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Diffstat (limited to 'Assets/ThirdParty/XWeaponTrail/Scripts/XWeaponTrailDemo.cs')
-rw-r--r--Assets/ThirdParty/XWeaponTrail/Scripts/XWeaponTrailDemo.cs80
1 files changed, 80 insertions, 0 deletions
diff --git a/Assets/ThirdParty/XWeaponTrail/Scripts/XWeaponTrailDemo.cs b/Assets/ThirdParty/XWeaponTrail/Scripts/XWeaponTrailDemo.cs
new file mode 100644
index 00000000..9061995c
--- /dev/null
+++ b/Assets/ThirdParty/XWeaponTrail/Scripts/XWeaponTrailDemo.cs
@@ -0,0 +1,80 @@
+using UnityEngine;
+using System.Collections;
+using XftWeapon;
+
+public class XWeaponTrailDemo : MonoBehaviour
+{
+ public Animation SwordAnimation;
+
+
+
+ public XWeaponTrail ProTrailDistort;
+ public XWeaponTrail ProTrailShort;
+ public XWeaponTrail ProTraillong;
+
+
+ public XWeaponTrail SimpleTrail;
+
+
+
+ //pre-init to save some performance.
+ public void Start()
+ {
+ ProTrailDistort.Init();
+ ProTrailShort.Init();
+ ProTraillong.Init();
+ SimpleTrail.Init();
+ }
+
+
+
+ void OnGUI()
+ {
+
+ //GUI.Label(new Rect(60, 0, 500, 30), "Pro example requires unity Pro.");
+
+ if (GUI.Button(new Rect(0, 0, 150, 30), "Activate Trail1"))
+ {
+
+ ProTrailDistort.Deactivate();
+ ProTrailShort.Deactivate();
+ ProTraillong.Deactivate();
+
+ SwordAnimation.Play();
+ SimpleTrail.Activate();
+ }
+ if (GUI.Button(new Rect(0, 30, 150, 30), "Stop Trail1"))
+ {
+
+ SimpleTrail.Deactivate();
+ }
+ if (GUI.Button(new Rect(0, 60, 150, 30), "Stop Trail1 Smoothly"))
+ {
+ SimpleTrail.StopSmoothly(0.3f);
+ }
+
+
+ if (GUI.Button(new Rect(0, 120, 150, 30), "Activate Trail2"))
+ {
+ SimpleTrail.Deactivate();
+
+ SwordAnimation.Play();
+ ProTrailDistort.Activate();
+ ProTrailShort.Activate();
+ ProTraillong.Activate();
+ }
+ if (GUI.Button(new Rect(0, 150, 150, 30), "Stop Trail2"))
+ {
+ ProTrailDistort.Deactivate();
+ ProTrailShort.Deactivate();
+ ProTraillong.Deactivate();
+ }
+ if (GUI.Button(new Rect(0, 180, 150, 30), "Stop Trail2 Smoothly"))
+ {
+ ProTrailDistort.StopSmoothly(0.3f);
+ ProTrailShort.StopSmoothly(0.3f);
+ ProTraillong.StopSmoothly(0.3f);
+ }
+ }
+
+}