diff options
Diffstat (limited to 'Assets/ThirdParty')
104 files changed, 13533 insertions, 1 deletions
diff --git a/Assets/ThirdParty/Demigiant.meta b/Assets/ThirdParty/Demigiant.meta new file mode 100644 index 00000000..c4577b28 --- /dev/null +++ b/Assets/ThirdParty/Demigiant.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ae49c1e19078794ea612c4dd7e5886a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTween.meta b/Assets/ThirdParty/Demigiant/DOTween.meta new file mode 100644 index 00000000..b7936059 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: a50bd9a009c8dfc4ebd88cc8101225a7 +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- VisualScripting +- VisualEditor +- iTween +- LeanTween +- DFTween +- Ease +- Easing +- Shake +- Punch +- Text +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML b/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML new file mode 100644 index 00000000..dfd017bc --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML @@ -0,0 +1,2207 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTween</name> + </assembly> + <members> + <member name="T:DG.Tweening.UpdateType"> + <summary> + Update type + </summary> + </member> + <member name="F:DG.Tweening.UpdateType.Normal"> + <summary>Updates every frame during Update calls</summary> + </member> + <member name="F:DG.Tweening.UpdateType.Late"> + <summary>Updates every frame during LateUpdate calls</summary> + </member> + <member name="F:DG.Tweening.UpdateType.Fixed"> + <summary>Updates using FixedUpdate calls</summary> + </member> + <member name="T:DG.Tweening.PathMode"> + <summary> + Path mode (used to determine correct LookAt orientation) + </summary> + </member> + <member name="F:DG.Tweening.PathMode.Ignore"> + <summary>Ignores the path mode (and thus LookAt behaviour)</summary> + </member> + <member name="F:DG.Tweening.PathMode.Full3D"> + <summary>Regular 3D path</summary> + </member> + <member name="F:DG.Tweening.PathMode.TopDown2D"> + <summary>2D top-down path</summary> + </member> + <member name="F:DG.Tweening.PathMode.Sidescroller2D"> + <summary>2D side-scroller path</summary> + </member> + <member name="T:DG.Tweening.TweenType"> + <summary> + Used internally + </summary> + </member> + <member name="T:DG.Tweening.TweenParams"> + <summary> + This class serves only as a utility class to store tween settings to apply on multiple tweens. + It is in no way needed otherwise, since you can directly apply tween settings to a tween via chaining + </summary> + </member> + <member name="F:DG.Tweening.TweenParams.Params"> + <summary>A variable you can eventually Clear and reuse when needed, + to avoid instantiating TweenParams objects</summary> + </member> + <member name="M:DG.Tweening.TweenParams.#ctor"> + <summary>Creates a new TweenParams object, which you can use to store tween settings + to pass to multiple tweens via <code>myTween.SetAs(myTweenParms)</code></summary> + </member> + <member name="M:DG.Tweening.TweenParams.Clear"> + <summary>Clears and resets this TweenParams instance using default values, + so it can be reused without instantiating another one</summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetAutoKill(System.Boolean)"> + <summary>Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started</summary> + <param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetId(System.Object)"> + <summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary> + <param name="id">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetTarget(System.Object)"> + <summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + <para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para> + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.</summary> + <param name="target">The target to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetLoops(System.Int32,System.Nullable{DG.Tweening.LoopType})"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + <param name="loopType">Loop behaviour type (default: LoopType.Restart)</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.Ease,System.Nullable{System.Single},System.Nullable{System.Single})"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="overshootOrAmplitude">Eventual overshoot or amplitude to use with Back or Elastic easeType (default is 1.70158)</param> + <param name="period">Eventual period to use with Elastic easeType (default is 0)</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(UnityEngine.AnimationCurve)"> + <summary>Sets the ease of the tween using an AnimationCurve. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetEase(DG.Tweening.EaseFunction)"> + <summary>Sets the ease of the tween using a custom ease function. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetRecyclable(System.Boolean)"> + <summary>Sets the recycling behaviour for the tween.</summary> + <param name="recyclable">If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetUpdate(System.Boolean)"> + <summary>Sets the update type to the one defined in DOTween.defaultUpdateType (UpdateType.Normal unless changed) + and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenParams.SetUpdate(DG.Tweening.UpdateType,System.Boolean)"> + <summary>Sets the type of update (default or independent) for the tween</summary> + <param name="updateType">The type of update (default: UpdateType.Normal)</param> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenParams.OnStart(DG.Tweening.TweenCallback)"> + <summary>Sets the onStart callback for the tween. + Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnPlay(DG.Tweening.TweenCallback)"> + <summary>Sets the onPlay callback for the tween. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnRewind(DG.Tweening.TweenCallback)"> + <summary>Sets the onRewind callback for the tween. + Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnUpdate(DG.Tweening.TweenCallback)"> + <summary>Sets the onUpdate callback for the tween. + Called each time the tween updates</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnStepComplete(DG.Tweening.TweenCallback)"> + <summary>Sets the onStepComplete callback for the tween. + Called the moment the tween completes one loop cycle, even when going backwards</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnComplete(DG.Tweening.TweenCallback)"> + <summary>Sets the onComplete callback for the tween. + Called the moment the tween reaches its final forward position, loops included</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnKill(DG.Tweening.TweenCallback)"> + <summary>Sets the onKill callback for the tween. + Called the moment the tween is killed</summary> + </member> + <member name="M:DG.Tweening.TweenParams.OnWaypointChange(DG.Tweening.TweenCallback{System.Int32})"> + <summary>Sets the onWaypointChange callback for the tween. + Called when a path tween reaches a new waypoint</summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetDelay(System.Single)"> + <summary>Sets a delayed startup for the tween. + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetRelative(System.Boolean)"> + <summary>If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenParams.SetSpeedBased(System.Boolean)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="T:DG.Tweening.Core.DOTweenComponent"> + <summary> + Used to separate DOTween class from the MonoBehaviour instance (in order to use static constructors on DOTween). + Contains all instance-based methods + </summary> + </member> + <member name="T:DG.Tweening.IDOTweenInit"> + <summary> + Used to allow method chaining with DOTween.Init + </summary> + </member> + <member name="M:DG.Tweening.IDOTweenInit.SetCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="F:DG.Tweening.Core.DOTweenComponent.inspectorUpdater"> + <summary>Used internally inside Unity Editor, as a trick to update DOTween's inspector at every frame</summary> + </member> + <member name="M:DG.Tweening.Core.DOTweenComponent.SetCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="T:DG.Tweening.Core.Debugger"> + <summary> + Public so it can be used by lose scripts related to DOTween (like DOTweenAnimation) + </summary> + </member> + <member name="T:DG.Tweening.Sequence"> + <summary> + Controls other tweens as a group + </summary> + </member> + <member name="T:DG.Tweening.Tween"> + <summary> + Indicates either a Tweener or a Sequence + </summary> + </member> + <member name="F:DG.Tweening.Core.ABSSequentiable.onStart"> + <summary>Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="F:DG.Tweening.Tween.timeScale"> + <summary>TimeScale for the tween</summary> + </member> + <member name="F:DG.Tweening.Tween.isBackwards"> + <summary>If TRUE the tween wil go backwards</summary> + </member> + <member name="F:DG.Tweening.Tween.id"> + <summary>Id (usable for filtering with DOTween static methods). Can be an int, a string, an object, or anything else</summary> + </member> + <member name="F:DG.Tweening.Tween.target"> + <summary>Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shorcuts</summary> + </member> + <member name="F:DG.Tweening.Tween.onPlay"> + <summary>Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="F:DG.Tweening.Tween.onPause"> + <summary>Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.</summary> + </member> + <member name="F:DG.Tweening.Tween.onRewind"> + <summary>Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="F:DG.Tweening.Tween.onUpdate"> + <summary>Called each time the tween updates</summary> + </member> + <member name="F:DG.Tweening.Tween.onStepComplete"> + <summary>Called the moment the tween completes one loop cycle</summary> + </member> + <member name="F:DG.Tweening.Tween.onComplete"> + <summary>Called the moment the tween reaches completion (loops included)</summary> + </member> + <member name="F:DG.Tweening.Tween.onKill"> + <summary>Called the moment the tween is killed</summary> + </member> + <member name="F:DG.Tweening.Tween.onWaypointChange"> + <summary>Called when a path tween's current waypoint changes</summary> + </member> + <member name="P:DG.Tweening.Tween.fullPosition"> + <summary>Gets and sets the time position (loops included, delays excluded) of the tween</summary> + </member> + <member name="T:DG.Tweening.RotateMode"> + <summary> + Rotation mode used with DORotate methods + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.Fast"> + <summary> + Fastest way that never rotates beyond 360° + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.FastBeyond360"> + <summary> + Fastest way that rotates beyond 360° + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.WorldAxisAdd"> + <summary> + Adds the given rotation to the transform using world axis and an advanced precision mode + (like when using transform.Rotate(Space.World)). + <para>In this mode the end value is is always considered relative</para> + </summary> + </member> + <member name="F:DG.Tweening.RotateMode.LocalAxisAdd"> + <summary> + Adds the given rotation to the transform's local axis + (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)). + <para>In this mode the end value is is always considered relative</para> + </summary> + </member> + <member name="T:DG.Tweening.Plugins.Vector3ArrayPlugin"> + <summary> + This plugin generates some GC allocations at startup + </summary> + </member> + <member name="F:DG.Tweening.Ease.INTERNAL_Zero"> + <summary> + Don't assign this! It's assigned automatically when creating 0 duration tweens + </summary> + </member> + <member name="F:DG.Tweening.Ease.INTERNAL_Custom"> + <summary> + Don't assign this! It's assigned automatically when setting the ease to an AnimationCurve or to a custom ease function + </summary> + </member> + <member name="T:DG.Tweening.LogBehaviour"> + <summary> + Types of log behaviours + </summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.Default"> + <summary>Log only warnings and errors</summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.Verbose"> + <summary>Log warnings, errors and additional infos</summary> + </member> + <member name="F:DG.Tweening.LogBehaviour.ErrorsOnly"> + <summary>Log only errors</summary> + </member> + <member name="T:DG.Tweening.TweenSettingsExtensions"> + <summary> + Methods that extend Tween objects and allow to set their parameters + </summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0)"> + <summary>Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAutoKill``1(``0,System.Boolean)"> + <summary>Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started</summary> + <param name="autoKillOnCompletion">If TRUE the tween will be automatically killed when complete</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetId``1(``0,System.Object)"> + <summary>Sets an ID for the tween, which can then be used as a filter with DOTween's static methods.</summary> + <param name="id">The ID to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetTarget``1(``0,System.Object)"> + <summary>Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + <para>IMPORTANT: use it with caution. If you just want to set an ID for the tween use <code>SetId</code> instead.</para> + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly.</summary> + <param name="target">The target to assign to this tween. Can be an int, a string, an object or anything else.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLoops``1(``0,System.Int32)"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLoops``1(``0,System.Int32,DG.Tweening.LoopType)"> + <summary>Sets the looping options for the tween. + Has no effect if the tween has already started</summary> + <param name="loops">Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence)</param> + <param name="loopType">Loop behaviour type (default: LoopType.Restart)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="overshoot">Eventual overshoot to use with Back ease (default is 1.70158)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.Ease,System.Single,System.Single)"> + <summary>Sets the ease of the tween. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + <param name="amplitude">Eventual amplitude to use with Elastic easeType (default is 1.70158)</param> + <param name="period">Eventual period to use with Elastic easeType (default is 0)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,UnityEngine.AnimationCurve)"> + <summary>Sets the ease of the tween using an AnimationCurve. + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetEase``1(``0,DG.Tweening.EaseFunction)"> + <summary>Sets the ease of the tween using a custom ease function (which must return a value between 0 and 1). + <para>If applied to Sequences eases the whole sequence animation</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRecyclable``1(``0)"> + <summary>Allows the tween to be recycled after being killed.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRecyclable``1(``0,System.Boolean)"> + <summary>Sets the recycling behaviour for the tween.</summary> + <param name="recyclable">If TRUE the tween will be recycled after being killed, otherwise it will be destroyed.</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,System.Boolean)"> + <summary>Sets the update type to UpdateType.Normal and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,DG.Tweening.UpdateType)"> + <summary>Sets the type of update for the tween</summary> + <param name="updateType">The type of update (defalt: UpdateType.Normal)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetUpdate``1(``0,DG.Tweening.UpdateType,System.Boolean)"> + <summary>Sets the type of update for the tween and lets you choose if it should be independent from Unity's Time.timeScale</summary> + <param name="updateType">The type of update</param> + <param name="isIndependentUpdate">If TRUE the tween will ignore Unity's Time.timeScale</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnStart``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onStart callback for the tween. + Called the first time the tween is set in a playing state, after any eventual delay</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnPlay``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onPlay callback for the tween. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnPause``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onPlay callback for the tween. + Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnRewind``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onRewind callback for the tween. + Called when the tween is rewinded, + either by calling <code>Rewind</code> or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnUpdate``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onUpdate callback for the tween. + Called each time the tween updates</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnStepComplete``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onStepComplete callback for the tween. + Called the moment the tween completes one loop cycle, even when going backwards</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnComplete``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onComplete callback for the tween. + Called the moment the tween reaches its final forward position, loops included</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnKill``1(``0,DG.Tweening.TweenCallback)"> + <summary>Sets the onKill callback for the tween. + Called the moment the tween is killed</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.OnWaypointChange``1(``0,DG.Tweening.TweenCallback{System.Int32})"> + <summary>Sets the onWaypointChange callback for the tween. + Called when a path tween's current waypoint changes</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAs``1(``0,DG.Tweening.Tween)"> + <summary>Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given one. + Doesn't copy specific SetOptions settings: those will need to be applied manually each time. + <para>Has no effect if the tween has already started.</para> + NOTE: the tween's <code>target</code> will not be changed</summary> + <param name="asTween">Tween from which to copy the parameters</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetAs``1(``0,DG.Tweening.TweenParams)"> + <summary>Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given TweenParams. + <para>Has no effect if the tween has already started.</para></summary> + <param name="tweenParams">TweenParams from which to copy the parameters</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Append(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Adds the given tween to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="t">The tween to append</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Prepend(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Adds the given tween to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="t">The tween to prepend</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Join(DG.Tweening.Sequence,DG.Tweening.Tween)"> + <summary>Inserts the given tween at the same time position of the last tween added to the Sequence. + Has no effect if the Sequence has already started</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.Insert(DG.Tweening.Sequence,System.Single,DG.Tweening.Tween)"> + <summary>Inserts the given tween at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started</summary> + <param name="atPosition">The time position where the tween will be placed</param> + <param name="t">The tween to insert</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.AppendInterval(DG.Tweening.Sequence,System.Single)"> + <summary>Adds the given interval to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="interval">The interval duration</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.PrependInterval(DG.Tweening.Sequence,System.Single)"> + <summary>Adds the given interval to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="interval">The interval duration</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.AppendCallback(DG.Tweening.Sequence,DG.Tweening.TweenCallback)"> + <summary>Adds the given callback to the end of the Sequence. + Has no effect if the Sequence has already started</summary> + <param name="callback">The callback to append</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.PrependCallback(DG.Tweening.Sequence,DG.Tweening.TweenCallback)"> + <summary>Adds the given callback to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started</summary> + <param name="callback">The callback to prepend</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.InsertCallback(DG.Tweening.Sequence,System.Single,DG.Tweening.TweenCallback)"> + <summary>Inserts the given callback at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started</summary> + <param name="atPosition">The time position where the callback will be placed</param> + <param name="callback">The callback to insert</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``1(``0)"> + <summary>Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue.</summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.From``1(``0,System.Boolean)"> + <summary>Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue.</summary> + <param name="isRelative">If TRUE the FROM value will be calculated as relative to the current one</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetDelay``1(``0,System.Single)"> + <summary>Sets a delayed startup for the tween. + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRelative``1(``0)"> + <summary>Sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetRelative``1(``0,System.Boolean)"> + <summary>If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as <code>startValue + endValue</code> instead than being used directly). + <para>Has no effect on Sequences or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetSpeedBased``1(``0)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetSpeedBased``1(``0,System.Boolean)"> + <summary>If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + <para>Has no effect on Sequences, nested tweens, or if the tween has already started</para></summary> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions},System.Boolean)"> + <summary>Options for float tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector2 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector2 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector3 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector3 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="axisConstraint">Selecting an axis will tween the vector only on that axis, leaving the others untouched</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions},System.Boolean)"> + <summary>Options for Quaternion tweens</summary> + <param name="useShortest360Route">If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°. + If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions},System.Boolean)"> + <summary>Options for Color tweens</summary> + <param name="alphaOnly">If TRUE only the alpha value of the color will be tweened</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions},System.Boolean)"> + <summary>Options for Vector4 tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{System.String,System.String,DG.Tweening.Plugins.Options.StringOptions},System.Boolean,DG.Tweening.ScrambleMode,System.String)"> + <summary>Options for Vector4 tweens</summary> + <param name="richTextEnabled">If TRUE, rich text will be interpreted correctly while animated, + otherwise all tags will be considered as normal text</param> + <param name="scrambleMode">The type of scramble to use, if any</param> + <param name="scrambleChars">A string containing the characters to use for scrambling. + Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + Leave it to NULL to use default ones</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions},System.Boolean)"> + <summary>Options for Vector3Array tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions},DG.Tweening.AxisConstraint,System.Boolean)"> + <summary>Options for Vector3Array tweens</summary> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},DG.Tweening.AxisConstraint,DG.Tweening.AxisConstraint)"> + <summary>Options for Path tweens (created via the <code>DOPath</code> shortcut)</summary> + <param name="lockPosition">The eventual movement axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + <param name="lockRotation">The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetOptions(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},System.Boolean,DG.Tweening.AxisConstraint,DG.Tweening.AxisConstraint)"> + <summary>Options for Path tweens (created via the <code>DOPath</code> shortcut)</summary> + <param name="closePath">If TRUE the path will be automatically closed</param> + <param name="lockPosition">The eventual movement axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + <param name="lockRotation">The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + <para>AxisConstrain.X | AxisConstraint.Y</para></param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Vector3,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards the given position. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtPosition">The position to look at</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},UnityEngine.Transform,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target towards another transform. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAtTransform">The transform to look at</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.TweenSettingsExtensions.SetLookAt(DG.Tweening.Core.TweenerCore{UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions},System.Single,System.Nullable{UnityEngine.Vector3},System.Nullable{UnityEngine.Vector3})"> + <summary>Additional LookAt options for Path tweens (created via the <code>DOPath</code> shortcut). + Orients the target to the path, with the given lookAhead. + Must be chained directly to the tween creation method or to a <code>SetOptions</code></summary> + <param name="lookAhead">The percentage of lookAhead to use (0 to 1)</param> + <param name="forwardDirection">The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="T:DG.Tweening.TweenExtensions"> + <summary> + Methods that extend Tween objects and allow to control or get data from them + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Complete(DG.Tweening.Tween)"> + <summary>Completes the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Flip(DG.Tweening.Tween)"> + <summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.ForceInit(DG.Tweening.Tween)"> + <summary>Forces the tween to initialize its settings immediately</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Goto(DG.Tweening.Tween,System.Single,System.Boolean)"> + <summary>Send the tween to the given position in time</summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Kill(DG.Tweening.Tween,System.Boolean)"> + <summary>Kills the tween</summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Pause``1(``0)"> + <summary>Pauses the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Play``1(``0)"> + <summary>Plays the tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PlayBackwards(DG.Tweening.Tween)"> + <summary>Sets the tween in a backwards direction and plays it</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PlayForward(DG.Tweening.Tween)"> + <summary>Sets the tween in a forward direction and plays it</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Restart(DG.Tweening.Tween,System.Boolean)"> + <summary>Restarts the tween from the beginning</summary> + <param name="includeDelay">If TRUE includes the eventual tween delay, otherwise skips it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Rewind(DG.Tweening.Tween,System.Boolean)"> + <summary>Rewinds the tween</summary> + <param name="includeDelay">If TRUE includes the eventual tween delay, otherwise skips it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.TogglePause(DG.Tweening.Tween)"> + <summary>Plays the tween if it was paused, pauses it if it was playing</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.GotoWaypoint(DG.Tweening.Tween,System.Int32,System.Boolean)"> + <summary>Send a path tween to the given waypoint. + Has no effect if this is not a path tween. + <para>BEWARE, this is a special utility method: + it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually + (because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes)</para></summary> + <param name="waypointIndex">Waypoint index to reach + (if higher than the max waypoint index the tween will simply go to the last one)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given waypoint, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForCompletion(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or complete. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForCompletion();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForRewind(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or rewinded. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForKill(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForKill();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForElapsedLoops(DG.Tweening.Tween,System.Int32)"> + <summary> + Creates a yield instruction that waits until the tween is killed or has gone through the given amount of loops. + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code> + </summary> + <param name="elapsedLoops">Elapsed loops to wait for</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForPosition(DG.Tweening.Tween,System.Single)"> + <summary> + Creates a yield instruction that waits until the tween is killed or has reached the given position (loops included, delays excluded). + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code> + </summary> + <param name="position">Position (loops included, delays excluded) to wait for</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.WaitForStart(DG.Tweening.Tween)"> + <summary> + Creates a yield instruction that waits until the tween is killed or started + (meaning when the tween is set in a playing state the first time, after any eventual delay). + It can be used inside a coroutine as a yield. + <para>Example usage:</para><code>yield return myTween.WaitForStart();</code> + </summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.CompletedLoops(DG.Tweening.Tween)"> + <summary>Returns the total number of loops completed by this tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Delay(DG.Tweening.Tween)"> + <summary>Returns the eventual delay set for this tween</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.Duration(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the duration of this tween (delays excluded). + <para>NOTE: when using settings like SpeedBased, the duration will be recalculated when the tween starts</para></summary> + <param name="includeLoops">If TRUE returns the full duration loops included, + otherwise the duration of a single loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.Elapsed(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the elapsed time for this tween (delays exluded)</summary> + <param name="includeLoops">If TRUE returns the elapsed time since startup loops included, + otherwise the elapsed time within the current loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.ElapsedPercentage(DG.Tweening.Tween,System.Boolean)"> + <summary>Returns the elapsed percentage (0 to 1) of this tween (delays exluded)</summary> + <param name="includeLoops">If TRUE returns the elapsed percentage since startup loops included, + otherwise the elapsed percentage within the current loop cycle</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.ElapsedDirectionalPercentage(DG.Tweening.Tween)"> + <summary>Returns the elapsed percentage (0 to 1) of this tween (delays exluded), + based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsActive(DG.Tweening.Tween)"> + <summary>Returns FALSE if this tween has been killed. + <para>BEWARE: if this tween is recyclable it might have been spawned again for another use and thus return TRUE anyway.</para> + When working with recyclable tweens you should take care to know when a tween has been killed and manually set your references to NULL. + If you want to be sure your references are set to NULL when a tween is killed you can use the <code>OnKill</code> callback like this: + <para><code>.OnKill(()=> myTweenReference = null)</code></para></summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsBackwards(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween was reversed and is set to go backwards</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsComplete(DG.Tweening.Tween)"> + <summary>Returns TRUE if the tween is complete + (silently fails and returns FALSE if the tween has been killed)</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsInitialized(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween has been initialized</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.IsPlaying(DG.Tweening.Tween)"> + <summary>Returns TRUE if this tween is playing</summary> + </member> + <member name="M:DG.Tweening.TweenExtensions.PathGetPoint(DG.Tweening.Tween,System.Single)"> + <summary> + Returns a point on a path based on the given path percentage + (returns <code>Vector3.zero</code> if this is not a path tween, if the tween is invalid, or if the path is not yet initialized) + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling <code>myTween.ForceInit()</code>. + </summary> + <param name="pathPercentage">Percentage of the path (0 to 1) on which to get the point</param> + </member> + <member name="M:DG.Tweening.TweenExtensions.PathLength(DG.Tweening.Tween)"> + <summary> + Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized). + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling <code>myTween.ForceInit()</code>. + </summary> + </member> + <member name="T:DG.Tweening.TweenCallback"> + <summary> + Used for tween callbacks + </summary> + </member> + <member name="T:DG.Tweening.TweenCallback`1"> + <summary> + Used for tween callbacks + </summary> + </member> + <member name="T:DG.Tweening.EaseFunction"> + <summary> + Used for custom and animationCurve-based ease functions. Must return a value between 0 and 1. + </summary> + </member> + <member name="T:DG.Tweening.Core.DOGetter`1"> + <summary> + Used in place of <c>System.Func</c>, which is not available in mscorlib. + </summary> + </member> + <member name="T:DG.Tweening.Core.DOSetter`1"> + <summary> + Used in place of <c>System.Action</c>. + </summary> + </member> + <member name="T:DG.Tweening.AutoPlay"> + <summary> + Types of autoPlay behaviours + </summary> + </member> + <member name="F:DG.Tweening.AutoPlay.None"> + <summary>No tween is automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.AutoPlaySequences"> + <summary>Only Sequences are automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.AutoPlayTweeners"> + <summary>Only Tweeners are automatically played</summary> + </member> + <member name="F:DG.Tweening.AutoPlay.All"> + <summary>All tweens are automatically played</summary> + </member> + <member name="T:DG.Tweening.ShortcutExtensions"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.AudioSource,System.Single,System.Single)"> + <summary>Tweens an AudioSource's volume to the given value. + Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPitch(UnityEngine.AudioSource,System.Single,System.Single)"> + <summary>Tweens an AudioSource's pitch to the given value. + Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOAspect(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>aspect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Camera,UnityEngine.Color,System.Single)"> + <summary>Tweens a Camera's backgroundColor to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFarClipPlane(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>farClipPlane</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFieldOfView(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>fieldOfView</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DONearClipPlane(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>nearClipPlane</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOrthoSize(UnityEngine.Camera,System.Single,System.Single)"> + <summary>Tweens a Camera's <code>orthographicSize</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPixelRect(UnityEngine.Camera,UnityEngine.Rect,System.Single)"> + <summary>Tweens a Camera's <code>pixelRect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORect(UnityEngine.Camera,UnityEngine.Rect,System.Single)"> + <summary>Tweens a Camera's <code>rect</code> to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Camera,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Camera,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Camera,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Camera,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Light,UnityEngine.Color,System.Single)"> + <summary>Tweens a Light's color to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOIntensity(UnityEngine.Light,System.Single,System.Single)"> + <summary>Tweens a Light's intensity to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShadowStrength(UnityEngine.Light,System.Single,System.Single)"> + <summary>Tweens a Light's shadowStrength to the given value. + Also stores the light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.LineRenderer,DG.Tweening.Color2,DG.Tweening.Color2,System.Single)"> + <summary>Tweens a LineRenderer's color to the given value. + Also stores the LineRenderer as the tween's target so it can be used for filtered operations. + <para>Note that this method requires to also insert the start colors for the tween, + since LineRenderers have no way to get them.</para></summary> + <param name="startValue">The start value to tween from</param> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.Single)"> + <summary>Tweens a Material's color to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)"> + <summary>Tweens a Material's named color property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.Single)"> + <summary>Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFade(UnityEngine.Material,System.Single,System.String,System.Single)"> + <summary>Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFloat(UnityEngine.Material,System.Single,System.String,System.Single)"> + <summary>Tweens a Material's named float property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.Single)"> + <summary>Tweens a Material's texture offset to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOOffset(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)"> + <summary>Tweens a Material's named texture offset property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.Single)"> + <summary>Tweens a Material's texture scale to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTiling(UnityEngine.Material,UnityEngine.Vector2,System.String,System.Single)"> + <summary>Tweens a Material's named texture scale property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOVector(UnityEngine.Material,UnityEngine.Vector4,System.String,System.Single)"> + <summary>Tweens a Material's named Vector property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="property">The name of the material property to tween</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Rigidbody,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's X position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Rigidbody,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's Y position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveZ(UnityEngine.Rigidbody,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's Z position to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Rigidbody's rotation to the given value. