diff options
Diffstat (limited to 'Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs')
| -rw-r--r-- | Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs b/Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs deleted file mode 100644 index 5c94664e..00000000 --- a/Assets/ThirdParty/VRM/VRM/UniHumanoid/PoseModifier/HandPose.cs +++ /dev/null @@ -1,185 +0,0 @@ -using System; -using UnityEngine; - - -namespace UniHumanoid -{ - public class HandPoseModifier : IPoseModifier - { - public class HandPose - { - [Obsolete("Use ThumbStretch")] - public float ThumbStrech { get { return ThumbStretch; } set { ThumbStretch = value; } } - public float ThumbStretch; - public float ThumbSpread; - - [Obsolete("Use IndexStretch")] - public float IndexStrech { get { return IndexStretch; } set { IndexStretch = value; } } - public float IndexStretch; - public float IndexSpread; - - [Obsolete("Use MiddleStretch")] - public float MiddleStrech { get { return MiddleStretch; } set { MiddleStretch = value; } } - public float MiddleStretch; - public float MiddleSpread; - - [Obsolete("Use RingStretch")] - public float RingStrech { get { return RingStretch; } set { RingStretch = value; } } - public float RingStretch; - public float RingSpread; - - [Obsolete("Use LittleStretch")] - public float LittleStrech { get { return LittleStretch; } set { LittleStretch = value; } } - public float LittleStretch; - public float LittleSpread; - } - public HandPose LeftHandPose - { - get; - set; - } - public HandPose RightHandPose - { - get; - set; - } - - int LeftThumb1Stretched; - int LeftThumb2Stretched; - int LeftThumb3Stretched; - int LeftIndex1Stretched; - int LeftIndex2Stretched; - int LeftIndex3Stretched; - int LeftMiddle1Stretched; - int LeftMiddle2Stretched; - int LeftMiddle3Stretched; - int LeftRing1Stretched; - int LeftRing2Stretched; - int LeftRing3Stretched; - int LeftLittle1Stretched; - int LeftLittle2Stretched; - int LeftLittle3Stretched; - int LeftThumbSpread; - int LeftIndexSpread; - int LeftMiddleSpread; - int LeftRingSpread; - int LeftLittleSpread; - - int RightThumb1Stretched; - int RightThumb2Stretched; - int RightThumb3Stretched; - int RightIndex1Stretched; - int RightIndex2Stretched; - int RightIndex3Stretched; - int RightMiddle1Stretched; - int RightMiddle2Stretched; - int RightMiddle3Stretched; - int RightRing1Stretched; - int RightRing2Stretched; - int RightRing3Stretched; - int RightLittle1Stretched; - int RightLittle2Stretched; - int RightLittle3Stretched; - int RightThumbSpread; - int RightIndexSpread; - int RightMiddleSpread; - int RightRingSpread; - int RightLittleSpread; - - public HandPoseModifier() - { - LeftThumb1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 1 Stretched"); - LeftThumb2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 2 Stretched"); - LeftThumb3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 3 Stretched"); - LeftIndex1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 1 Stretched"); - LeftIndex2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 2 Stretched"); - LeftIndex3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 3 Stretched"); - LeftMiddle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 1 Stretched"); - LeftMiddle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 2 Stretched"); - LeftMiddle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 3 Stretched"); - LeftRing1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 1 Stretched"); - LeftRing2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 2 Stretched"); - LeftRing3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 3 Stretched"); - LeftLittle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 1 Stretched"); - LeftLittle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 2 Stretched"); - LeftLittle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 3 Stretched"); - LeftThumbSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb Spread"); - LeftIndexSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Index Spread"); - LeftMiddleSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Middle Spread"); - LeftRingSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Ring Spread"); - LeftLittleSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Little Spread"); - - RightThumb1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 1 Stretched"); - RightThumb2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 2 