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Diffstat (limited to 'Assets/ThirdParty/VRM/VRMShaders/UniUnlit/Resources/UniUnlit.shader')
-rw-r--r--Assets/ThirdParty/VRM/VRMShaders/UniUnlit/Resources/UniUnlit.shader101
1 files changed, 101 insertions, 0 deletions
diff --git a/Assets/ThirdParty/VRM/VRMShaders/UniUnlit/Resources/UniUnlit.shader b/Assets/ThirdParty/VRM/VRMShaders/UniUnlit/Resources/UniUnlit.shader
new file mode 100644
index 00000000..2e2466a1
--- /dev/null
+++ b/Assets/ThirdParty/VRM/VRMShaders/UniUnlit/Resources/UniUnlit.shader
@@ -0,0 +1,101 @@
+Shader "UniGLTF/UniUnlit"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ _Color ("Main Color", COLOR) = (1,1,1,1)
+ _Cutoff ("Alpha Cutoff", Range(0, 1)) = 0.5
+
+ [HideInInspector] _BlendMode ("_BlendMode", Float) = 0.0
+ [HideInInspector] _CullMode ("_CullMode", Float) = 2.0
+ [HideInInspector] _VColBlendMode ("_VColBlendMode", Float) = 0.0
+ [HideInInspector] _SrcBlend ("_SrcBlend", Float) = 1.0
+ [HideInInspector] _DstBlend ("_DstBlend", Float) = 0.0
+ [HideInInspector] _ZWrite ("_ZWrite", Float) = 1.0
+
+ // VertexColor
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ Cull [_CullMode]
+ Blend [_SrcBlend] [_DstBlend]
+ ZWrite [_ZWrite]
+ ZTest LEqual
+ BlendOp Add, Max
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile_fog
+ #pragma multi_compile _ _ALPHATEST_ON _ALPHABLEND_ON
+ #pragma multi_compile _ _VERTEXCOL_MUL
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ #if defined(_VERTEXCOL_MUL)
+ fixed4 color : COLOR;
+ #endif
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ #if defined(_VERTEXCOL_MUL)
+ fixed4 color : COLOR;
+ #endif
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ half4 _Color;
+ half _Cutoff;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+
+ #if defined(_VERTEXCOL_MUL)
+ o.color = v.color;
+ #endif
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ fixed4 col = tex2D(_MainTex, i.uv) * _Color;
+
+ #if defined(_VERTEXCOL_MUL)
+ col *= i.color;
+ #endif
+
+ #if defined(_ALPHATEST_ON)
+ clip(col.a - _Cutoff);
+ #endif
+
+ #if !defined(_ALPHATEST_ON) && !defined(_ALPHABLEND_ON)
+ col.a = 1.0;
+ #endif
+
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+ CustomEditor "UniGLTF.UniUnlit.UniUnlitEditor"
+ Fallback "Unlit/Texture"
+}