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-rw-r--r--Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs185
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diff --git a/Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs b/Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs
deleted file mode 100644
index 5c94664e..00000000
--- a/Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs
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@@ -1,185 +0,0 @@
-using System;
-using UnityEngine;
-
-
-namespace UniHumanoid
-{
- public class HandPoseModifier : IPoseModifier
- {
- public class HandPose
- {
- [Obsolete("Use ThumbStretch")]
- public float ThumbStrech { get { return ThumbStretch; } set { ThumbStretch = value; } }
- public float ThumbStretch;
- public float ThumbSpread;
-
- [Obsolete("Use IndexStretch")]
- public float IndexStrech { get { return IndexStretch; } set { IndexStretch = value; } }
- public float IndexStretch;
- public float IndexSpread;
-
- [Obsolete("Use MiddleStretch")]
- public float MiddleStrech { get { return MiddleStretch; } set { MiddleStretch = value; } }
- public float MiddleStretch;
- public float MiddleSpread;
-
- [Obsolete("Use RingStretch")]
- public float RingStrech { get { return RingStretch; } set { RingStretch = value; } }
- public float RingStretch;
- public float RingSpread;
-
- [Obsolete("Use LittleStretch")]
- public float LittleStrech { get { return LittleStretch; } set { LittleStretch = value; } }
- public float LittleStretch;
- public float LittleSpread;
- }
- public HandPose LeftHandPose
- {
- get;
- set;
- }
- public HandPose RightHandPose
- {
- get;
- set;
- }
-
- int LeftThumb1Stretched;
- int LeftThumb2Stretched;
- int LeftThumb3Stretched;
- int LeftIndex1Stretched;
- int LeftIndex2Stretched;
- int LeftIndex3Stretched;
- int LeftMiddle1Stretched;
- int LeftMiddle2Stretched;
- int LeftMiddle3Stretched;
- int LeftRing1Stretched;
- int LeftRing2Stretched;
- int LeftRing3Stretched;
- int LeftLittle1Stretched;
- int LeftLittle2Stretched;
- int LeftLittle3Stretched;
- int LeftThumbSpread;
- int LeftIndexSpread;
- int LeftMiddleSpread;
- int LeftRingSpread;
- int LeftLittleSpread;
-
- int RightThumb1Stretched;
- int RightThumb2Stretched;
- int RightThumb3Stretched;
- int RightIndex1Stretched;
- int RightIndex2Stretched;
- int RightIndex3Stretched;
- int RightMiddle1Stretched;
- int RightMiddle2Stretched;
- int RightMiddle3Stretched;
- int RightRing1Stretched;
- int RightRing2Stretched;
- int RightRing3Stretched;
- int RightLittle1Stretched;
- int RightLittle2Stretched;
- int RightLittle3Stretched;
- int RightThumbSpread;
- int RightIndexSpread;
- int RightMiddleSpread;
- int RightRingSpread;
- int RightLittleSpread;
-
- public HandPoseModifier()
- {
- LeftThumb1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 1 Stretched");
- LeftThumb2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 2 Stretched");
- LeftThumb3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 3 Stretched");
- LeftIndex1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 1 Stretched");
- LeftIndex2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 2 Stretched");
- LeftIndex3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 3 Stretched");
- LeftMiddle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 1 Stretched");
- LeftMiddle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 2 Stretched");
- LeftMiddle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 3 Stretched");
- LeftRing1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 1 Stretched");
- LeftRing2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 2 Stretched");
- LeftRing3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 3 Stretched");
- LeftLittle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 1 Stretched");
- LeftLittle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 2 Stretched");
- LeftLittle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 3 Stretched");
- LeftThumbSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb Spread");
- LeftIndexSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Index Spread");
- LeftMiddleSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Middle Spread");
- LeftRingSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Ring Spread");
- LeftLittleSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Little Spread");
-
- RightThumb1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 1 Stretched");
- RightThumb2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 2 Stretched");
- RightThumb3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 3 Stretched");
- RightIndex1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 1 Stretched");
- RightIndex2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 2 Stretched");
- RightIndex3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 3 Stretched");
- RightMiddle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 1 Stretched");
- RightMiddle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 2 Stretched");
- RightMiddle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 3 Stretched");
- RightRing1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 1 Stretched");
- RightRing2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 2 Stretched");
- RightRing3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 3 Stretched");
- RightLittle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 1 Stretched");
- RightLittle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 2 Stretched");
- RightLittle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 3 Stretched");
- RightThumbSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb Spread");
- RightIndexSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Index Spread");
- RightMiddleSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Middle Spread");
- RightRingSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Ring Spread");
- RightLittleSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Little Spread");
- }
-
- public void Modify(ref HumanPose pose)
- {
- if (LeftHandPose != null)
- {
- pose.muscles[this.LeftThumb1Stretched] = LeftHandPose.ThumbStretch;
- pose.muscles[this.LeftThumb2Stretched] = LeftHandPose.ThumbStretch;
- pose.muscles[this.LeftThumb3Stretched] = LeftHandPose.ThumbStretch;
- pose.muscles[this.LeftIndex1Stretched] = LeftHandPose.IndexStretch;
- pose.muscles[this.LeftIndex2Stretched] = LeftHandPose.IndexStretch;
- pose.muscles[this.LeftIndex3Stretched] = LeftHandPose.IndexStretch;
- pose.muscles[this.LeftMiddle1Stretched] = LeftHandPose.MiddleStretch;
- pose.muscles[this.LeftMiddle2Stretched] = LeftHandPose.MiddleStretch;
- pose.muscles[this.LeftMiddle3Stretched] = LeftHandPose.MiddleStretch;
- pose.muscles[this.LeftRing1Stretched] = LeftHandPose.RingStretch;
- pose.muscles[this.LeftRing2Stretched] = LeftHandPose.RingStretch;
- pose.muscles[this.LeftRing3Stretched] = LeftHandPose.RingStretch;
- pose.muscles[this.LeftLittle1Stretched] = LeftHandPose.LittleStretch;
- pose.muscles[this.LeftLittle2Stretched] = LeftHandPose.LittleStretch;
- pose.muscles[this.LeftLittle3Stretched] = LeftHandPose.LittleStretch;
- pose.muscles[this.LeftThumbSpread] = LeftHandPose.ThumbSpread;
- pose.muscles[this.LeftIndexSpread] = LeftHandPose.IndexSpread;
- pose.muscles[this.LeftMiddleSpread] = LeftHandPose.MiddleSpread;
- pose.muscles[this.LeftRingSpread] = LeftHandPose.RingSpread;
- pose.muscles[this.LeftLittleSpread] = LeftHandPose.LittleSpread;
- }
-
- if (RightHandPose != null)
- {
- pose.muscles[this.RightThumb1Stretched] = RightHandPose.ThumbStretch;
- pose.muscles[this.RightThumb2Stretched] = RightHandPose.ThumbStretch;
- pose.muscles[this.RightThumb3Stretched] = RightHandPose.ThumbStretch;
- pose.muscles[this.RightIndex1Stretched] = RightHandPose.IndexStretch;
- pose.muscles[this.RightIndex2Stretched] = RightHandPose.IndexStretch;
- pose.muscles[this.RightIndex3Stretched] = RightHandPose.IndexStretch;
- pose.muscles[this.RightMiddle1Stretched] = RightHandPose.MiddleStretch;
- pose.muscles[this.RightMiddle2Stretched] = RightHandPose.MiddleStretch;
- pose.muscles[this.RightMiddle3Stretched] = RightHandPose.MiddleStretch;
- pose.muscles[this.RightRing1Stretched] = RightHandPose.RingStretch;
- pose.muscles[this.RightRing2Stretched] = RightHandPose.RingStretch;
- pose.muscles[this.RightRing3Stretched] = RightHandPose.RingStretch;
- pose.muscles[this.RightLittle1Stretched] = RightHandPose.LittleStretch;
- pose.muscles[this.RightLittle2Stretched] = RightHandPose.LittleStretch;
- pose.muscles[this.RightLittle3Stretched] = RightHandPose.LittleStretch;
- pose.muscles[this.RightThumbSpread] = RightHandPose.ThumbSpread;
- pose.muscles[this.RightIndexSpread] = RightHandPose.IndexSpread;
- pose.muscles[this.RightMiddleSpread] = RightHandPose.MiddleSpread;
- pose.muscles[this.RightRingSpread] = RightHandPose.RingSpread;
- pose.muscles[this.RightLittleSpread] = RightHandPose.LittleSpread;
- }
- }
- }
-}