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Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader')
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader65
1 files changed, 65 insertions, 0 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader
new file mode 100644
index 00000000..cd0db9b9
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader
@@ -0,0 +1,65 @@
+Shader "UMotion Editor/Wires Only"
+{
+ Properties
+ {
+ _Color("Main Color (RGB)", color) = (1, 1, 1, 1)
+ _Size("Wire Size", Range(0, 4)) = 0.9
+ }
+
+ SubShader
+ {
+ Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" }
+ LOD 100
+
+ ZWrite Off
+ Blend SrcAlpha OneMinusSrcAlpha
+ Cull Off
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ fixed4 _Color;
+ half _Size;
+
+ struct vInput
+ {
+ float4 vertex : POSITION;
+ half4 texcoord : TEXCOORD0;
+ };
+
+ struct vOutput
+ {
+ float4 pos : SV_POSITION;
+ fixed3 wirecoord : TEXCOORD1;
+ };
+
+ vOutput vert(vInput i)
+ {
+ vOutput o;
+
+ o.pos = UnityObjectToClipPos(i.vertex);
+
+ o.wirecoord = fixed3(floor(i.texcoord.x), frac(i.texcoord.x) * 10, i.texcoord.y);
+
+ return o;
+ }
+
+ fixed4 frag(vOutput i) : SV_Target
+ {
+ half3 width = abs(ddx(i.wirecoord.xyz)) + abs(ddy(i.wirecoord.xyz));
+ half3 smoothed = smoothstep(half3(0, 0, 0), width * _Size, i.wirecoord.xyz);
+ half wireAlpha = min(min(smoothed.x, smoothed.y), smoothed.z);
+
+ return fixed4(_Color.xyz, 1 - wireAlpha);
+ }
+
+ ENDCG
+ } //Pass
+ } //SubShader
+} //Shader