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+*NOTE: THE TRAIL2 EXAMPLE REUIRES UNITY PRO TO GET THE BEST RESULT*
+*You can tweak the Displacement Strength parameter in the slash01_distort material to adjust the Trial2's displacement effect*
+
+Version - 1.0.1
+Version Changes:
+1.0.1
+-Fixed a null reference bug when scene changed.
+1.1.0
+-No mesh object created.
+-No GC allocated!
+-Huge performance improved.
+1.1.1
+-Added "Use With 2D" option to support with 2d sprite.
+1.1.2
+-Fixed a null reference error in OnDestroy() function.
+
+1.1.3
+-Fixed UseWith2D trail can not stop correctly.
+
+1.1.4
+-Fixed the OnLevelWasLoaded warnings in unity 5.3
+
+1.2.0
+-Removed Fps option since the performance is good enough now.
+-Improved the delay rendering issue, still has 1 frame delay though.
+-Fixed the distortion material, if you still can't see the distortion effect, please increase the material's "Displacement Strength" value.
+
+How to use:
+1, Find the weapon socket in your animated model.
+2, Drag the "X-WeaponTrail.prefab" into its hierarchy.
+3, Adjust the "StartPoint" and "EndPoint"'s position to match the weapon's length.
+4, Now play the animation you should see a smooth trail.
+
+API:
+Activate(): Activate trail
+Deactivate(): Stop trail immediately
+StopSmoothly(float fadeTime): Stop trail smoothly.
+*NOTE YOU NEED TO IMPORT THE NAME SPACE, for example, using Xft; in C#*
+
+Parameters
+Max Frame: Indicates the length of the trail.
+Granularity: Indicates the granularity of the trail, the bigger the smoother.
+Fps: Indicates the update frequence of the trail.
+
+Video Tutorial
+https://www.youtube.com/watch?v=1lQ7p2OQsA4
+
+
+More Effects:
+Please check my new FX package, Hope you like it.
+http://phantomparticle.org/
+
+Contact
+shallwaycn@gmail.com \ No newline at end of file