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Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Shaders')
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader73
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader41
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader43
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader70
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader63
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader32
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader65
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta9
14 files changed, 0 insertions, 450 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader
deleted file mode 100644
index f9dd2196..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader
+++ /dev/null
@@ -1,73 +0,0 @@
-Shader "UMotion Editor/Camera Lit"
-{
- Properties
- {
- _Color("Main Color (RGB)", color) = (1, 1, 1, 1)
- _WireColor("Wire Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
- _WireSize("Wire Size", Range(0, 4)) = 0.9
- }
-
- SubShader
- {
- Tags { "RenderType" = "Opaque" "IgnoreProjector"="True" }
- LOD 100
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
-
- fixed4 _Color;
- fixed4 _WireColor;
- half _WireSize;
-
- struct vInput
- {
- float4 vertex : POSITION;
- half4 texcoord : TEXCOORD0;
- float3 normal : NORMAL;
- };
-
- struct vOutput
- {
- float4 pos : SV_POSITION;
- fixed3 wirecoord : TEXCOORD1;
- float3 lambert : TEXCOORD2;
- };
-
- vOutput vert(vInput i)
- {
- vOutput o;
-
- o.pos = UnityObjectToClipPos(i.vertex);
-
- o.wirecoord = fixed3(floor(i.texcoord.x), frac(i.texcoord.x) * 10, i.texcoord.y);
-
- float3 viewDir = normalize(WorldSpaceViewDir(i.vertex));
- float3 worldNormal = normalize(UnityObjectToWorldNormal(i.normal));
- o.lambert = saturate(dot(viewDir, worldNormal));
-
- return o;
- }
-
- fixed4 frag(vOutput i) : SV_Target
- {
- fixed4 outColor;
- outColor.rgb = i.lambert * _Color;
- outColor.a = 1.0;
-
- half3 width = abs(ddx(i.wirecoord.xyz)) + abs(ddy(i.wirecoord.xyz));
- half3 smoothed = smoothstep(half3(0, 0, 0), width * _WireSize, i.wirecoord.xyz);
- half wireAlpha = min(min(smoothed.x, smoothed.y), smoothed.z);
-
- return lerp(lerp(outColor, _WireColor, _WireColor.a), outColor, wireAlpha);
- }
-
- ENDCG
- } //Pass
- } //SubShader
-} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta
deleted file mode 100644
index 5b976339..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 48874f7fa809410459fad9f55010f4bb
-timeCreated: 1473450613
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader
deleted file mode 100644
index 50815eef..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader
+++ /dev/null
@@ -1,41 +0,0 @@
-Shader "UMotion Editor/Color Unlit"
-{
- Properties
- {
- // Color property for material inspector, default to white
- _Color ("Main Color", Color) = (1,1,1,1)
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" "IgnoreProjector"="True" }
- LOD 100
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- // vertex shader
- // this time instead of using "appdata" struct, just spell inputs manually,
- // and instead of returning v2f struct, also just return a single output
- // float4 clip position
- float4 vert (float4 vertex : POSITION) : SV_POSITION
- {
- return UnityObjectToClipPos(vertex);
- }
-
- // color from the material
- fixed4 _Color;
-
- // pixel shader, no inputs needed
- fixed4 frag () : SV_Target
- {
- return _Color; // just return it
- }
- ENDCG
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta
deleted file mode 100644
index 31d413b3..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1d54d617e69b06a4085e3437d19a8ec1
-timeCreated: 1473578258
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader
deleted file mode 100644
index de069c03..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader
+++ /dev/null
@@ -1,43 +0,0 @@
-Shader "UMotion Editor/Color Unlit Transparent"
-{
- Properties
- {
- // Color property for material inspector, default to white
- _Color ("Main Color", Color) = (1,1,1,1)
- }
- SubShader
- {
- Tags { "RenderType"="Transparent" "IgnoreProjector"="True" }
- LOD 100
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- // vertex shader
- // this time instead of using "appdata" struct, just spell inputs manually,
- // and instead of returning v2f struct, also just return a single output
- // float4 clip position
- float4 vert (float4 vertex : POSITION) : SV_POSITION
- {
- return UnityObjectToClipPos(vertex);
- }
-
- // color from the material
- fixed4 _Color;
-
- // pixel shader, no inputs needed
- fixed4 frag () : SV_Target
- {
- return _Color; // just return it
- }
- ENDCG
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta
deleted file mode 100644
index 9916f066..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ffd3c4e17a9e1d54ba9f7ca169a4b98f
-timeCreated: 1503310892
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader
deleted file mode 100644
index 37798944..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader
+++ /dev/null
@@ -1,70 +0,0 @@
