary files.</span></li>
+ </ul>
+ For FBX files it is also possible to select the file version. The default file version (2011) is tested to be compatible with most common 3D software.
+ </br>
+ </br>Please note that Blender does not support FBX files in ASCII format.
+ </td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Write Mode</td>
+ <td class="themeTableCell">
+ <ul class="listMain">
+ <li class="listItem"><span class="listText"><b>Export As New File:</b> The export operation creates a new file and overwrites an existing file.</span></li>
+ <li class="listItem"><span class="listText"><b>Update Existing File:</b> Exports animation clips into an existing file. Existing animation clips (takes) with a same name are overwritten. This is useful for attaching animations to an existing 3D model. Converts the existing file into the *.fbx format defined above.</span></li>
+ </ul>
+ </td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Clip Treatment</td>
+ <td class="themeTableCell">
+ <ul class="listMain">
+ <li class="listItem"><span class="listText"><b>One Clip Per File:</b> Exports every animation clip of the UMotion project as separate file. The name of the file is the name the clip has in the UMotion project.</span></li>
+ <li class="listItem"><span class="listText"><b>All Clips In One File:</b> Exports all animation clips of the UMotion project into one file. Please note that the frame rate is defined globally in a *.fbx files. That means that all animaion clips in one *.fbx file have the same framerate. If the exported clips have different framerates, the framerate of the first exported clip defines the global framerate of the *.fbx file.</span></li>
+ </ul>
+ </td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Keyframe Reduction</td>
+ <td class="themeTableCell">
+ <ul class="listMain">
+ <li class="listItem"><span class="listText"><b>Lossless:</b> Removes only redundant keys.</span></li>
+ <li class="listItem"><span class="listText"><b>Lossy (Fbx only):</b> Tries to reduce the Fbx file size by applying a key reduction strategy that tolerates a specified amount of error. This can greatly reduce the Fbx file size. Please note that usually the Fbx file size does not directly influence the size of a built game as Unity resamples the animation clips on import (i.e. for humanoid animations or if "Resample Curves" is enabled).</span></li>
+ </ul>
+ </td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Position Error</td>
+ <td class="themeTableCell">Tolerated error threshold for position curves in generic units.</td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Rotation Error</td>
+ <td class="themeTableCell">Tolerated error threshold for rotation curves in generic units.</td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Scale Error</td>
+ <td class="themeTableCell">Tolerated error threshold for scale curves in generic units.</td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">File Scale</td>
+ <td class="themeTableCell">This scale is applied to *.fbx files when exporting. The default file scale is 0.01 to convert from Unity which uses meters to centimeters (usually used in *.fbx files). When the exported animation should be used on the Unity Asset Store, a file scale of 1 should be used.</td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Rotation Offset</td>
+ <td class="themeTableCell">Select a bone/transform that should get a rotation offset applied in the exported file. This is useful if the exported animation isn't rotated correctly.</td>
+ </tr>
+ <tr class="themeTableRow">
+ <td class="themeTableCell" style="white-space: nowrap;">Destination Folder/File</td>
+ <td class="themeTableCell">
+ <ul class="listMain">
+ <li class="listItem"><span class="listText">When exporting <b>One Clip Per File</b>: Defines a directory where to export all animation clips as separate files.</span></li>
+ <li class="listItem"><span class="listText">When exporting <b>All Clips In One File</b>: Defines the file in which all animation clips should be exported to.</span></li>
+ </ul>
+ </td>
+ </tr>
+</table>
+ <div class="mainContentFooter">
+ <p class="textBlock" style="float:left">Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED</p>
+ <p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
+ </div>
+ </div>
+ </div>
+ </body>
+</html>