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLookAt(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,DG.Tweening.AxisConstraint,System.Nullable{UnityEngine.Vector3})"> + <summary>Tweens a Rigidbody's rotation so that it will look towards the given position. + Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> + <param name="axisConstraint">Eventual axis constraint for the rotation</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Rigidbody,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOResize(UnityEngine.TrailRenderer,System.Single,System.Single,System.Single)"> + <summary>Tweens a TrailRenderer's startWidth/endWidth to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="toStartWidth">The end startWidth to reach</param><param name="toEndWidth">The end endWidth to reach</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTime(UnityEngine.TrailRenderer,System.Single,System.Single)"> + <summary>Tweens a TrailRenderer's time to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMove(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveX(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's X position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveY(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Y position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOMoveZ(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Z position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMove(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveX(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's X localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveY(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Y localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalMoveZ(UnityEngine.Transform,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's Z localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Transform's rotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalRotate(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>Tweens a Transform's localRotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single)"> + <summary>Tweens a Transform's localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScale(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's localScale uniformly to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleX(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's X localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleY(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's Y localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOScaleZ(UnityEngine.Transform,System.Single,System.Single)"> + <summary>Tweens a Transform's Z localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLookAt(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.AxisConstraint,System.Nullable{UnityEngine.Vector3})"> + <summary>Tweens a Transform's rotation so that it will look towards the given position. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> + <param name="axisConstraint">Eventual axis constraint for the rotation</param> + <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchPosition(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Punches a Transform's localPosition towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic.</summary> + <param name="punch">The direction and strength of the punch (added to the Transform's current position)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the punch direction and the opposite direction, + while 0 oscillates only between the punch and the start position</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchScale(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Transform's localScale towards the given size and then back to the starting one + as if it was connected to the starting scale via an elastic.</summary> + <param name="punch">The punch strength (added to the Transform's current scale)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + 1 creates a full oscillation between the punch scale and the opposite scale, + while 0 oscillates only between the punch scale and the start scale</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPunchRotation(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Transform's localRotation towards the given size and then back to the starting one + as if it was connected to the starting rotation via an elastic.</summary> + <param name="punch">The punch strength (added to the Transform's current rotation)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards. + 1 creates a full oscillation between the punch rotation and the opposite rotation, + while 0 oscillates only between the punch and the start rotation</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a Transform's localPosition with the given values.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakePosition(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a Transform's localPosition with the given values.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Transform's localRotation.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeRotation(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Transform's localRotation.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeScale(UnityEngine.Transform,System.Single,System.Single,System.Int32,System.Single)"> + <summary>Shakes a Transform's localScale.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOShakeScale(UnityEngine.Transform,System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Transform's localScale.</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOJump(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalJump(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPath(UnityEngine.Transform,UnityEngine.Vector3[],System.Single,DG.Tweening.PathType,DG.Tweening.PathMode,System.Int32,System.Nullable{UnityEngine.Color})"> + <summary>Tweens a Transform's position through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The waypoints to go through</param> + <param name="duration">The duration of the tween</param> + <param name="pathType">The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path)</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOLocalPath(UnityEngine.Transform,UnityEngine.Vector3[],System.Single,DG.Tweening.PathType,DG.Tweening.PathMode,System.Int32,System.Nullable{UnityEngine.Color})"> + <summary>Tweens a Transform's localPosition through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="path">The waypoint to go through</param> + <param name="duration">The duration of the tween</param> + <param name="pathType">The type of path: Linear (straight path) or CatmullRom (curved CatmullRom path)</param> + <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> + <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> + <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Light,UnityEngine.Color,System.Single)"> + <summary>Tweens a Light's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Light as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.Single)"> + <summary>Tweens a Material's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableColor(UnityEngine.Material,UnityEngine.Color,System.String,System.Single)"> + <summary>Tweens a Material's named color property to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param> + <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> + <param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's position BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalMoveBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableLocalRotateBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single,DG.Tweening.RotateMode)"> + <summary>EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + <param name="mode">Rotation mode</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOBlendableScaleBy(UnityEngine.Transform,UnityEngine.Vector3,System.Single)"> + <summary>Tweens a Transform's localScale BY the given value (as if you chained a <code>SetRelative</code>), + in a way that allows other DOBlendableScale tweens to work together on the same target, + instead than fight each other as multiple DOScale would do. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="byValue">The value to tween by</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOComplete(UnityEngine.Component)"> + <summary> + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOKill(UnityEngine.Component,System.Boolean)"> + <summary> + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + </summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOFlip(UnityEngine.Component)"> + <summary> + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOGoto(UnityEngine.Component,System.Single,System.Boolean)"> + <summary> + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPause(UnityEngine.Component)"> + <summary> + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlay(UnityEngine.Component)"> + <summary> + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayBackwards(UnityEngine.Component)"> + <summary> + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOPlayForward(UnityEngine.Component)"> + <summary> + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORestart(UnityEngine.Component,System.Boolean)"> + <summary> + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DORewind(UnityEngine.Component,System.Boolean)"> + <summary> + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions.DOTogglePause(UnityEngine.Component)"> + <summary> + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + </member> + <member name="T:DG.Tweening.PathType"> + <summary> + Type of path to use with DOPath tweens + </summary> + </member> + <member name="F:DG.Tweening.PathType.Linear"> + <summary>Linear, composed of straight segments between each waypoint</summary> + </member> + <member name="F:DG.Tweening.PathType.CatmullRom"> + <summary>Curved path (which uses Catmull-Rom curves)</summary> + </member> + <member name="T:DG.Tweening.DOTween"> + <summary> + Main DOTween class. Contains static methods to create and control tweens in a generic way + </summary> + </member> + <member name="F:DG.Tweening.DOTween.Version"> + <summary>DOTween's version</summary> + </member> + <member name="F:DG.Tweening.DOTween.useSafeMode"> + <summary>If TRUE (default) makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + <para>Default: TRUE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.showUnityEditorReport"> + <summary>If TRUE you will get a DOTween report when exiting play mode (only in the Editor). + Useful to know how many max Tweeners and Sequences you reached and optimize your final project accordingly. + Beware, this will slightly slow down your tweens while inside Unity Editor. + <para>Default: FALSE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.timeScale"> + <summary>Global DOTween timeScale. + <para>Default: 1</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.drawGizmos"> + <summary>If TRUE draws path gizmos in Unity Editor (if the gizmos button is active). + Deactivate this if you want to avoid gizmos overhead while in Unity Editor</summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultUpdateType"> + <summary>Default updateType for new tweens. + <para>Default: UpdateType.Normal</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultTimeScaleIndependent"> + <summary>Sets whether Unity's timeScale should be taken into account by default or not. + <para>Default: false</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultAutoPlay"> + <summary>Default autoPlay behaviour for new tweens. + <para>Default: AutoPlay.All</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultAutoKill"> + <summary>Default autoKillOnComplete behaviour for new tweens. + <para>Default: TRUE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultLoopType"> + <summary>Default loopType applied to all new tweens. + <para>Default: LoopType.Restart</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultRecyclable"> + <summary>If TRUE all newly created tweens are set as recyclable, otherwise not. + <para>Default: FALSE</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEaseType"> + <summary>Default ease applied to all new Tweeners (not to Sequences which always have Ease.Linear as default). + <para>Default: Ease.InOutQuad</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEaseOvershootOrAmplitude"> + <summary>Default overshoot/amplitude used for eases + <para>Default: 1.70158f</para></summary> + </member> + <member name="F:DG.Tweening.DOTween.defaultEasePeriod"> + <summary>Default period used for eases + <para>Default: 0</para></summary> + </member> + <member name="M:DG.Tweening.DOTween.Init(System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{DG.Tweening.LogBehaviour})"> + <summary> + Must be called once, before the first ever DOTween call/reference, + otherwise it will be called automatically and will use default options. + Calling it a second time won't have any effect. + <para>You can chain <code>SetCapacity</code> to this method, to directly set the max starting size of Tweeners and Sequences:</para> + <code>DOTween.Init(false, false, LogBehaviour.Default).SetCapacity(100, 20);</code> + </summary> + <param name="recycleAllByDefault">If TRUE all new tweens will be set for recycling, meaning that when killed, + instead of being destroyed, they will be put in a pool and reused instead of creating new tweens. This option allows you to avoid + GC allocations by reusing tweens, but you will have to take care of tween references, since they might result active + even if they were killed (since they might have been respawned and are now being used for other tweens). + <para>If you want to automatically set your tween references to NULL when a tween is killed + you can use the OnKill callback like this:</para> + <code>.OnKill(()=> myTweenReference = null)</code> + <para>You can change this setting at any time by changing the static <see cref="F:DG.Tweening.DOTween.defaultRecyclable"/> property, + or you can set the recycling behaviour for each tween separately, using:</para> + <para><code>SetRecyclable(bool recyclable)</code></para> + <para>Default: FALSE</para></param> + <param name="useSafeMode">If TRUE makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + You can change this setting at any time by changing the static <see cref="F:DG.Tweening.DOTween.useSafeMode"/> property. + <para>Default: FALSE</para></param> + <param name="logBehaviour">Type of logging to use. + You can change this setting at any time by changing the static <see cref="P:DG.Tweening.DOTween.logBehaviour"/> property. + <para>Default: ErrorsOnly</para></param> + </member> + <member name="M:DG.Tweening.DOTween.SetTweensCapacity(System.Int32,System.Int32)"> + <summary> + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + </summary> + <param name="tweenersCapacity">Max Tweeners capacity. + Default: 200</param> + <param name="sequencesCapacity">Max Sequences capacity. + Default: 50</param> + </member> + <member name="M:DG.Tweening.DOTween.Clear(System.Boolean)"> + <summary> + Kills all tweens, clears all cached tween pools and plugins and resets the max Tweeners/Sequences capacities to the default values. + </summary> + <param name="destroy">If TRUE also destroys DOTween's gameObject and resets its initializiation, default settings and everything else + (so that next time you use it it will need to be re-initialized)</param> + </member> + <member name="M:DG.Tweening.DOTween.ClearCachedTweens"> + <summary> + Clears all cached tween pools. + </summary> + </member> + <member name="M:DG.Tweening.DOTween.Validate"> + <summary> + Checks all active tweens to find and remove eventually invalid ones (usually because their targets became NULL) + and returns the total number of invalid tweens found and removed. + <para>Automatically called when loading a new scene if <see cref="F:DG.Tweening.DOTween.useSafeMode"/> is TRUE.</para> + BEWARE: this is a slightly expensive operation so use it with care + </summary> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Single},DG.Tweening.Core.DOSetter{System.Single},System.Single,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Int32},DG.Tweening.Core.DOSetter{System.Int32},System.Int32,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.UInt32},DG.Tweening.Core.DOSetter{System.UInt32},System.UInt32,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.Int64},DG.Tweening.Core.DOSetter{System.Int64},System.Int64,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.UInt64},DG.Tweening.Core.DOSetter{System.UInt64},System.UInt64,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{System.String},DG.Tweening.Core.DOSetter{System.String},System.String,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector2},DG.Tweening.Core.DOSetter{UnityEngine.Vector2},UnityEngine.Vector2,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Vector4},DG.Tweening.Core.DOSetter{UnityEngine.Vector4},UnityEngine.Vector4,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Quaternion},DG.Tweening.Core.DOSetter{UnityEngine.Quaternion},UnityEngine.Vector3,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},UnityEngine.Color,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.Rect},DG.Tweening.Core.DOSetter{UnityEngine.Rect},UnityEngine.Rect,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOGetter{UnityEngine.RectOffset},DG.Tweening.Core.DOSetter{UnityEngine.RectOffset},UnityEngine.RectOffset,System.Single)"> + <summary>Tweens a property or field to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To``3(DG.Tweening.Plugins.Core.ABSTweenPlugin{``0,``1,``2},DG.Tweening.Core.DOGetter{``0},DG.Tweening.Core.DOSetter{``0},``1,System.Single)"> + <summary>Tweens a property or field to the given value using a custom plugin</summary> + <param name="plugin">The plugin to use. Each custom plugin implements a static <code>Get()</code> method + you'll need to call to assign the correct plugin in the correct way, like this: + <para><code>CustomPlugin.Get()</code></para></param> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.ToAxis(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,DG.Tweening.AxisConstraint)"> + <summary>Tweens only one axis of a Vector3 to the given value using default plugins.