Stretched"); - RightThumb3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 3 Stretched"); - RightIndex1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 1 Stretched"); - RightIndex2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 2 Stretched"); - RightIndex3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 3 Stretched"); - RightMiddle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 1 Stretched"); - RightMiddle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 2 Stretched"); - RightMiddle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 3 Stretched"); - RightRing1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 1 Stretched"); - RightRing2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 2 Stretched"); - RightRing3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 3 Stretched"); - RightLittle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 1 Stretched"); - RightLittle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 2 Stretched"); - RightLittle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 3 Stretched"); - RightThumbSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb Spread"); - RightIndexSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Index Spread"); - RightMiddleSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Middle Spread"); - RightRingSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Ring Spread"); - RightLittleSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Little Spread"); - } - - public void Modify(ref HumanPose pose) - { - if (LeftHandPose != null) - { - pose.muscles[this.LeftThumb1Stretched] = LeftHandPose.ThumbStretch; - pose.muscles[this.LeftThumb2Stretched] = LeftHandPose.ThumbStretch; - pose.muscles[this.LeftThumb3Stretched] = LeftHandPose.ThumbStretch; - pose.muscles[this.LeftIndex1Stretched] = LeftHandPose.IndexStretch; - pose.muscles[this.LeftIndex2Stretched] = LeftHandPose.IndexStretch; - pose.muscles[this.LeftIndex3Stretched] = LeftHandPose.IndexStretch; - pose.muscles[this.LeftMiddle1Stretched] = LeftHandPose.MiddleStretch; - pose.muscles[this.LeftMiddle2Stretched] = LeftHandPose.MiddleStretch; - pose.muscles[this.LeftMiddle3Stretched] = LeftHandPose.MiddleStretch; - pose.muscles[this.LeftRing1Stretched] = LeftHandPose.RingStretch; - pose.muscles[this.LeftRing2Stretched] = LeftHandPose.RingStretch; - pose.muscles[this.LeftRing3Stretched] = LeftHandPose.RingStretch; - pose.muscles[this.LeftLittle1Stretched] = LeftHandPose.LittleStretch; - pose.muscles[this.LeftLittle2Stretched] = LeftHandPose.LittleStretch; - pose.muscles[this.LeftLittle3Stretched] = LeftHandPose.LittleStretch; - pose.muscles[this.LeftThumbSpread] = LeftHandPose.ThumbSpread; - pose.muscles[this.LeftIndexSpread] = LeftHandPose.IndexSpread; - pose.muscles[this.LeftMiddleSpread] = LeftHandPose.MiddleSpread; - pose.muscles[this.LeftRingSpread] = LeftHandPose.RingSpread; - pose.muscles[this.LeftLittleSpread] = LeftHandPose.LittleSpread; - } - - if (RightHandPose != null) - { - pose.muscles[this.RightThumb1Stretched] = RightHandPose.ThumbStretch; - pose.muscles[this.RightThumb2Stretched] = RightHandPose.ThumbStretch; - pose.muscles[this.RightThumb3Stretched] = RightHandPose.ThumbStretch; - pose.muscles[this.RightIndex1Stretched] = RightHandPose.IndexStretch; - pose.muscles[this.RightIndex2Stretched] = RightHandPose.IndexStretch; - pose.muscles[this.RightIndex3Stretched] = RightHandPose.IndexStretch; - pose.muscles[this.RightMiddle1Stretched] = RightHandPose.MiddleStretch; - pose.muscles[this.RightMiddle2Stretched] = RightHandPose.MiddleStretch; - pose.muscles[this.RightMiddle3Stretched] = RightHandPose.MiddleStretch; - pose.muscles[this.RightRing1Stretched] = RightHandPose.RingStretch; - pose.muscles[this.RightRing2Stretched] = RightHandPose.RingStretch; - pose.muscles[this.RightRing3Stretched] = RightHandPose.RingStretch; - pose.muscles[this.RightLittle1Stretched] = RightHandPose.LittleStretch; - pose.muscles[this.RightLittle2Stretched] = RightHandPose.LittleStretch; - pose.muscles[this.RightLittle3Stretched] = RightHandPose.LittleStretch; - pose.muscles[this.RightThumbSpread] = RightHandPose.ThumbSpread; - pose.muscles[this.RightIndexSpread] = RightHandPose.IndexSpread; - pose.muscles[this.RightMiddleSpread] = RightHandPose.MiddleSpread; - pose.muscles[this.RightRingSpread] = RightHandPose.RingSpread; - pose.muscles[this.RightLittleSpread] = RightHandPose.LittleSpread; - } - } - } -} |