-Shader "UMotion Editor/Unlit Dashed Line"
-{
- Properties
- {
- _Color("Line Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
- _Thickness("Line Thikness", Range(0, 4)) = 0.9
- _DashFrequency("Dash Frequency", Range(0, 150)) = 100
- }
-
- SubShader
- {
- Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "DisableBatching"="True" }
- LOD 100
-
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
-
- fixed4 _Color;
- half _Thickness;
- half _DashFrequency;
-
- struct vInput
- {
- float4 vertex : POSITION;
- half4 texcoord : TEXCOORD0;
- };
-
- struct vOutput
- {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- };
-
- vOutput vert(vInput i)
- {
- vOutput o;
-
- o.pos = UnityObjectToClipPos(i.vertex);
-
- o.uv = i.texcoord.xy;
- o.uv.x *= length(float3(unity_ObjectToWorld[0].z, unity_ObjectToWorld[1].z, unity_ObjectToWorld[2].z));
-
- return o;
- }
-
- fixed4 frag(vOutput i) : SV_Target
- {
- half2 mass = half2(sin(i.uv.x * _DashFrequency), i.uv.y);
-
- half2 width = abs(ddx(mass)) + abs(ddy(mass));
- half2 smoothed = smoothstep(half2(0, 0), width * _Thickness, mass.xy);
- half alpha = max(smoothed.x, smoothed.y);
-
- return fixed4(_Color.x, _Color.y, _Color.z, 1 - alpha);
- }
-
- ENDCG
- } //Pass
- } //SubShader
-} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta
deleted file mode 100644
index 7cad2d08..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d57a3d80d6b9c334692747b789c7d8d7
-timeCreated: 1436426827
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader
deleted file mode 100644
index 29e1927d..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader
+++ /dev/null
@@ -1,63 +0,0 @@
-Shader "UMotion Editor/Unlit Line"
-{
- Properties
- {
- _Color("Line Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
- _Thickness("Line Thikness", Range(0, 4)) = 0.9
- }
-
- SubShader
- {
- Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" }
- LOD 100
-
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
-
- fixed4 _Color;
- half _Thickness;
-
- struct vInput
- {
- float4 vertex : POSITION;
- half4 texcoord : TEXCOORD0;
- };
-
- struct vOutput
- {
- float4 pos : SV_POSITION;
- float uv_y : TEXCOORD0;
- };
-
- vOutput vert(vInput i)
- {
- vOutput o;
-
- o.pos = UnityObjectToClipPos(i.vertex);
- o.uv_y = i.texcoord.y;
-
- return o;
- }
-
- fixed4 frag(vOutput i) : SV_Target
- {
- half width = abs(ddx(i.uv_y)) + abs(ddy(i.uv_y));
- half alpha = smoothstep(0, width * _Thickness, i.uv_y);
-
- return fixed4(_Color.x, _Color.y, _Color.z, 1 - alpha);
- }
-
- ENDCG
- } //Pass
- } //SubShader
-} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta
deleted file mode 100644
index 6e3b8a0c..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b514aec5044c41141ac3b62eca518b25
-timeCreated: 1436426827
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader
deleted file mode 100644
index f4535f98..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-// Source: http://wiki.unity3d.com/index.php/VertexColorUnlit
-Shader "UMotion Editor/Vertex Color Unlit"
-{
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
-
- Category
- {
- Tags { "RenderType"="Opaque" "IgnoreProjector"="True" }
- Lighting Off
-
- BindChannels
- {
- Bind "Color", color
- Bind "Vertex", vertex
- Bind "TexCoord", texcoord
- }
-
- SubShader
- {
- Pass
- {
- SetTexture [_MainTex]
- {
- Combine texture * primary DOUBLE
- }
- }
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta
deleted file mode 100644
index 71e0854c..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7bb4c2b089bb2f841bb905642a28daad
-timeCreated: 1473539026
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader
deleted file mode 100644
index 2a9c6879..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader
+++ /dev/null
@@ -1,65 +0,0 @@
-Shader "UMotion Editor/Wires Only"
-{
- Properties
- {
- _Color("Main Color (RGB)", color) = (1, 1, 1, 1)
- _Size("Wire Size", Range(0, 4)) = 0.9
- }
-
- SubShader
- {
- Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" }
- LOD 100
-
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
-
- fixed4 _Color;
- half _Size;
-
- struct vInput
- {
- float4 vertex : POSITION;
- half4 texcoord : TEXCOORD0;
- };
-
- struct vOutput
- {
- float4 pos : SV_POSITION;
- fixed3 wirecoord : TEXCOORD1;
- };
-
- vOutput vert(vInput i)
- {
- vOutput o;
-
- o.pos = UnityObjectToClipPos(i.vertex);
-
- o.wirecoord = fixed3(floor(i.texcoord.x), frac(i.texcoord.x) * 10, i.texcoord.y);
-
- return o;
- }
-
- fixed4 frag(vOutput i) : SV_Target
- {
- half3 width = abs(ddx(i.wirecoord.xyz)) + abs(ddy(i.wirecoord.xyz));
- half3 smoothed = smoothstep(half3(0, 0, 0), width * _Size, i.wirecoord.xyz);
- half wireAlpha = min(min(smoothed.x, smoothed.y), smoothed.z);
-
- return fixed4(_Color.xyz, 1 - wireAlpha);
- }
-
- ENDCG
- } //Pass
- } //SubShader
-} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta
deleted file mode 100644
index 403ce1a1..00000000
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a326767bf949111429490e01d3a59d11
-timeCreated: 1521051594
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant: