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-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader73
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader41
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader43
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader70
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader63
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader32
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta9
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader65
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta9
14 files changed, 450 insertions, 0 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader
new file mode 100644
index 00000000..6ca491b3
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader
@@ -0,0 +1,73 @@
+Shader "UMotion Editor/Camera Lit"
+{
+ Properties
+ {
+ _Color("Main Color (RGB)", color) = (1, 1, 1, 1)
+ _WireColor("Wire Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
+ _WireSize("Wire Size", Range(0, 4)) = 0.9
+ }
+
+ SubShader
+ {
+ Tags { "RenderType" = "Opaque" "IgnoreProjector"="True" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ fixed4 _Color;
+ fixed4 _WireColor;
+ half _WireSize;
+
+ struct vInput
+ {
+ float4 vertex : POSITION;
+ half4 texcoord : TEXCOORD0;
+ float3 normal : NORMAL;
+ };
+
+ struct vOutput
+ {
+ float4 pos : SV_POSITION;
+ fixed3 wirecoord : TEXCOORD1;
+ float3 lambert : TEXCOORD2;
+ };
+
+ vOutput vert(vInput i)
+ {
+ vOutput o;
+
+ o.pos = UnityObjectToClipPos(i.vertex);
+
+ o.wirecoord = fixed3(floor(i.texcoord.x), frac(i.texcoord.x) * 10, i.texcoord.y);
+
+ float3 viewDir = normalize(WorldSpaceViewDir(i.vertex));
+ float3 worldNormal = normalize(UnityObjectToWorldNormal(i.normal));
+ o.lambert = saturate(dot(viewDir, worldNormal));
+
+ return o;
+ }
+
+ fixed4 frag(vOutput i) : SV_Target
+ {
+ fixed4 outColor;
+ outColor.rgb = i.lambert * _Color;
+ outColor.a = 1.0;
+
+ half3 width = abs(ddx(i.wirecoord.xyz)) + abs(ddy(i.wirecoord.xyz));
+ half3 smoothed = smoothstep(half3(0, 0, 0), width * _WireSize, i.wirecoord.xyz);
+ half wireAlpha = min(min(smoothed.x, smoothed.y), smoothed.z);
+
+ return lerp(lerp(outColor, _WireColor, _WireColor.a), outColor, wireAlpha);
+ }
+
+ ENDCG
+ } //Pass
+ } //SubShader
+} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta
new file mode 100644
index 00000000..5b976339
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/CameraLit.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 48874f7fa809410459fad9f55010f4bb
+timeCreated: 1473450613
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader
new file mode 100644
index 00000000..dc4654a9
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader
@@ -0,0 +1,41 @@
+Shader "UMotion Editor/Color Unlit"
+{
+ Properties
+ {
+ // Color property for material inspector, default to white
+ _Color ("Main Color", Color) = (1,1,1,1)
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" "IgnoreProjector"="True" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ // vertex shader
+ // this time instead of using "appdata" struct, just spell inputs manually,
+ // and instead of returning v2f struct, also just return a single output
+ // float4 clip position
+ float4 vert (float4 vertex : POSITION) : SV_POSITION
+ {
+ return UnityObjectToClipPos(vertex);
+ }
+
+ // color from the material
+ fixed4 _Color;
+
+ // pixel shader, no inputs needed
+ fixed4 frag () : SV_Target
+ {
+ return _Color; // just return it
+ }
+ ENDCG
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta
new file mode 100644
index 00000000..31d413b3
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlit.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1d54d617e69b06a4085e3437d19a8ec1
+timeCreated: 1473578258
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader
new file mode 100644
index 00000000..536f40bc
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader
@@ -0,0 +1,43 @@
+Shader "UMotion Editor/Color Unlit Transparent"
+{
+ Properties
+ {
+ // Color property for material inspector, default to white
+ _Color ("Main Color", Color) = (1,1,1,1)
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Transparent" "IgnoreProjector"="True" }
+ LOD 100
+ ZWrite Off
+ Blend SrcAlpha OneMinusSrcAlpha
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ // vertex shader
+ // this time instead of using "appdata" struct, just spell inputs manually,
+ // and instead of returning v2f struct, also just return a single output
+ // float4 clip position
+ float4 vert (float4 vertex : POSITION) : SV_POSITION
+ {
+ return UnityObjectToClipPos(vertex);
+ }
+
+ // color from the material
+ fixed4 _Color;
+
+ // pixel shader, no inputs needed
+ fixed4 frag () : SV_Target
+ {
+ return _Color; // just return it
+ }
+ ENDCG
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta
new file mode 100644
index 00000000..9916f066
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/ColorUnlitTransparent.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ffd3c4e17a9e1d54ba9f7ca169a4b98f
+timeCreated: 1503310892
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader
new file mode 100644
index 00000000..9e0fb815
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader
@@ -0,0 +1,70 @@
+Shader "UMotion Editor/Unlit Dashed Line"
+{
+ Properties
+ {
+ _Color("Line Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
+ _Thickness("Line Thikness", Range(0, 4)) = 0.9
