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-*NOTE: THE TRAIL2 EXAMPLE REUIRES UNITY PRO TO GET THE BEST RESULT*
-*You can tweak the Displacement Strength parameter in the slash01_distort material to adjust the Trial2's displacement effect*
-
-Version - 1.0.1
-Version Changes:
-1.0.1
--Fixed a null reference bug when scene changed.
-1.1.0
--No mesh object created.
--No GC allocated!
--Huge performance improved.
-1.1.1
--Added "Use With 2D" option to support with 2d sprite.
-1.1.2
--Fixed a null reference error in OnDestroy() function.
-
-1.1.3
--Fixed UseWith2D trail can not stop correctly.
-
-1.1.4
--Fixed the OnLevelWasLoaded warnings in unity 5.3
-
-1.2.0
--Removed Fps option since the performance is good enough now.
--Improved the delay rendering issue, still has 1 frame delay though.
--Fixed the distortion material, if you still can't see the distortion effect, please increase the material's "Displacement Strength" value.
-
-How to use:
-1, Find the weapon socket in your animated model.
-2, Drag the "X-WeaponTrail.prefab" into its hierarchy.
-3, Adjust the "StartPoint" and "EndPoint"'s position to match the weapon's length.
-4, Now play the animation you should see a smooth trail.
-
-API:
-Activate(): Activate trail
-Deactivate(): Stop trail immediately
-StopSmoothly(float fadeTime): Stop trail smoothly.
-*NOTE YOU NEED TO IMPORT THE NAME SPACE, for example, using Xft; in C#*
-
-Parameters
-Max Frame: Indicates the length of the trail.
-Granularity: Indicates the granularity of the trail, the bigger the smoother.
-Fps: Indicates the update frequence of the trail.
-
-Video Tutorial
-https://www.youtube.com/watch?v=1lQ7p2OQsA4
-
-
-More Effects:
-Please check my new FX package, Hope you like it.
-http://phantomparticle.org/
-
-Contact
-shallwaycn@gmail.com \ No newline at end of file