diff options
Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader')
-rw-r--r-- | Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader deleted file mode 100644 index 37798944..00000000 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader +++ /dev/null @@ -1,70 +0,0 @@ -Shader "UMotion Editor/Unlit Dashed Line"
-{
- Properties
- {
- _Color("Line Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
- _Thickness("Line Thikness", Range(0, 4)) = 0.9
- _DashFrequency("Dash Frequency", Range(0, 150)) = 100
- }
-
- SubShader
- {
- Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "DisableBatching"="True" }
- LOD 100
-
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
-
- fixed4 _Color;
- half _Thickness;
- half _DashFrequency;
-
- struct vInput
- {
- float4 vertex : POSITION;
- half4 texcoord : TEXCOORD0;
- };
-
- struct vOutput
- {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- };
-
- vOutput vert(vInput i)
- {
- vOutput o;
-
- o.pos = UnityObjectToClipPos(i.vertex);
-
- o.uv = i.texcoord.xy;
- o.uv.x *= length(float3(unity_ObjectToWorld[0].z, unity_ObjectToWorld[1].z, unity_ObjectToWorld[2].z));
-
- return o;
- }
-
- fixed4 frag(vOutput i) : SV_Target
- {
- half2 mass = half2(sin(i.uv.x * _DashFrequency), i.uv.y);
-
- half2 width = abs(ddx(mass)) + abs(ddy(mass));
- half2 smoothed = smoothstep(half2(0, 0), width * _Thickness, mass.xy);
- half alpha = max(smoothed.x, smoothed.y);
-
- return fixed4(_Color.x, _Color.y, _Color.z, 1 - alpha);
- }
-
- ENDCG
- } //Pass
- } //SubShader
-} //Shader
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