+ _DashFrequency("Dash Frequency", Range(0, 150)) = 100
+ }
+
+ SubShader
+ {
+ Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "DisableBatching"="True" }
+ LOD 100
+
+ ZWrite Off
+ Blend SrcAlpha OneMinusSrcAlpha
+ Cull Off
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ fixed4 _Color;
+ half _Thickness;
+ half _DashFrequency;
+
+ struct vInput
+ {
+ float4 vertex : POSITION;
+ half4 texcoord : TEXCOORD0;
+ };
+
+ struct vOutput
+ {
+ float4 pos : SV_POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ vOutput vert(vInput i)
+ {
+ vOutput o;
+
+ o.pos = UnityObjectToClipPos(i.vertex);
+
+ o.uv = i.texcoord.xy;
+ o.uv.x *= length(float3(unity_ObjectToWorld[0].z, unity_ObjectToWorld[1].z, unity_ObjectToWorld[2].z));
+
+ return o;
+ }
+
+ fixed4 frag(vOutput i) : SV_Target
+ {
+ half2 mass = half2(sin(i.uv.x * _DashFrequency), i.uv.y);
+
+ half2 width = abs(ddx(mass)) + abs(ddy(mass));
+ half2 smoothed = smoothstep(half2(0, 0), width * _Thickness, mass.xy);
+ half alpha = max(smoothed.x, smoothed.y);
+
+ return fixed4(_Color.x, _Color.y, _Color.z, 1 - alpha);
+ }
+
+ ENDCG
+ } //Pass
+ } //SubShader
+} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta
new file mode 100644
index 00000000..7cad2d08
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitDashedLine.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d57a3d80d6b9c334692747b789c7d8d7
+timeCreated: 1436426827
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader
new file mode 100644
index 00000000..6c789116
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader
@@ -0,0 +1,63 @@
+Shader "UMotion Editor/Unlit Line"
+{
+ Properties
+ {
+ _Color("Line Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
+ _Thickness("Line Thikness", Range(0, 4)) = 0.9
+ }
+
+ SubShader
+ {
+ Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" }
+ LOD 100
+
+ ZWrite Off
+ Blend SrcAlpha OneMinusSrcAlpha
+ Cull Off
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ fixed4 _Color;
+ half _Thickness;
+
+ struct vInput
+ {
+ float4 vertex : POSITION;
+ half4 texcoord : TEXCOORD0;
+ };
+
+ struct vOutput
+ {
+ float4 pos : SV_POSITION;
+ float uv_y : TEXCOORD0;
+ };
+
+ vOutput vert(vInput i)
+ {
+ vOutput o;
+
+ o.pos = UnityObjectToClipPos(i.vertex);
+ o.uv_y = i.texcoord.y;
+
+ return o;
+ }
+
+ fixed4 frag(vOutput i) : SV_Target
+ {
+ half width = abs(ddx(i.uv_y)) + abs(ddy(i.uv_y));
+ half alpha = smoothstep(0, width * _Thickness, i.uv_y);
+
+ return fixed4(_Color.x, _Color.y, _Color.z, 1 - alpha);
+ }
+
+ ENDCG
+ } //Pass
+ } //SubShader
+} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta
new file mode 100644
index 00000000..6e3b8a0c
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/UnlitLine.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b514aec5044c41141ac3b62eca518b25
+timeCreated: 1436426827
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader
new file mode 100644
index 00000000..6be5ffb1
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader
@@ -0,0 +1,32 @@
+// Source: http://wiki.unity3d.com/index.php/VertexColorUnlit
+Shader "UMotion Editor/Vertex Color Unlit"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+
+ Category
+ {
+ Tags { "RenderType"="Opaque" "IgnoreProjector"="True" }
+ Lighting Off
+
+ BindChannels
+ {
+ Bind "Color", color
+ Bind "Vertex", vertex
+ Bind "TexCoord", texcoord
+ }
+
+ SubShader
+ {
+ Pass
+ {
+ SetTexture [_MainTex]
+ {
+ Combine texture * primary DOUBLE
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta
new file mode 100644
index 00000000..71e0854c
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/VertexColorUnlit.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7bb4c2b089bb2f841bb905642a28daad
+timeCreated: 1473539026
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader
new file mode 100644
index 00000000..cd0db9b9
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader
@@ -0,0 +1,65 @@
+Shader "UMotion Editor/Wires Only"
+{
+ Properties
+ {
+ _Color("Main Color (RGB)", color) = (1, 1, 1, 1)
+ _Size("Wire Size", Range(0, 4)) = 0.9
+ }
+
+ SubShader
+ {
+ Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" }
+ LOD 100
+
+ ZWrite Off
+ Blend SrcAlpha OneMinusSrcAlpha
+ Cull Off
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ fixed4 _Color;
+ half _Size;
+
+ struct vInput
+ {
+ float4 vertex : POSITION;
+ half4 texcoord : TEXCOORD0;
+ };
+
+ struct vOutput
+ {
+ float4 pos : SV_POSITION;
+ fixed3 wirecoord : TEXCOORD1;
+ };
+
+ vOutput vert(vInput i)
+ {
+ vOutput o;
+
+ o.pos = UnityObjectToClipPos(i.vertex);
+
+ o.wirecoord = fixed3(floor(i.texcoord.x), frac(i.texcoord.x) * 10, i.texcoord.y);
+
+ return o;
+ }
+
+ fixed4 frag(vOutput i) : SV_Target
+ {
+ half3 width = abs(ddx(i.wirecoord.xyz)) + abs(ddy(i.wirecoord.xyz));
+ half3 smoothed = smoothstep(half3(0, 0, 0), width * _Size, i.wirecoord.xyz);
+ half wireAlpha = min(min(smoothed.x, smoothed.y), smoothed.z);
+
+ return fixed4(_Color.xyz, 1 - wireAlpha);
+ }
+
+ ENDCG
+ } //Pass
+ } //SubShader
+} //Shader
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta
new file mode 100644
index 00000000..403ce1a1
--- /dev/null
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Shaders/WiresOnly.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a326767bf949111429490e01d3a59d11
+timeCreated: 1521051594
+licenseType: Store
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant: