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Diffstat (limited to 'Assets/ThirdParty/XWeaponTrail/readme.txt')
-rw-r--r-- | Assets/ThirdParty/XWeaponTrail/readme.txt | 54 |
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diff --git a/Assets/ThirdParty/XWeaponTrail/readme.txt b/Assets/ThirdParty/XWeaponTrail/readme.txt deleted file mode 100644 index e2a9b377..00000000 --- a/Assets/ThirdParty/XWeaponTrail/readme.txt +++ /dev/null @@ -1,54 +0,0 @@ -*NOTE: THE TRAIL2 EXAMPLE REUIRES UNITY PRO TO GET THE BEST RESULT* -*You can tweak the Displacement Strength parameter in the slash01_distort material to adjust the Trial2's displacement effect* - -Version - 1.0.1 -Version Changes: -1.0.1 --Fixed a null reference bug when scene changed. -1.1.0 --No mesh object created. --No GC allocated! --Huge performance improved. -1.1.1 --Added "Use With 2D" option to support with 2d sprite. -1.1.2 --Fixed a null reference error in OnDestroy() function. - -1.1.3 --Fixed UseWith2D trail can not stop correctly. - -1.1.4 --Fixed the OnLevelWasLoaded warnings in unity 5.3 - -1.2.0 --Removed Fps option since the performance is good enough now. --Improved the delay rendering issue, still has 1 frame delay though. --Fixed the distortion material, if you still can't see the distortion effect, please increase the material's "Displacement Strength" value. - -How to use: -1, Find the weapon socket in your animated model. -2, Drag the "X-WeaponTrail.prefab" into its hierarchy. -3, Adjust the "StartPoint" and "EndPoint"'s position to match the weapon's length. -4, Now play the animation you should see a smooth trail. - -API: -Activate(): Activate trail -Deactivate(): Stop trail immediately -StopSmoothly(float fadeTime): Stop trail smoothly. -*NOTE YOU NEED TO IMPORT THE NAME SPACE, for example, using Xft; in C#* - -Parameters -Max Frame: Indicates the length of the trail. -Granularity: Indicates the granularity of the trail, the bigger the smoother. -Fps: Indicates the update frequence of the trail. - -Video Tutorial -https://www.youtube.com/watch?v=1lQ7p2OQsA4 - - -More Effects: -Please check my new FX package, Hope you like it. -http://phantomparticle.org/ - -Contact -shallwaycn@gmail.com
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