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + <param name="axisConstraint">The axis to tween</param> + </member> + <member name="M:DG.Tweening.DOTween.ToAlpha(DG.Tweening.Core.DOGetter{UnityEngine.Color},DG.Tweening.Core.DOSetter{UnityEngine.Color},System.Single,System.Single)"> + <summary>Tweens only the alpha of a Color to the given value using default plugins</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValue">The end value to reach</param><param name="duration">The tween's duration</param> + </member> + <member name="M:DG.Tweening.DOTween.To(DG.Tweening.Core.DOSetter{System.Single},System.Single,System.Single,System.Single)"> + <summary>Tweens a virtual property from the given start to the given end value + and implements a setter that allows to use that value with an external method or a lambda + <para>Example:</para> + <code>To(MyMethod, 0, 12, 0.5f);</code> + <para>Where MyMethod is a function that accepts a float parameter (which will be the result of the virtual tween)</para></summary> + <param name="setter">The action to perform with the tweened value</param> + <param name="startValue">The value to start from</param> + <param name="endValue">The end value to reach</param> + <param name="duration">The duration of the virtual tween + </param> + </member> + <member name="M:DG.Tweening.DOTween.Punch(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3,System.Single,System.Int32,System.Single)"> + <summary>Punches a Vector3 towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + <para>This tween type generates some GC allocations at startup</para></summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="direction">The direction and strength of the punch</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the direction and the opposite decaying direction, + while 0 oscillates only between the starting position and the decaying direction</param> + </member> + <member name="M:DG.Tweening.DOTween.Shake(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a Vector3 with the given values.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch.</param> + <param name="ignoreZAxis">If TRUE only shakes on the X Y axis (looks better with things like cameras).</param> + </member> + <member name="M:DG.Tweening.DOTween.Shake(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},System.Single,UnityEngine.Vector3,System.Int32,System.Single)"> + <summary>Shakes a Vector3 with the given values.</summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch.</param> + </member> + <member name="M:DG.Tweening.DOTween.ToArray(DG.Tweening.Core.DOGetter{UnityEngine.Vector3},DG.Tweening.Core.DOSetter{UnityEngine.Vector3},UnityEngine.Vector3[],System.Single[])"> + <summary>Tweens a property or field to the given values using default plugins. + Ease is applied between each segment and not as a whole. + <para>This tween type generates some GC allocations at startup</para></summary> + <param name="getter">A getter for the field or property to tween. + <para>Example usage with lambda:</para><code>()=> myProperty</code></param> + <param name="setter">A setter for the field or property to tween + <para>Example usage with lambda:</para><code>x=> myProperty = x</code></param> + <param name="endValues">The end values to reach for each segment. This array must have the same length as <code>durations</code></param> + <param name="durations">The duration of each segment. This array must have the same length as <code>endValues</code></param> + </member> + <member name="M:DG.Tweening.DOTween.Sequence"> + <summary> + Returns a new <see cref="M:DG.Tweening.DOTween.Sequence"/> to be used for tween groups + </summary> + </member> + <member name="M:DG.Tweening.DOTween.CompleteAll"> + <summary>Completes all tweens and returns the number of actual tweens completed + (meaning tweens that don't have infinite loops and were not already complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Complete(System.Object)"> + <summary>Completes all tweens with the given ID or target and returns the number of actual tweens completed + (meaning the tweens that don't have infinite loops and were not already complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.FlipAll"> + <summary>Flips all tweens (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped</summary> + </member> + <member name="M:DG.Tweening.DOTween.Flip(System.Object)"> + <summary>Flips the tweens with the given ID or target (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped</summary> + </member> + <member name="M:DG.Tweening.DOTween.GotoAll(System.Single,System.Boolean)"> + <summary>Sends all tweens to the given position (calculating also eventual loop cycles) and returns the actual tweens involved</summary> + </member> + <member name="M:DG.Tweening.DOTween.Goto(System.Object,System.Single,System.Boolean)"> + <summary>Sends all tweens with the given ID or target to the given position (calculating also eventual loop cycles) + and returns the actual tweens involved</summary> + </member> + <member name="M:DG.Tweening.DOTween.KillAll(System.Boolean)"> + <summary>Kills all tweens and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + </member> + <member name="M:DG.Tweening.DOTween.Kill(System.Object,System.Boolean)"> + <summary>Kills all tweens with the given ID or target and returns the number of actual tweens killed</summary> + <param name="complete">If TRUE completes the tweens before killing them</param> + </member> + <member name="M:DG.Tweening.DOTween.PauseAll"> + <summary>Pauses all tweens and returns the number of actual tweens paused</summary> + </member> + <member name="M:DG.Tweening.DOTween.Pause(System.Object)"> + <summary>Pauses all tweens with the given ID or target and returns the number of actual tweens paused + (meaning the tweens that were actually playing and have been paused)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayAll"> + <summary>Plays all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Play(System.Object)"> + <summary>Plays all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Play(System.Object,System.Object)"> + <summary>Plays all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayBackwardsAll"> + <summary>Plays backwards all tweens and returns the number of actual tweens played + (meaning tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayBackwards(System.Object)"> + <summary>Plays backwards all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayForwardAll"> + <summary>Plays forward all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing forward or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayForward(System.Object)"> + <summary>Plays forward all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing forward or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.RestartAll(System.Boolean)"> + <summary>Restarts all tweens, then returns the number of actual tweens restarted</summary> + </member> + <member name="M:DG.Tweening.DOTween.Restart(System.Object,System.Boolean)"> + <summary>Restarts all tweens with the given ID or target, then returns the number of actual tweens restarted</summary> + </member> + <member name="M:DG.Tweening.DOTween.Restart(System.Object,System.Object,System.Boolean)"> + <summary>Restarts all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete)</summary> + </member> + <member name="M:DG.Tweening.DOTween.RewindAll(System.Boolean)"> + <summary>Rewinds and pauses all tweens, then returns the number of actual tweens rewinded + (meaning tweens that were not already rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.Rewind(System.Object,System.Boolean)"> + <summary>Rewinds and pauses all tweens with the given ID or target, then returns the number of actual tweens rewinded + (meaning the tweens that were not already rewinded)</summary> + </member> + <member name="M:DG.Tweening.DOTween.TogglePauseAll"> + <summary>Toggles the play state of all tweens and returns the number of actual tweens toggled + (meaning tweens that could be played or paused, depending on the toggle state)</summary> + </member> + <member name="M:DG.Tweening.DOTween.TogglePause(System.Object)"> + <summary>Toggles the play state of all tweens with the given ID or target and returns the number of actual tweens toggled + (meaning the tweens that could be played or paused, depending on the toggle state)</summary> + </member> + <member name="M:DG.Tweening.DOTween.IsTweening(System.Object)"> + <summary> + Returns TRUE if a tween with the given ID or target is active (regardless if it's playing or not). + <para>You can also use this to know if a shortcut tween is active for a given target.</para> + <para>Example:</para> + <para><code>transform.DOMoveX(45, 1); // transform is automatically added as the tween target</code></para> + <para><code>DOTween.IsTweening(transform); // Returns true</code></para> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TotalPlayingTweens"> + <summary> + Returns the total number of active and playing tweens. + A tween is considered as playing even if its delay is actually playing + </summary> + </member> + <member name="M:DG.Tweening.DOTween.PlayingTweens"> + <summary> + Returns a list of all active tweens in a playing state. + Returns NULL if there are no active playing tweens. + <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.PausedTweens"> + <summary> + Returns a list of all active tweens in a paused state. + Returns NULL if there are no active paused tweens. + <para>Beware: each time you call this method a new list is generated, so use it for debug only</para> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TweensById(System.Object,System.Boolean)"> + <summary> + Returns a list of all active tweens with the given id. + Returns NULL if there are no active tweens with the given id. + <para>Beware: each time you call this method a new list is generated</para> + <param name="playingOnly">If TRUE returns only the tweens with the given ID that are currently playing</param> + </summary> + </member> + <member name="M:DG.Tweening.DOTween.TweensByTarget(System.Object,System.Boolean)"> + <summary> + Returns a list of all active tweens with the given target. + Returns NULL if there are no active tweens with the given target. + <para>Beware: each time you call this method a new list is generated</para> + <param name="playingOnly">If TRUE returns only the tweens with the given target that are currently playing</param> + </summary> + </member> + <member name="P:DG.Tweening.DOTween.logBehaviour"> + <summary>DOTween's log behaviour. + <para>Default: LogBehaviour.ErrorsOnly</para></summary> + </member> + <member name="T:DG.Tweening.Plugins.PathPlugin"> + <summary> + Path plugin works exclusively with Transforms + </summary> + </member> + <member name="T:DG.Tweening.EaseFactory"> + <summary> + Allows to wrap ease method in special ways, adding extra features + </summary> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,System.Nullable{DG.Tweening.Ease})"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="ease">Ease type</param> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,UnityEngine.AnimationCurve)"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="animCurve">AnimationCurve to use for the ease</param> + </member> + <member name="M:DG.Tweening.EaseFactory.StopMotion(System.Int32,DG.Tweening.EaseFunction)"> + <summary> + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + </summary> + <param name="motionFps">FPS at which the tween should be played</param> + <param name="customEase">Custom ease function to use</param> + </member> + <member name="T:DG.Tweening.LoopType"> + <summary> + Types of loop + </summary> + </member> + <member name="F:DG.Tweening.LoopType.Restart"> + <summary>Each loop cycle restarts from the beginning</summary> + </member> + <member name="F:DG.Tweening.LoopType.Yoyo"> + <summary>The tween moves forward and backwards at alternate cycles</summary> + </member> + <member name="F:DG.Tweening.LoopType.Incremental"> + <summary>Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward". + <para>In case of String tweens works only if the tween is set as relative</para></summary> + </member> + <member name="T:DG.Tweening.Tweener"> + <summary> + Animates a single value + </summary> + </member> + <member name="M:DG.Tweening.Tweener.ChangeStartValue(System.Object,System.Single)"> + <summary>Changes the start value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeEndValue(System.Object,System.Single,System.Boolean)"> + <summary>Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeEndValue(System.Object,System.Boolean)"> + <summary>Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newEndValue">The new end value</param> + <param name="snapStartValue">If TRUE the start value will become the current target's value, otherwise it will stay the same</param> + </member> + <member name="M:DG.Tweening.Tweener.ChangeValues(System.Object,System.Object,System.Single)"> + <summary>Changes the start and end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences</summary> + <param name="newStartValue">The new start value</param> + <param name="newEndValue">The new end value</param> + <param name="newDuration">If bigger than 0 applies it as the new tween duration</param> + </member> + <member name="T:DG.Tweening.DOVirtual"> + <summary> + Creates virtual tweens that can be used to change other elements via their OnUpdate calls + </summary> + </member> + <member name="M:DG.Tweening.DOVirtual.Float(System.Single,System.Single,System.Single,DG.Tweening.TweenCallback{System.Single})"> + <summary> + Tweens a virtual float. + You can add regular settings to the generated tween, + but do not use <code>SetUpdate</code> or you will overwrite the onVirtualUpdate parameter + </summary> + <param name="from">The value to start from</param> + <param name="to">The value to tween to</param> + <param name="duration">The duration of the tween</param> + <param name="onVirtualUpdate">A callback which must accept a parameter of type float, called at each update</param> + <returns></returns> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="overshoot">Eventual overshoot to use with Back ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,DG.Tweening.Ease,System.Single,System.Single)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeType">The type of ease</param> + <param name="amplitude">Eventual amplitude to use with Elastic easeType</param> + <param name="period">Eventual period to use with Elastic easeType</param> + </member> + <member name="M:DG.Tweening.DOVirtual.EasedValue(System.Single,System.Single,System.Single,UnityEngine.AnimationCurve)"> + <summary>Returns a value based on the given ease and lifetime percentage (0 to 1)</summary> + <param name="from">The value to start from when lifetimePercentage is 0</param> + <param name="to">The value to reach when lifetimePercentage is 1</param> + <param name="lifetimePercentage">The time percentage (0 to 1) at which the value should be taken</param> + <param name="easeCurve">The AnimationCurve to use for ease</param> + </member> + <member name="M:DG.Tweening.DOVirtual.DelayedCall(System.Single,DG.Tweening.TweenCallback,System.Boolean)"> + <summary>Fires the given callback after the given time.</summary> + <param name="delay">Callback delay</param> + <param name="callback">Callback to fire when the delay has expired</param> + <param name="ignoreTimeScale">If TRUE (default) ignores Unity's timeScale</param> + </member> + <member name="T:DG.Tweening.Core.Easing.EaseCurve"> + <summary> + Used to interpret AnimationCurves as eases. + Public so it can be used by external ease factories + </summary> + </member> + <member name="T:DG.Tweening.Core.Easing.Bounce"> + <summary> + This class contains a C# port of the easing equations created by Robert Penner (http://robertpenner.com/easing). + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseIn(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in: accelerating from zero velocity. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseOut(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out: decelerating from zero velocity. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="M:DG.Tweening.Core.Easing.Bounce.EaseInOut(System.Single,System.Single,System.Single,System.Single)"> + <summary> + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in/out: acceleration until halfway, then deceleration. + </summary> + <param name="time"> + Current time (in frames or seconds). + </param> + <param name="duration"> + Expected easing duration (in frames or seconds). + </param> + <param name="unusedOvershootOrAmplitude">Unused: here to keep same delegate for all ease types.</param> + <param name="unusedPeriod">Unused: here to keep same delegate for all ease types.</param> + <returns> + The eased value. + </returns> + </member> + <member name="T:DG.Tweening.Color2"> + <summary> + Struct that stores two colors (used for LineRenderer tweens) + </summary> + </member> + <member name="T:DG.Tweening.AxisConstraint"> + <summary> + What axis to constrain in case of Vector tweens + </summary> + </member> + <member name="T:DG.Tweening.ScrambleMode"> + <summary> + Type of scramble to apply to string tweens + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.None"> + <summary> + No scrambling of characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.All"> + <summary> + A-Z + a-z + 0-9 characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Uppercase"> + <summary> + A-Z characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Lowercase"> + <summary> + a-z characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Numerals"> + <summary> + 0-9 characters + </summary> + </member> + <member name="F:DG.Tweening.ScrambleMode.Custom"> + <summary> + Custom characters + </summary> + </member> + <member name="T:DG.Tweening.Plugins.Core.PathCore.ControlPoint"> + <summary> + Path control point + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Tween,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + </summary> + </member> + <member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Ease,DG.Tweening.EaseFunction,System.Single,System.Single,System.Single,System.Single)"> + <summary> + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + </summary> + </member> + <member name="M:DG.Tweening.Core.Utils.Vector3FromAngle(System.Single,System.Single)"> + <summary> + Returns a Vector3 with z = 0 + </summary> + </member> + <member name="M:DG.Tweening.Core.Utils.Angle2D(UnityEngine.Vector3,UnityEngine.Vector3)"> + <summary> + Returns the 2D angle between two vectors + </summary> + </member> + <member name="M:DG.Tweening.Plugins.Core.PathCore.Path.GetPoint(System.Single,System.Boolean)"> + <summary> + Gets the point on the path at the given percentage (0 to 1) + </summary> + <param name="perc">The percentage (0 to 1) at which to get the point</param> + <param name="convertToConstantPerc">If TRUE constant speed is taken into account, otherwise not</param> + </member> + <member name="T:DG.Tweening.Core.Extensions"> + <summary> + Public only so custom shortcuts can access some of these methods + </summary> + </member> + <member name="T:DG.Tweening.Core.Enums.UpdateNotice"> + <summary> + Additional notices passed to plugins when updating. + Public so it can be used by custom plugins. Internally, only PathPlugin uses it + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.UpdateNotice.None"> + <summary> + None + </summary> + </member> + <member name="F:DG.Tweening.Core.Enums.UpdateNotice.RewindStep"> + <summary> + Lets the plugin know that we restarted or rewinded + </summary> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML.meta b/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML.meta new file mode 100644 index 00000000..7a866b54 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 34192c5e0d14aee43a0e86cc4823268a +TextScriptImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween.dll b/Assets/ThirdParty/Demigiant/DOTween/DOTween.dll Binary files differnew file mode 100644 index 00000000..ea7a2d66 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween.dll diff --git 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+ executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.dll b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.dll Binary files differnew file mode 100644 index 00000000..eeced7ba --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.dll diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.dll.mdb b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.dll.mdb Binary files differnew file mode 100644 index 00000000..22a0d88c --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.dll.mdb diff --git 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enabled: 0 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml new file mode 100644 index 00000000..2d78cb81 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTween43</name> + </assembly> + <members> + <member name="T:DG.Tweening.ShortcutExtensions43"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances. + These, as all DOTween43 methods, require Unity 4.3 or later. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> + <summary>Tweens a SpriteRenderer's color to the given value. + Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)"> + <summary>Tweens a Material's alpha color to the given value. + Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody2D's position to the given value. + Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody2D's X position to the given value. + Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody2D's Y position to the given value. + Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)"> + <summary>Tweens a Rigidbody2D's rotation to the given value. + Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)"> + <summary>Tweens a SpriteRenderer's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml.meta b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml.meta new file mode 100644 index 00000000..b3121cdb --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween43.xml.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 6162161b9830fd04c89796a2ca4220d3 +TextScriptImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.dll b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.dll Binary files differnew file mode 100644 index 00000000..935b9a05 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.dll diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.dll.mdb b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.dll.mdb Binary files differnew file mode 100644 index 00000000..40c46290 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.dll.mdb diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.dll.mdb.meta 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first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml new file mode 100644 index 00000000..c19bb732 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml @@ -0,0 +1,185 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTween46</name> + </assembly> + <members> + <member name="T:DG.Tweening.ShortcutExtensions46"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances. + These, as all DOTween46 methods, require Unity 4.6 or later. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)"> + <summary>Tweens a CanvasGroup's alpha color to the given value. + Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> + <summary>Tweens an Graphic's color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)"> + <summary>Tweens an Graphic's alpha color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> + <summary>Tweens an Image's color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)"> + <summary>Tweens an Image's alpha color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)"> + <summary>Tweens an Image's fillAmount to the given value. + Also stores the image as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> + <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> + <summary>Tweens an LayoutElement's minWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)"> + <summary>Tweens an LayoutElement's preferredWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)"> + <summary>Tweens a Outline's effectColor to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)"> + <summary>Tweens a Outline's effectColor alpha to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)"> + <summary>Tweens a Outline's effectDistance to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> + <summary>Tweens a RectTransform's anchoredPosition to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)"> + <summary>Tweens a RectTransform's anchoredPosition3D to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)"> + <summary>Tweens a RectTransform's sizeDelta to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + <param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param> + <param name="duration">The duration of the tween</param> + <param name="vibrato">Indicates how much will the punch vibrate</param> + <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the punch direction and the opposite direction, + while 0 oscillates only between the punch and the start position</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a RectTransform's anchoredPosition with the given values. + Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean)"> + <summary>Shakes a RectTransform's anchoredPosition with the given values. + Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="strength">The shake strength on each axis</param> + <param name="vibrato">Indicates how much will the shake vibrate</param> + <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction.</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)"> + <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param> + <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> + <param name="numJumps">Total number of jumps</param> + <param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Slider's value to the given value. + Also stores the Slider as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> + <summary>Tweens a Text's color to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)"> + <summary>Tweens a Text's alpha color to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)"> + <summary>Tweens a Text's text to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> + <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, + otherwise all tags will be considered as normal text</param> + <param name="scrambleMode">The type of scramble mode to use, if any</param> + <param name="scrambleChars">A string containing the characters to use for scrambling. + Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + Leave it to NULL (default) to use default ones</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)"> + <summary>Tweens a Graphic's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)"> + <summary>Tweens a Image's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Image as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)"> + <summary>Tweens a Text's color BY the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Text as the tween's target so it can be used for filtered operations</summary> + <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml.meta b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml.meta new file mode 100644 index 00000000..fb902c04 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 43b75c769c24f3a4487f8d873406e7da +TextScriptImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll Binary files differnew file mode 100644 index 00000000..89ba5364 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.mdb b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.mdb Binary files differnew file mode 100644 index 00000000..77c869b7 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.mdb diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.mdb.meta b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.mdb.meta new file mode 100644 index 00000000..ace72dec --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.mdb.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 21834865e8793e4419949ef26515b340 +timeCreated: 1428774842 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.meta b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.meta new file mode 100644 index 00000000..d37caf61 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.dll.meta @@ -0,0 +1,33 @@ +fileFormatVersion: 2 +guid: 7eaff205517db634fb6e7092a567e1bc +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml new file mode 100644 index 00000000..5c9ddd31 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml @@ -0,0 +1,103 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTween50</name> + </assembly> + <members> + <member name="T:DG.Tweening.ShortcutExtensions50"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances. + These, as all DOTween50 methods, require Unity 5.0 or later. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)"> + <summary>Tweens an AudioMixer's exposed float to the given value. + Also stores the AudioMixer as the tween's target so it can be used for filtered operations. + Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> + <param name="floatName">Name given to the exposed float to set</param> + <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer)"> + <summary> + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)"> + <summary> + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + </summary> + <param name="complete">If TRUE completes the tween before killing it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)"> + <summary> + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)"> + <summary> + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + <param name="to">Time position to reach + (if higher than the whole tween duration the tween will simply reach its end)</param> + <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)"> + <summary> + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)"> + <summary> + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)"> + <summary> + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)"> + <summary> + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)"> + <summary> + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)"> + <summary> + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)"> + <summary> + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + </summary> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml.meta b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml.meta new file mode 100644 index 00000000..90348c25 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5334cbe2fe659c64c9bf34134433345e +timeCreated: 1428774846 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTween/Editor.meta b/Assets/ThirdParty/Demigiant/DOTween/Editor.meta new file mode 100644 index 00000000..532edfb4 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: b27f58ae5d5c33a4bb2d1f4f34bd036d +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML 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name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired"> + <summary> + Returns TRUE if addons setup is required. + </summary> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)"> + <summary> + Returns TRUE if the file/directory at the given path exists. + </summary> + <param name="adbPath">Path, relative to Unity's project folder</param> + <returns></returns> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)"> + <summary> + Converts the given project-relative path to a full path, + with backward (\) slashes). + </summary> + </member> + <member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)"> + <summary> + Converts the given full path to a path usable with AssetDatabase methods + (relative to Unity's project folder, and with the correct Unity forward (/) slashes). + </summary> + </member> + <member 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Check out the links below for full documentation and license info. + + +// LINKS /////////////////////////////////////////////////////// + +DOTween website (documentation, examples, etc): http://dotween.demigiant.com +DOTween license: http://dotween.demigiant.com/license.php +DOTween repository (Google Code): https://code.google.com/p/dotween/ + +// NOTES ////////////////////////////////////////////////////// + +- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
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http://www.demigiant.com +// Created: 2015/03/12 15:55 + +using System; +using System.Collections.Generic; +using DG.Tweening.Core; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.UI; + +#if DOTWEEN_TMP + using TMPro; +#endif + +#pragma warning disable 1591 +namespace DG.Tweening +{ + /// <summary> + /// Attach this to a GameObject to create a tween + /// </summary> + [AddComponentMenu("DOTween/DOTween Animation")] + public class DOTweenAnimation : ABSAnimationComponent + { + public float delay; + public float duration = 1; + public Ease easeType = Ease.OutQuad; + public AnimationCurve easeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); + public LoopType loopType = LoopType.Restart; + public int loops = 1; + public string id = ""; + public bool isRelative; + public bool isFrom; + public bool isIndependentUpdate = false; + public bool autoKill = true; + + public bool isActive = true; + public bool isValid; + public Component target; + public DOTweenAnimationType animationType; + public bool autoPlay = true; + + public float endValueFloat; + public Vector3 endValueV3; + public Color endValueColor = new Color(1, 1, 1, 1); + public string endValueString = ""; + public Rect endValueRect = new Rect(0, 0, 0, 0); + + public bool optionalBool0; + public float optionalFloat0; + public int optionalInt0; + public RotateMode optionalRotationMode = RotateMode.Fast; + public ScrambleMode optionalScrambleMode = ScrambleMode.None; + public string optionalString; + + int _playCount = -1; // Used when calling DOPlayNext + + #region Unity Methods + + void Awake() + { + if (!isActive || !isValid) return; + + CreateTween(); + } + + void OnDestroy() + { + if (tween != null && tween.IsActive()) tween.Kill(); + tween = null; + } + + // Used also by DOTweenAnimationInspector when applying runtime changes and restarting + public void CreateTween() + { + if (target == null) { + Debug.LogWarning(string.Format("{0} :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically", this.gameObject.name), this.gameObject); + return; + } + + Type t = target.GetType(); + +// Component c; + switch (animationType) { + case DOTweenAnimationType.None: + break; + case DOTweenAnimationType.Move: + if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOAnchorPos3D(endValueV3, duration, optionalBool0); + else if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOMove(endValueV3, duration, optionalBool0); + else if (t.IsSameOrSubclassOf(typeof(Rigidbody2D))) tween = ((Rigidbody2D)target).DOMove(endValueV3, duration, optionalBool0); + else if (t.IsSameOrSubclassOf(typeof(Rigidbody))) tween = ((Rigidbody)target).DOMove(endValueV3, duration, optionalBool0); +// c = this.GetComponent<Rigidbody2D>(); +// if (c != null) { +// tween = ((Rigidbody2D)c).DOMove(endValueV3, duration, optionalBool0); +// goto SetupTween; +// } +// c = this.GetComponent<Rigidbody>(); +// if (c != null) { +// tween = ((Rigidbody)c).DOMove(endValueV3, duration, optionalBool0); +// goto SetupTween; +// } +// c = this.GetComponent<RectTransform>(); +// if (c != null) { +// tween = ((RectTransform)c).DOAnchorPos3D(endValueV3, duration, optionalBool0); +// goto SetupTween; +// } +// tween = transform.DOMove(endValueV3, duration, optionalBool0); + break; + case DOTweenAnimationType.LocalMove: + tween = transform.DOLocalMove(endValueV3, duration, optionalBool0); + break; + case DOTweenAnimationType.Rotate: + if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DORotate(endValueV3, duration, optionalRotationMode); + else if (t.IsSameOrSubclassOf(typeof(Rigidbody2D))) tween = ((Rigidbody2D)target).DORotate(endValueFloat, duration); + else if (t.IsSameOrSubclassOf(typeof(Rigidbody))) tween = ((Rigidbody)target).DORotate(endValueV3, duration, optionalRotationMode); +// c = this.GetComponent<Rigidbody2D>(); +// if (c != null) { +// tween = ((Rigidbody2D)c).DORotate(endValueFloat, duration); +// goto SetupTween; +// } +// c = this.GetComponent<Rigidbody>(); +// if (c != null) { +// tween = ((Rigidbody)c).DORotate(endValueV3, duration, optionalRotationMode); +// goto SetupTween; +// } +// tween = transform.DORotate(endValueV3, duration, optionalRotationMode); + break; + case DOTweenAnimationType.LocalRotate: + tween = transform.DOLocalRotate(endValueV3, duration, optionalRotationMode); + break; + case DOTweenAnimationType.Scale: + tween = transform.DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration); + break; + case DOTweenAnimationType.Color: + isRelative = false; + if (t.IsSameOrSubclassOf(typeof(SpriteRenderer))) tween = ((SpriteRenderer)target).DOColor(endValueColor, duration); + else if (t.IsSameOrSubclassOf(typeof(Renderer))) tween = ((Renderer)target).material.DOColor(endValueColor, duration); + else if (t.IsSameOrSubclassOf(typeof(Image))) tween = ((Image)target).DOColor(endValueColor, duration); + else if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOColor(endValueColor, duration); +#if DOTWEEN_TK2D + else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOColor(endValueColor, duration); + else if (t.IsSameOrSubclassOf(typeof(tk2dBaseSprite))) tween = ((tk2dBaseSprite)target).DOColor(endValueColor, duration); +// c = this.GetComponent<tk2dBaseSprite>(); +// if (c != null) { +// tween = ((tk2dBaseSprite)c).DOColor(endValueColor, duration); +// goto SetupTween; +// } +#endif +#if DOTWEEN_TMP + else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOColor(endValueColor, duration); + else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOColor(endValueColor, duration); +// c = this.GetComponent<TextMeshPro>(); +// if (c != null) { +// tween = ((TextMeshPro)c).DOColor(endValueColor, duration); +// goto SetupTween; +// } +// c = this.GetComponent<TextMeshProUGUI>(); +// if (c != null) { +// tween = ((TextMeshProUGUI)c).DOColor(endValueColor, duration); +// goto SetupTween; +// } +#endif +// c = this.GetComponent<SpriteRenderer>(); +// if (c != null) { +// tween = ((SpriteRenderer)c).DOColor(endValueColor, duration); +// goto SetupTween; +// } +// c = this.GetComponent<Renderer>(); +// if (c != null) { +// tween = ((Renderer)c).material.DOColor(endValueColor, duration); +// goto SetupTween; +// } +// c = this.GetComponent<Image>(); +// if (c != null) { +// tween = ((Image)c).DOColor(endValueColor, duration); +// goto SetupTween; +// } +// c = this.GetComponent<Text>(); +// if (c != null) { +// tween = ((Text)c).DOColor(endValueColor, duration); +// goto SetupTween; +// } + break; + case DOTweenAnimationType.Fade: + isRelative = false; + if (t.IsSameOrSubclassOf(typeof(SpriteRenderer))) tween = ((SpriteRenderer)target).DOFade(endValueFloat, duration); + else if (t.IsSameOrSubclassOf(typeof(Renderer))) tween = ((Renderer)target).material.DOFade(endValueFloat, duration); + else if (t.IsSameOrSubclassOf(typeof(Image))) tween = ((Image)target).DOFade(endValueFloat, duration); + else if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOFade(endValueFloat, duration); +#if DOTWEEN_TK2D + else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOFade(endValueFloat, duration); + else if (t.IsSameOrSubclassOf(typeof(tk2dBaseSprite))) tween = ((tk2dBaseSprite)target).DOFade(endValueFloat, duration); +// c = this.GetComponent<tk2dBaseSprite>(); +// if (c != null) { +// tween = ((tk2dBaseSprite)c).DOFade(endValueFloat, duration); +// goto SetupTween; +// } +#endif +#if DOTWEEN_TMP + else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOFade(endValueFloat, duration); + else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOFade(endValueFloat, duration); +// c = this.GetComponent<TextMeshPro>(); +// if (c != null) { +// tween = ((TextMeshPro)c).DOFade(endValueFloat, duration); +// goto SetupTween; +// } +// c = this.GetComponent<TextMeshProUGUI>(); +// if (c != null) { +// tween = ((TextMeshProUGUI)c).DOFade(endValueFloat, duration); +// goto SetupTween; +// } +#endif +// c = this.GetComponent<SpriteRenderer>(); +// if (c != null) { +// tween = ((SpriteRenderer)c).DOFade(endValueFloat, duration); +// goto SetupTween; +// } +// c = this.GetComponent<Renderer>(); +// if (c != null) { +// tween = ((Renderer)c).material.DOFade(endValueFloat, duration); +// goto SetupTween; +// } +// c = this.GetComponent<Image>(); +// if (c != null) { +// tween = ((Image)c).DOFade(endValueFloat, duration); +// goto SetupTween; +// } +// c = this.GetComponent<Text>(); +// if (c != null) { +// tween = ((Text)c).DOFade(endValueFloat, duration); +// goto SetupTween; +// } + break; + case DOTweenAnimationType.Text: + if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); +// c = this.GetComponent<Text>(); +// if (c != null) { +// tween = ((Text)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); +// goto SetupTween; +// } +#if DOTWEEN_TK2D + else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); +// c = this.GetComponent<tk2dTextMesh>(); +// if (c != null) { +// tween = ((tk2dTextMesh)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); +// goto SetupTween; +// } +#endif +#if DOTWEEN_TMP + else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); + else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); +// c = this.GetComponent<TextMeshPro>(); +// if (c != null) { +// tween = ((TextMeshPro)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); +// goto SetupTween; +// } +// c = this.GetComponent<TextMeshProUGUI>(); +// if (c != null) { +// tween = ((TextMeshProUGUI)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString); +// goto SetupTween; +// } +#endif + break; + case DOTweenAnimationType.PunchPosition: + if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOPunchAnchorPos(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0); + else if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0); +// tween = transform.DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0); + break; + case DOTweenAnimationType.PunchScale: + tween = transform.DOPunchScale(endValueV3, duration, optionalInt0, optionalFloat0); + break; + case DOTweenAnimationType.PunchRotation: + tween = transform.DOPunchRotation(endValueV3, duration, optionalInt0, optionalFloat0); + break; + case DOTweenAnimationType.ShakePosition: + if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOShakeAnchorPos(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0); + if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0); +// tween = transform.DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0); + break; + case DOTweenAnimationType.ShakeScale: + tween = transform.DOShakeScale(duration, endValueV3, optionalInt0, optionalFloat0); + break; + case DOTweenAnimationType.ShakeRotation: + tween = transform.DOShakeRotation(duration, endValueV3, optionalInt0, optionalFloat0); + break; + case DOTweenAnimationType.CameraAspect: + tween = ((Camera)target).DOAspect(endValueFloat, duration); + break; + case DOTweenAnimationType.CameraBackgroundColor: + tween = ((Camera)target).DOColor(endValueColor, duration); + break; + case DOTweenAnimationType.CameraFieldOfView: + tween = ((Camera)target).DOFieldOfView(endValueFloat, duration); + break; + case DOTweenAnimationType.CameraOrthoSize: + tween = ((Camera)target).DOOrthoSize(endValueFloat, duration); + break; + case DOTweenAnimationType.CameraPixelRect: + tween = ((Camera)target).DOPixelRect(endValueRect, duration); + break; + case DOTweenAnimationType.CameraRect: + tween = ((Camera)target).DORect(endValueRect, duration); + break; + } + +// SetupTween: + if (tween == null) return; + + if (isFrom) { + ((Tweener)tween).From(isRelative); + } else { + tween.SetRelative(isRelative); + } + tween.SetTarget(this.gameObject).SetDelay(delay).SetLoops(loops, loopType).SetAutoKill(autoKill) + .OnKill(()=> tween = null); + if (easeType == Ease.INTERNAL_Custom) tween.SetEase(easeCurve); + else tween.SetEase(easeType); + if (!string.IsNullOrEmpty(id)) tween.SetId(id); + tween.SetUpdate(isIndependentUpdate); + + if (hasOnStart) { + if (onStart != null) tween.OnStart(onStart.Invoke); + } else onStart = null; + if (hasOnPlay) { + if (onPlay != null) tween.OnPlay(onPlay.Invoke); + } else onPlay = null; + if (hasOnUpdate) { + if (onUpdate != null) tween.OnUpdate(onUpdate.Invoke); + } else onUpdate = null; + if (hasOnStepComplete) { + if (onStepComplete != null) tween.OnStepComplete(onStepComplete.Invoke); + } else onStepComplete = null; + if (hasOnComplete) { + if (onComplete != null) tween.OnComplete(onComplete.Invoke); + } else onComplete = null; + + if (autoPlay) tween.Play(); + else tween.Pause(); + } + + #endregion + + #region Public Methods + + // These methods are here so they can be called directly via Unity's UGUI event system + + public override void DOPlay() + { + DOTween.Play(this.gameObject); + } + + public override void DOPlayBackwards() + { + DOTween.PlayBackwards(this.gameObject); + } + + public override void DOPlayForward() + { + DOTween.PlayForward(this.gameObject); + } + + public override void DOPause() + { + DOTween.Pause(this.gameObject); + } + + public override void DOTogglePause() + { + DOTween.TogglePause(this.gameObject); + } + + public override void DORewind() + { + _playCount = -1; + // Rewind using Components order (in case there are multiple animations on the same property) + DOTweenAnimation[] anims = this.gameObject.GetComponents<DOTweenAnimation>(); + for (int i = anims.Length - 1; i > -1; --i) { + Tween t = anims[i].tween; + if (t != null && t.IsInitialized()) anims[i].tween.Rewind(); + } + // DOTween.Rewind(this.gameObject); + } + + /// <summary> + /// Restarts the tween + /// </summary> + /// <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. + /// Set it to TRUE when spawning the same DOTweenAnimation in different positions (like when using a pooling system)</param> + public override void DORestart(bool fromHere = false) + { + _playCount = -1; + if (tween == null) { + if (Debugger.logPriority > 1) Debugger.LogNullTween(tween); return; + } + if (fromHere && isRelative) ReEvaluateRelativeTween(); + DOTween.Restart(this.gameObject); + } + + public override void DOComplete() + { + DOTween.Complete(this.gameObject); + } + + public override void DOKill() + { + DOTween.Kill(this.gameObject); + tween = null; + } + + #region Specifics + + public void DOPlayById(string id) + { + DOTween.Play(this.gameObject, id); + } + public void DOPlayAllById(string id) + { + DOTween.Play(id); + } + + public void DOPlayNext() + { + DOTweenAnimation[] anims = this.GetComponents<DOTweenAnimation>(); + while (_playCount < anims.Length - 1) { + _playCount++; + DOTweenAnimation anim = anims[_playCount]; + if (anim != null && anim.tween != null && !anim.tween.IsPlaying() && !anim.tween.IsComplete()) { + anim.tween.Play(); + break; + } + } + } + + public void DORewindAndPlayNext() + { + _playCount = -1; + DOTween.Rewind(this.gameObject); + DOPlayNext(); + } + + public void DORestartById(string id) + { + _playCount = -1; + DOTween.Restart(this.gameObject, id); + } + public void DORestartAllById(string id) + { + _playCount = -1; + DOTween.Restart(id); + } + + public List<Tween> GetTweens() + { + return DOTween.TweensByTarget(this.gameObject); + } + + #endregion + + #endregion + + #region Private + + // Re-evaluate relative position of path + void ReEvaluateRelativeTween() + { + if (animationType == DOTweenAnimationType.Move) { + ((Tweener)tween).ChangeEndValue(transform.position + endValueV3, true); + } else if (animationType == DOTweenAnimationType.LocalMove) { + ((Tweener)tween).ChangeEndValue(transform.localPosition + endValueV3, true); + } + } + + #endregion + } + + public static class DOTweenAnimationExtensions + { + public static bool IsSameOrSubclassOf(this Type t, Type tBase) + { + return t.IsSubclassOf(tBase) || t == tBase; + } + } +}
\ No newline at end of file diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta new file mode 100644 index 00000000..a10ceea2 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenAnimation.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4d0390bd8b8ffd640b34fe25065ff1df +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML new file mode 100644 index 00000000..6f5f6c86 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML @@ -0,0 +1,71 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTweenPro</name> + </assembly> + <members> + <member name="T:DG.Tweening.ShortcutExtensionsPro"> + <summary> + Methods that extend known Unity objects and allow to directly create and control tweens from their instances + </summary> + </member> + <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Transform's localPosition in a spiral shape. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="axis">The axis around which the spiral will rotate</param> + <param name="mode">The type of spiral movement</param> + <param name="speed">Speed of the rotations</param> + <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> + <param name="depth">Indicates how much the tween should move along the spiral's axis</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)"> + <summary>Tweens a Rigidbody's position in a spiral shape. + Also stores the transform as the tween's target so it can be used for filtered operations</summary> + <param name="duration">The duration of the tween</param> + <param name="axis">The axis around which the spiral will rotate</param> + <param name="mode">The type of spiral movement</param> + <param name="speed">Speed of the rotations</param> + <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> + <param name="depth">Indicates how much the tween should move along the spiral's axis</param> + <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> + </member> + <member name="T:DG.Tweening.Plugins.SpiralPlugin"> + <summary> + Tweens a Vector3 along a spiral. + EndValue represents the direction of the spiral + </summary> + </member> + <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)"> + <summary> + Restarts the tween + </summary> + <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. + Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> + </member> + <member name="T:DG.Tweening.DOTweenPath"> + <summary> + Attach this to a GameObject to create and assign a path to it + </summary> + </member> + <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)"> + <summary> + Restarts the tween + </summary> + <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. + Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> + </member> + <member name="T:DG.Tweening.SpiralMode"> + <summary> + Spiral tween mode + </summary> + </member> + <member name="F:DG.Tweening.SpiralMode.Expand"> + <summary>The spiral motion will expand outwards for the whole the tween</summary> + </member> + <member name="F:DG.Tweening.SpiralMode.ExpandThenContract"> + <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML.meta new file mode 100644 index 00000000..ddc78e5f --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: db7d7ef84c388bc4fbc3835d31a15306 +TextScriptImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll Binary files differnew file mode 100644 index 00000000..f3a36555 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.mdb b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.mdb Binary files differnew file mode 100644 index 00000000..6c4206a4 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.mdb diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta new file mode 100644 index 00000000..69790909 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.mdb.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: d719ed2e2c87eae4e8dd520e2df659c1 +DefaultImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.meta new file mode 100644 index 00000000..4b9d81f7 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.dll.meta @@ -0,0 +1,33 @@ +fileFormatVersion: 2 +guid: aa0b1eebb5db27a419fa4564bbe5c9c5 +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.addon b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.addon new file mode 100644 index 00000000..94239cad --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.addon @@ -0,0 +1,239 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2015/03/27 19:02 +// +// License Copyright (c) Daniele Giardini. +// This work is subject to the terms at http://dotween.demigiant.com/license.php + +using UnityEngine; +using TMPro; + +namespace DG.Tweening +{ + /// <summary> + /// Methods that extend Text Mesh Pro objects and allow to directly create and control tweens from their instances. + /// </summary> + public static class ShortcutExtensionsTextMeshPro + { + #region Colors + + /// <summary>Tweens a TextMeshPro's color to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOColor(this TextMeshPro target, Color endValue, float duration) + { + return DOTween.To(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro's faceColor to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFaceColor(this TextMeshPro target, Color32 endValue, float duration) + { + return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro's outlineColor to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOOutlineColor(this TextMeshPro target, Color32 endValue, float duration) + { + return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro's glow color to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param> + public static Tweener DOGlowColor(this TextMeshPro target, Color endValue, float duration, bool useSharedMaterial = false) + { + return useSharedMaterial + ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) + : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro's alpha color to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFade(this TextMeshPro target, float endValue, float duration) + { + return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro faceColor's alpha to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFaceFade(this TextMeshPro target, float endValue, float duration) + { + return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) + .SetTarget(target); + } + + #endregion + + #region Other + + /// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires). + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScale(this TextMeshPro target, float endValue, float duration) + { + Transform t = target.transform; + Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); + return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro's fontSize to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFontSize(this TextMeshPro target, float endValue, float duration) + { + return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOMaxVisibleCharacters(this TextMeshPro target, int endValue, float duration) + { + return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshPro's text to the given value. + /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> + /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, + /// otherwise all tags will be considered as normal text</param> + /// <param name="scrambleMode">The type of scramble mode to use, if any</param> + /// <param name="scrambleChars">A string containing the characters to use for scrambling. + /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + /// Leave it to NULL (default) to use default ones</param> + public static Tweener DOText(this TextMeshPro target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + { + return DOTween.To(() => target.text, x => target.text = x, endValue, duration) + .SetOptions(richTextEnabled, scrambleMode, scrambleChars) + .SetTarget(target); + } + + #endregion + } + + /// <summary> + /// Methods that extend Text Mesh Pro objects and allow to directly create and control tweens from their instances. + /// </summary> + public static class ShortcutExtensionsTextMeshProUGUI + { + #region Colors + + /// <summary>Tweens a TextMeshProUGUI's color to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOColor(this TextMeshProUGUI target, Color endValue, float duration) + { + return DOTween.To(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI's faceColor to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFaceColor(this TextMeshProUGUI target, Color32 endValue, float duration) + { + return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI's outlineColor to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOOutlineColor(this TextMeshProUGUI target, Color32 endValue, float duration) + { + return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI's glow color to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param> + public static Tweener DOGlowColor(this TextMeshProUGUI target, Color endValue, float duration, bool useSharedMaterial = false) + { + return useSharedMaterial + ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) + : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI's alpha color to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFade(this TextMeshProUGUI target, float endValue, float duration) + { + return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI faceColor's alpha to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFaceFade(this TextMeshProUGUI target, float endValue, float duration) + { + return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) + .SetTarget(target); + } + + #endregion + + #region Other + + /// <summary>Tweens a TextMeshProUGUI's scale to the given value (using correct uniform scale as TMP requires). + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScale(this TextMeshProUGUI target, float endValue, float duration) + { + Transform t = target.transform; + Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); + return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI's fontSize to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFontSize(this TextMeshProUGUI target, float endValue, float duration) + { + return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI's maxVisibleCharacters to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOMaxVisibleCharacters(this TextMeshProUGUI target, int endValue, float duration) + { + return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a TextMeshProUGUI's text to the given value. + /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> + /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, + /// otherwise all tags will be considered as normal text</param> + /// <param name="scrambleMode">The type of scramble mode to use, if any</param> + /// <param name="scrambleChars">A string containing the characters to use for scrambling. + /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + /// Leave it to NULL (default) to use default ones</param> + public static Tweener DOText(this TextMeshProUGUI target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + { + return DOTween.To(() => target.text, x => target.text = x, endValue, duration) + .SetOptions(richTextEnabled, scrambleMode, scrambleChars) + .SetTarget(target); + } + + #endregion + } +}
\ No newline at end of file diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.addon.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.addon.meta new file mode 100644 index 00000000..d5f3e922 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTextMeshPro.cs.addon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8eb04b85cc6f89344a7c271e1bfef46d +timeCreated: 1428774842 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTk2d.cs.addon b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTk2d.cs.addon new file mode 100644 index 00000000..f5e5ef17 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTk2d.cs.addon @@ -0,0 +1,143 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2014/10/27 15:59 +// +// License Copyright (c) Daniele Giardini. +// This work is subject to the terms at http://dotween.demigiant.com/license.php + +using UnityEngine; + +namespace DG.Tweening +{ + /// <summary> + /// Methods that extend 2D Toolkit objects and allow to directly create and control tweens from their instances. + /// </summary> + public static class ShortcutExtensionsTk2d + { + #region Sprite + + /// <summary>Tweens a 2D Toolkit Sprite's dimensions to the given value. + /// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration) + { + return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration) + .SetTarget(target); + } + /// <summary>Tweens a Sprite's dimensions to the given value. + /// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScaleX(this tk2dBaseSprite target, float endValue, float duration) + { + return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration) + .SetOptions(AxisConstraint.X) + .SetTarget(target); + } + /// <summary>Tweens a Sprite's dimensions to the given value. + /// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScaleY(this tk2dBaseSprite target, float endValue, float duration) + { + return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration) + .SetOptions(AxisConstraint.Y) + .SetTarget(target); + } + /// <summary>Tweens a Sprite's dimensions to the given value. + /// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScaleZ(this tk2dBaseSprite target, float endValue, float duration) + { + return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration) + .SetOptions(AxisConstraint.Z) + .SetTarget(target); + } + + /// <summary>Tweens a 2D Toolkit Sprite's color to the given value. + /// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOColor(this tk2dBaseSprite target, Color endValue, float duration) + { + return DOTween.To(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a 2D Toolkit Sprite's alpha color to the given value. + /// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFade(this tk2dBaseSprite target, float endValue, float duration) + { + return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + #endregion + + #region tk2dSlicedSprite + + /// <summary>Tweens a 2D Toolkit SlicedSprite's dimensions to the given value. + /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScale(this tk2dSlicedSprite target, Vector2 endValue, float duration) + { + return DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration) + .SetTarget(target); + } + /// <summary>Tweens a SlicedSprite's dimensions to the given value. + /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScaleX(this tk2dSlicedSprite target, float endValue, float duration) + { + return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration) + .SetOptions(AxisConstraint.X) + .SetTarget(target); + } + /// <summary>Tweens a SlicedSprite's dimensions to the given value. + /// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOScaleY(this tk2dSlicedSprite target, float endValue, float duration) + { + return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration) + .SetOptions(AxisConstraint.Y) + .SetTarget(target); + } + + #endregion + + #region TextMesh + + /// <summary>Tweens a 2D Toolkit TextMesh's color to the given value. + /// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOColor(this tk2dTextMesh target, Color endValue, float duration) + { + return DOTween.To(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a 2D Toolkit TextMesh's alpha color to the given value. + /// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> + public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration) + { + return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) + .SetTarget(target); + } + + /// <summary>Tweens a tk2dTextMesh's text to the given value. + /// Also stores the tk2dTextMesh as the tween's target so it can be used for filtered operations</summary> + /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> + /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, + /// otherwise all tags will be considered as normal text</param> + /// <param name="scrambleMode">The type of scramble mode to use, if any</param> + /// <param name="scrambleChars">A string containing the characters to use for scrambling. + /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + /// Leave it to NULL (default) to use default ones</param> + public static Tweener DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + { + return DOTween.To(() => target.text, x => target.text = x, endValue, duration) + .SetOptions(richTextEnabled, scrambleMode, scrambleChars) + .SetTarget(target); + } + + #endregion + } +}
\ No newline at end of file diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTk2d.cs.addon.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTk2d.cs.addon.meta new file mode 100644 index 00000000..e42b2bb9 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenTk2d.cs.addon.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 696fb534c77ea9241a70586ef5260a92 +timeCreated: 1428774842 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor.meta new file mode 100644 index 00000000..e9164f71 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 34ca5bde92f87fa4dbeb9593d201fde2 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs new file mode 100644 index 00000000..168b025e --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs @@ -0,0 +1,453 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2015/03/12 16:03 + +using System; +using System.Collections.Generic; +using System.IO; +using DG.DemiEditor; +using DG.DOTweenEditor.Core; +using DG.Tweening; +using DG.Tweening.Core; +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; + +#if DOTWEEN_TMP + using TMPro; +#endif + +namespace DG.DOTweenEditor +{ + [CustomEditor(typeof(DOTweenAnimation))] + public class DOTweenAnimationInspector : ABSAnimationInspector + { + static readonly Dictionary<DOTweenAnimationType, Type[]> _AnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() { + { DOTweenAnimationType.Move, new[] { typeof(Rigidbody), typeof(Rigidbody2D), typeof(RectTransform), typeof(Transform) } }, + { DOTweenAnimationType.LocalMove, new[] { typeof(Transform) } }, + { DOTweenAnimationType.Rotate, new[] { typeof(Rigidbody), typeof(Rigidbody2D), typeof(Transform) } }, + { DOTweenAnimationType.LocalRotate, new[] { typeof(Transform) } }, + { DOTweenAnimationType.Scale, new[] { typeof(Transform) } }, + { DOTweenAnimationType.Color, new[] { typeof(SpriteRenderer), typeof(Renderer), typeof(Image), typeof(Text) } }, + { DOTweenAnimationType.Fade, new[] { typeof(SpriteRenderer), typeof(Renderer), typeof(Image), typeof(Text) } }, + { DOTweenAnimationType.Text, new[] { typeof(Text) } }, + { DOTweenAnimationType.PunchPosition, new[] { typeof(RectTransform), typeof(Transform) } }, + { DOTweenAnimationType.PunchRotation, new[] { typeof(Transform) } }, + { DOTweenAnimationType.PunchScale, new[] { typeof(Transform) } }, + { DOTweenAnimationType.ShakePosition, new[] { typeof(RectTransform), typeof(Transform) } }, + { DOTweenAnimationType.ShakeRotation, new[] { typeof(Transform) } }, + { DOTweenAnimationType.ShakeScale, new[] { typeof(Transform) } }, + { DOTweenAnimationType.CameraAspect, new[] { typeof(Camera) } }, + { DOTweenAnimationType.CameraBackgroundColor, new[] { typeof(Camera) } }, + { DOTweenAnimationType.CameraFieldOfView, new[] { typeof(Camera) } }, + { DOTweenAnimationType.CameraOrthoSize, new[] { typeof(Camera) } }, + { DOTweenAnimationType.CameraPixelRect, new[] { typeof(Camera) } }, + { DOTweenAnimationType.CameraRect, new[] { typeof(Camera) } }, + }; + +#if DOTWEEN_TK2D + static readonly Dictionary<DOTweenAnimationType, Type[]> _Tk2dAnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() { + { DOTweenAnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, + { DOTweenAnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, + { DOTweenAnimationType.Text, new[] { typeof(tk2dTextMesh) } } + }; +#endif +#if DOTWEEN_TMP + static readonly Dictionary<DOTweenAnimationType, Type[]> _TMPAnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() { + { DOTweenAnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, + { DOTweenAnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, + { DOTweenAnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } } + }; +#endif + + static readonly string[] _AnimationType = new[] { + "None", + "Move", "LocalMove", + "Rotate", "LocalRotate", + "Scale", + "Color", "Fade", + "Text", + "Punch/Position", "Punch/Rotation", "Punch/Scale", + "Shake/Position", "Shake/Rotation", "Shake/Scale", + "Camera/Aspect", "Camera/BackgroundColor", "Camera/FieldOfView", "Camera/OrthoSize", "Camera/PixelRect", "Camera/Rect" + }; + static string[] _animationTypeNoSlashes; // _AnimationType list without slashes in values + static string[] _datString; // String representation of DOTweenAnimation enum (here for caching reasons) + + DOTweenAnimation _src; + bool _runtimeEditMode; // If TRUE allows to change and save stuff at runtime + int _totComponentsOnSrc; // Used to determine if a Component is added or removed from the source + + // =================================================================================== + // MONOBEHAVIOUR METHODS ------------------------------------------------------------- + + void OnEnable() + { + _src = target as DOTweenAnimation; + + onStartProperty = base.serializedObject.FindProperty("onStart"); + onPlayProperty = base.serializedObject.FindProperty("onPlay"); + onUpdateProperty = base.serializedObject.FindProperty("onUpdate"); + onStepCompleteProperty = base.serializedObject.FindProperty("onStepComplete"); + onCompleteProperty = base.serializedObject.FindProperty("onComplete"); + + // Convert _AnimationType to _animationTypeNoSlashes + int len = _AnimationType.Length; + _animationTypeNoSlashes = new string[len]; + for (int i = 0; i < len; ++i) { + string a = _AnimationType[i]; + a = a.Replace("/", ""); + _animationTypeNoSlashes[i] = a; + } + } + + override public void OnInspectorGUI() + { + base.OnInspectorGUI(); + + GUILayout.Space(3); + EditorGUIUtils.SetGUIStyles(); + + bool playMode = Application.isPlaying; + _runtimeEditMode = _runtimeEditMode && playMode; + + GUILayout.BeginHorizontal(); + EditorGUIUtils.InspectorLogo(); + GUILayout.Label(_src.animationType.ToString() + (string.IsNullOrEmpty(_src.id) ? "" : " [" + _src.id + "]"), EditorGUIUtils.sideLogoIconBoldLabelStyle); + // Up-down buttons + GUILayout.FlexibleSpace(); + if (GUILayout.Button("▲", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentUp(_src); + if (GUILayout.Button("▼", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentDown(_src); + GUILayout.EndHorizontal(); + + if (playMode) { + if (_runtimeEditMode) { + + } else { + GUILayout.Space(8); + GUILayout.Label("Animation Editor disabled while in play mode", EditorGUIUtils.wordWrapLabelStyle); + if (!_src.isActive) { + GUILayout.Label("This animation has been toggled as inactive and won't be generated", EditorGUIUtils.wordWrapLabelStyle); + GUI.enabled = false; + } + if (GUILayout.Button(new GUIContent("Activate Edit Mode", "Switches to Runtime Edit Mode, where you can change animations values and restart them"))) { + _runtimeEditMode = true; + } + GUILayout.Label("NOTE: when using DOPlayNext, the sequence is determined by the DOTweenAnimation Components order in the target GameObject's Inspector", EditorGUIUtils.wordWrapLabelStyle); + GUILayout.Space(10); + if (!_runtimeEditMode) return; + } + } + + Undo.RecordObject(_src, "DOTween Animation"); + +// _src.isValid = Validate(); // Moved down + + EditorGUIUtility.labelWidth = 120; + + if (playMode) { + GUILayout.Space(4); + DeGUILayout.Toolbar("Edit Mode Commands"); + DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop); + GUILayout.BeginHorizontal(); + if (GUILayout.Button("TogglePause")) _src.tween.TogglePause(); + if (GUILayout.Button("Rewind")) _src.tween.Rewind(); + if (GUILayout.Button("Restart")) _src.tween.Restart(); + GUILayout.EndHorizontal(); + if (GUILayout.Button("Commit changes and restart")) { + _src.tween.Rewind(); + _src.tween.Kill(); + if (_src.isValid) { + _src.CreateTween(); + _src.tween.Play(); + } + } + GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap); + DeGUILayout.EndVBox(); + } else { + bool hasManager = _src.GetComponent<DOTweenVisualManager>() != null; + if (!hasManager) { + if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject"))) { + _src.gameObject.AddComponent<DOTweenVisualManager>(); + } + } + } + + GUILayout.BeginHorizontal(); + DOTweenAnimationType prevAnimType = _src.animationType; +// _src.animationType = (DOTweenAnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton); + _src.isActive = EditorGUILayout.Toggle(new GUIContent("", "If unchecked, this animation will not be created"), _src.isActive, GUILayout.Width(16)); + GUI.enabled = _src.isActive; + _src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]); + _src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically")); + _src.autoKill = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable")); + GUILayout.EndHorizontal(); + if (prevAnimType != _src.animationType) { + // Set default optional values based on animation type + switch (_src.animationType) { + case DOTweenAnimationType.Move: + case DOTweenAnimationType.LocalMove: + case DOTweenAnimationType.Rotate: + case DOTweenAnimationType.LocalRotate: + case DOTweenAnimationType.Scale: + _src.endValueV3 = Vector3.zero; + _src.endValueFloat = 0; + _src.optionalBool0 = _src.animationType == DOTweenAnimationType.Scale; + break; + case DOTweenAnimationType.Color: + case DOTweenAnimationType.Fade: + _src.endValueFloat = 0; + break; + case DOTweenAnimationType.Text: + _src.optionalBool0 = true; + break; + case DOTweenAnimationType.PunchPosition: + case DOTweenAnimationType.PunchRotation: + case DOTweenAnimationType.PunchScale: + _src.endValueV3 = _src.animationType == DOTweenAnimationType.PunchRotation ? new Vector3(0,180,0) : Vector3.one; + _src.optionalFloat0 = 1; + _src.optionalInt0 = 10; + _src.optionalBool0 = false; + break; + case DOTweenAnimationType.ShakePosition: + case DOTweenAnimationType.ShakeRotation: + case DOTweenAnimationType.ShakeScale: + _src.endValueV3 = _src.animationType == DOTweenAnimationType.ShakeRotation ? new Vector3(90,90,90) : Vector3.one; + _src.optionalInt0 = 10; + _src.optionalFloat0 = 90; + _src.optionalBool0 = false; + break; + case DOTweenAnimationType.CameraAspect: + case DOTweenAnimationType.CameraFieldOfView: + case DOTweenAnimationType.CameraOrthoSize: + _src.endValueFloat = 0; + break; + case DOTweenAnimationType.CameraPixelRect: + case DOTweenAnimationType.CameraRect: + _src.endValueRect = new Rect(0, 0, 0, 0); + break; + } + } + if (_src.animationType == DOTweenAnimationType.None) { + _src.isValid = false; + if (GUI.changed) EditorUtility.SetDirty(_src); + return; + } + + if (prevAnimType != _src.animationType || ComponentsChanged()) { + _src.isValid = Validate(); + } + + if (!_src.isValid) { + GUI.color = Color.red; + GUILayout.BeginVertical(GUI.skin.box); + GUILayout.Label("No valid Component was found for the selected animation", EditorGUIUtils.wordWrapLabelStyle); + GUILayout.EndVertical(); + GUI.color = Color.white; + if (GUI.changed) EditorUtility.SetDirty(_src); + return; + } + + _src.duration = EditorGUILayout.FloatField("Duration", _src.duration); + if (_src.duration < 0) _src.duration = 0; + _src.delay = EditorGUILayout.FloatField("Delay", _src.delay); + if (_src.delay < 0) _src.delay = 0; + _src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate); + _src.easeType = EditorGUIUtils.FilteredEasePopup(_src.easeType); + if (_src.easeType == Ease.INTERNAL_Custom) { + _src.easeCurve = EditorGUILayout.CurveField(" Ease Curve", _src.easeCurve); + } + _src.loops = EditorGUILayout.IntField(new GUIContent("Loops", "Set to -1 for infinite loops"), _src.loops); + if (_src.loops < -1) _src.loops = -1; + if (_src.loops > 1 || _src.loops == -1) + _src.loopType = (LoopType)EditorGUILayout.EnumPopup(" Loop Type", _src.loopType); + _src.id = EditorGUILayout.TextField("ID", _src.id); + + bool canBeRelative = true; + // End value and eventual specific options + switch (_src.animationType) { + case DOTweenAnimationType.Move: + case DOTweenAnimationType.LocalMove: + GUIEndValueV3(); + _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); + break; + case DOTweenAnimationType.Rotate: + case DOTweenAnimationType.LocalRotate: + if (_src.GetComponent<Rigidbody2D>()) GUIEndValueFloat(); + else { + GUIEndValueV3(); + _src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup(" Rotation Mode", _src.optionalRotationMode); + } + break; + case DOTweenAnimationType.Scale: + if (_src.optionalBool0) GUIEndValueFloat(); + else GUIEndValueV3(); + _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0); + break; + case DOTweenAnimationType.Color: + GUIEndValueColor(); + canBeRelative = false; + break; + case DOTweenAnimationType.Fade: + GUIEndValueFloat(); + if (_src.endValueFloat < 0) _src.endValueFloat = 0; + if (_src.endValueFloat > 1) _src.endValueFloat = 1; + canBeRelative = false; + break; + case DOTweenAnimationType.Text: + GUIEndValueString(); + _src.optionalBool0 = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0); + _src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode); + _src.optionalString = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString); + break; + case DOTweenAnimationType.PunchPosition: + case DOTweenAnimationType.PunchRotation: + case DOTweenAnimationType.PunchScale: + GUIEndValueV3(); + canBeRelative = false; + _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50); + _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1); + if (_src.animationType == DOTweenAnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); + break; + case DOTweenAnimationType.ShakePosition: + case DOTweenAnimationType.ShakeRotation: + case DOTweenAnimationType.ShakeScale: + GUIEndValueV3(); + canBeRelative = false; + _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50); + _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90); + if (_src.animationType == DOTweenAnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); + break; + case DOTweenAnimationType.CameraAspect: + case DOTweenAnimationType.CameraFieldOfView: + case DOTweenAnimationType.CameraOrthoSize: + GUIEndValueFloat(); + canBeRelative = false; + break; + case DOTweenAnimationType.CameraBackgroundColor: + GUIEndValueColor(); + canBeRelative = false; + break; + case DOTweenAnimationType.CameraPixelRect: + case DOTweenAnimationType.CameraRect: + GUIEndValueRect(); + canBeRelative = false; + break; + } + + // Final settings + if (canBeRelative) _src.isRelative = EditorGUILayout.Toggle(" Relative", _src.isRelative); + + // Events + AnimationInspectorGUI.AnimationEvents(this, _src); + + if (GUI.changed) EditorUtility.SetDirty(_src); + } + + // Returns TRUE if the Component layout on the src gameObject changed (a Component was added or removed) + bool ComponentsChanged() + { + int prevTotComponentsOnSrc = _totComponentsOnSrc; + _totComponentsOnSrc = _src.gameObject.GetComponents<Component>().Length; + return prevTotComponentsOnSrc != _totComponentsOnSrc; + } + + // Checks if a Component that can be animated with the given animationType is attached to the src + bool Validate() + { + if (_src.animationType == DOTweenAnimationType.None) return false; + + Component srcTarget; + // First check for external plugins +#if DOTWEEN_TK2D + if (_Tk2dAnimationTypeToComponent.ContainsKey(_src.animationType)) { + foreach (Type t in _Tk2dAnimationTypeToComponent[_src.animationType]) { + srcTarget = _src.GetComponent(t); + if (srcTarget != null) { + _src.target = srcTarget; + return true; + } + } + } +#endif +#if DOTWEEN_TMP + if (_TMPAnimationTypeToComponent.ContainsKey(_src.animationType)) { + foreach (Type t in _TMPAnimationTypeToComponent[_src.animationType]) { + srcTarget = _src.GetComponent(t); + if (srcTarget != null) { + _src.target = srcTarget; + return true; + } + } + } +#endif + // Then check for regular stuff + if (_AnimationTypeToComponent.ContainsKey(_src.animationType)) { + foreach (Type t in _AnimationTypeToComponent[_src.animationType]) { + srcTarget = _src.GetComponent(t); + if (srcTarget != null) { + _src.target = srcTarget; + return true; + } + } + } + return false; + } + + DOTweenAnimationType AnimationToDOTweenAnimationType(string animation) + { + if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimationType)); + animation = animation.Replace("/", ""); + return (DOTweenAnimationType)(Array.IndexOf(_datString, animation)); + } + int DOTweenAnimationTypeToPopupId(DOTweenAnimationType animation) + { + return Array.IndexOf(_animationTypeNoSlashes, animation.ToString()); + } + + void GUIEndValueFloat() + { + GUILayout.BeginHorizontal(); + GUIToFromButton(); + _src.endValueFloat = EditorGUILayout.FloatField(_src.endValueFloat); + GUILayout.EndHorizontal(); + } + + void GUIEndValueColor() + { + GUILayout.BeginHorizontal(); + GUIToFromButton(); + _src.endValueColor = EditorGUILayout.ColorField(_src.endValueColor); + GUILayout.EndHorizontal(); + } + + void GUIEndValueV3() + { + GUILayout.BeginHorizontal(); + GUIToFromButton(); + _src.endValueV3 = EditorGUILayout.Vector3Field("", _src.endValueV3, GUILayout.Height(16)); + GUILayout.EndHorizontal(); + } + + void GUIEndValueString() + { + GUILayout.BeginHorizontal(); + GUIToFromButton(); + _src.endValueString = EditorGUILayout.TextArea(_src.endValueString, EditorGUIUtils.wordWrapTextArea); + GUILayout.EndHorizontal(); + } + + void GUIEndValueRect() + { + GUILayout.BeginHorizontal(); + GUIToFromButton(); + _src.endValueRect = EditorGUILayout.RectField(_src.endValueRect); + GUILayout.EndHorizontal(); + } + + void GUIToFromButton() + { + if (GUILayout.Button(_src.isFrom ? "FROM" : "TO", EditorGUIUtils.sideBtStyle, GUILayout.Width(100))) _src.isFrom = !_src.isFrom; + GUILayout.Space(16); + } + } +}
\ No newline at end of file diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta new file mode 100644 index 00000000..d2d7eee1 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenAnimationInspector.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e0203fd81362bab4d842d87ad09ee76e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML new file mode 100644 index 00000000..ad80aef0 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DOTweenProEditor</name> + </assembly> + <members> + <member name="T:DG.DOTweenEditor.Core.ColorPalette.Custom"> + <summary> + Custom colors + </summary> + </member> + <member name="M:DG.DOTweenEditor.Core.StylePalette.Custom.Init"> + <summary> + Needs to be overridden in order to initialize new styles added from inherited classes + </summary> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta new file mode 100644 index 00000000..f37a1335 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 753a4f4ed73b17143923101226957756 +TextScriptImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll Binary files differnew file mode 100644 index 00000000..0514c557 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb Binary files differnew file mode 100644 index 00000000..d97479df --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta new file mode 100644 index 00000000..f7149bc2 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.mdb.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: ee3a420017f129443896310d9fab256b +DefaultImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta new file mode 100644 index 00000000..1eeec600 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll.meta @@ -0,0 +1,33 @@ +fileFormatVersion: 2 +guid: a6402d4311c862b4eb1325590d6466af +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/readme.txt b/Assets/ThirdParty/Demigiant/DOTweenPro/readme.txt new file mode 100644 index 00000000..50f25c71 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/readme.txt @@ -0,0 +1,25 @@ +DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant + +// GET STARTED ////////////////////////////////////////////// + +- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version. +Do this AFTER you have imported other plugins, so they will be recognized and if DOTween has additional features for those plugins they will be imported. + +// VISUAL SCRIPTING (PRO ONLY) +- To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation" +- To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path" + +// SCRIPTING +- In your code, add "using DG.Tweening" to each class where you want to use DOTween. +- You're ready to tween. Check out the links below for full documentation and license info. + + +// LINKS /////////////////////////////////////////////////////// + +DOTween website (documentation, examples, etc): http://dotween.demigiant.com +DOTween license: http://dotween.demigiant.com/license.php +DOTween repository (Google Code): https://code.google.com/p/dotween/ + +// NOTES ////////////////////////////////////////////////////// + +- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
\ No newline at end of file diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/readme.txt.meta b/Assets/ThirdParty/Demigiant/DOTweenPro/readme.txt.meta new file mode 100644 index 00000000..6a87c35d --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/readme.txt.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: aa8f07903bf128e44a7d0b91a63dedab +TextScriptImporter: + userData: diff --git a/Assets/ThirdParty/Demigiant/DemiLib.meta b/Assets/ThirdParty/Demigiant/DemiLib.meta new file mode 100644 index 00000000..aa999aeb --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 54c1d662929d70941888766692100485 +folderAsset: yes +timeCreated: 1432888788 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll Binary files differnew file mode 100644 index 00000000..cc39e54c --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb Binary files differnew file mode 100644 index 00000000..706ffff8 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb.meta b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb.meta new file mode 100644 index 00000000..151a9924 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.mdb.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3d2a98c1933065f4c84fa1dd8f01af72 +timeCreated: 1432888788 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.meta b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.meta new file mode 100644 index 00000000..1262fb4f --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.dll.meta @@ -0,0 +1,33 @@ +fileFormatVersion: 2 +guid: 56a2e7e82415d624caf7ee46d3f25690 +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml new file mode 100644 index 00000000..16204c74 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml @@ -0,0 +1,36 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DemiLib</name> + </assembly> + <members> + <member name="F:DG.DemiLib.Core.GUIUtils.isProSkin"> + <summary> + Set when calling <code>DeGUI.BeginGUI</code> + </summary> + </member> + <member name="T:DG.DemiLib.DeColorPalette"> + <summary> + Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>, + and changed at any time by calling <code>DeGUI.ChangePalette</code>. + You can inherit from this class to create custom color palettes with more color options. + </summary> + </member> + <member name="T:DG.DemiLib.DeColorBG"> + <summary> + Background colors + </summary> + </member> + <member name="T:DG.DemiLib.DeColorContent"> + <summary> + Content colors + </summary> + </member> + <member name="T:DG.DemiLib.DeSkinColor"> + <summary> + Contains both free and pro skins color variations, + and automatically returns the correct one when converted to Color + </summary> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml.meta b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml.meta new file mode 100644 index 00000000..2e1e00d0 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/DemiLib.xml.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1aa6a5189f4b02d4b945f40864071e84 +timeCreated: 1432888801 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor.meta b/Assets/ThirdParty/Demigiant/DemiLib/Editor.meta new file mode 100644 index 00000000..c6b92118 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: debb889d9fc7df64caa1d22ab7dadc8a +folderAsset: yes +timeCreated: 1432888788 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML new file mode 100644 index 00000000..b8a78924 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML @@ -0,0 +1,310 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>DemiEditor</name> + </assembly> + <members> + <member name="T:DG.DemiEditor.TextureExtensions"> + <summary> + Texture extensions + </summary> + </member> + <member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> + <summary> + Checks that the texture uses the correct import settings, and applies them if they're incorrect. + </summary> + </member> + <member name="T:DG.DemiEditor.DeGUI"> + <summary> + Global Demigiant GUI manager + </summary> + </member> + <member name="F:DG.DemiEditor.DeGUI.colors"> + <summary> + Default color palette + </summary> + </member> + <member name="F:DG.DemiEditor.DeGUI.styles"> + <summary> + Default style palette + </summary> + </member> + <member name="F:DG.DemiEditor.DeGUI.isProSkin"> + <summary> + TRUE if we're using the PRO skin + </summary> + </member> + <member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)"> + <summary> + Call this at the beginning of GUI methods + </summary> + <param name="guiColorPalette"></param> + </member> + <member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)"> + <summary> + Changes the active palettes to the given ones + (or resets them to the default ones if NULL) + </summary> + </member> + <member name="T:DG.DemiEditor.GUIStyleExtensions"> + <summary> + GUI extension methods + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Clone(UnityEngine.GUIStyle,System.Object[])"> + <summary> + Clones the style and adds the given formats to it + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Add(UnityEngine.GUIStyle,System.Object[])"> + <summary> + Adds the given formats to the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)"> + <summary> + Sets the border of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Sets the border of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)"> + <summary> + Sets the background of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)"> + <summary> + Sets the contentOffset of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)"> + <summary> + Sets the X contentOffset of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)"> + <summary> + Sets the Y contentOffset of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)"> + <summary> + Sets the margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Sets the margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the left margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginRight(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the right margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the top margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the bottom margin of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)"> + <summary> + Sets the padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)"> + <summary> + Sets the padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the left padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the right padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the top padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the bottom padding of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Width(UnityEngine.GUIStyle,System.Single)"> + <summary> + Sets the Y fixedWidth of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.Height(UnityEngine.GUIStyle,System.Int32)"> + <summary> + Sets the fixedHeight of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)"> + <summary> + Sets the stretchHeight property of the style + </summary> + </member> + <member name="M:DG.DemiEditor.GUIStyleExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)"> + <summary> + Sets the stretchWidth property of the style + </summary> + </member> + <member name="T:DG.DemiEditor.AssemblyExtensions"> + <summary> + Assembly extensions + </summary> + </member> + <member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)"> + <summary>AssetDatabase path to the assembly directory, without final slash</summary> + </member> + <member name="T:DG.DemiEditor.DeFileUtils"> + <summary> + File utils + </summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash"> + <summary>Path slash for AssetDatabase format</summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace"> + <summary>Path slash to replace for AssetDatabase format</summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.PathSlash"> + <summary>Current OS path slash</summary> + </member> + <member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace"> + <summary>Path slash to replace on current OS</summary> + </member> + <member name="T:DG.DemiEditor.DeStylePalette"> + <summary> + Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>, + and changed at any time by calling <code>DeGUI.ChangePalette</code>. + You can inherit from this class to create custom GUIStyle palettes with more options. + Each of the sub-options require a public Init method to initialize the styles, which will be called via Reflection. + </summary> + </member> + <member name="M:DG.DemiEditor.DeStylePalette.Init"> + <summary> + Called automatically by <code>DeGUI.BeginGUI</code>. + Override when adding new style subclasses. + </summary> + </member> + <member name="T:DG.DemiEditor.DeStyleSubPalette"> + <summary> + Extend any custom subpalettes from this, so they will be initialized correctly + </summary> + </member> + <member name="T:DG.DemiEditor.DeGUILayout"> + <summary> + GUILayout methods + </summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)"> + <summary>Toolbar foldout button</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Button that can be toggled on and off</summary> + <summary>Button that can be toggled on and off</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>Begins an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.EndToolbar"> + <summary>Ends an horizontal toolbar layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])"> + <summary>A toolbar with a label</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(UnityEngine.GUIStyle)"> + <summary>Vertical box layout with style and color options</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle)"> + <summary>Vertical box layout with style and color options</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.EndVBox"> + <summary>End vertical box layout</summary> + </member> + <member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)"> + <summary>Divider</summary> + </member> + <member name="T:DG.DemiEditor.DeSkinStyle"> + <summary> + Contains both free and pro skins GUIStyle variations, + and automatically returns the correct one when converted to GUIStyle + </summary> + </member> + </members> +</doc> diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML.meta b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML.meta new file mode 100644 index 00000000..0cbf420c --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.XML.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cbeb13e6f00abac4c9ae332f3e2a2e4e +timeCreated: 1432888801 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/DemiLib/Editor/DemiEditor.dll 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rGBM: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: -1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/Demigiant/readme_DOTweenPro.txt b/Assets/ThirdParty/Demigiant/readme_DOTweenPro.txt new file mode 100644 index 00000000..40a976f5 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/readme_DOTweenPro.txt @@ -0,0 +1,24 @@ +DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant + +// GET STARTED ////////////////////////////////////////////// + +- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version. + +// VISUAL SCRIPTING (PRO ONLY) +- To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation" +- To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path" + +// SCRIPTING +- In your code, add "using DG.Tweening" to each class where you want to use DOTween. +- You're ready to tween. Check out the links below for full documentation and license info. + + +// LINKS /////////////////////////////////////////////////////// + +DOTween website (documentation, examples, etc): http://dotween.demigiant.com +DOTween license: http://dotween.demigiant.com/license.php +DOTween repository (Google Code): https://code.google.com/p/dotween/ + +// NOTES ////////////////////////////////////////////////////// + +- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
\ No newline at end of file diff --git a/Assets/ThirdParty/Demigiant/readme_DOTweenPro.txt.meta b/Assets/ThirdParty/Demigiant/readme_DOTweenPro.txt.meta new file mode 100644 index 00000000..ef7a8e9c --- /dev/null +++ b/Assets/ThirdParty/Demigiant/readme_DOTweenPro.txt.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 24123b2fcdc15c943bed44e0c6beeec7 +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- VisualScripting +- VisualEditor +- iTween +- LeanTween +- DFTween +- Ease +- Easing +- Shake +- Punch +TextScriptImporter: + userData: diff --git a/Assets/ThirdParty/VRM/VRMShaders/MToon/MToon/Resources/Shaders/MToonCore.cginc b/Assets/ThirdParty/VRM/VRMShaders/MToon/MToon/Resources/Shaders/MToonCore.cginc index c628eed3..e1c70d48 100644 --- a/Assets/ThirdParty/VRM/VRMShaders/MToon/MToon/Resources/Shaders/MToonCore.cginc +++ b/Assets/ThirdParty/VRM/VRMShaders/MToon/MToon/Resources/Shaders/MToonCore.cginc @@ -237,7 +237,7 @@ float4 frag_forward(v2f i) : SV_TARGET half3 worldViewRight = normalize(cross(worldView, worldViewUp)); half2 matcapUv = half2(dot(worldViewRight, worldNormal), dot(worldViewUp, worldNormal)) * 0.5 + 0.5; half3 matcapLighting = tex2D(_SphereAdd, matcapUv); - col += lerp(matcapLighting, half3(0, 0, 0), i.isOutline); + //col += lerp(matcapLighting, half3(0, 0, 0), i.isOutline); #endif // Emission |